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author | belugas <belugas@openttd.org> | 2007-04-08 00:29:12 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-04-08 00:29:12 +0000 |
commit | 12addc1bbee7c46a3d7c8d4fc0140a0abbfff327 (patch) | |
tree | fb695621ba1101601aaca2b3b1d96dd6b8bf4ba1 | |
parent | 6b35482c8d2cf78bd1092c60002ac29bb2e29e9c (diff) | |
download | openttd-12addc1bbee7c46a3d7c8d4fc0140a0abbfff327.tar.xz |
(svn r9574) -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water.
-rw-r--r-- | src/industry_cmd.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index ebd231edb..bfa21881a 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1161,7 +1161,10 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable IndustyBehaviour ind_behav = GetIndustrySpec(type)->behaviour; if (ind_behav & INDUSTRYBEH_BUILT_ONWATER) { - return IsClearWaterTile(cur_tile); + /* As soon as the tile is not water, bail out. + * But that does not mean the search is over. You have + * to make sure every tile of the industry will be only water*/ + if (!IsClearWaterTile(cur_tile)) return false; } else { Slope tileh; |