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author | rubidium <rubidium@openttd.org> | 2011-11-26 17:28:18 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-11-26 17:28:18 +0000 |
commit | 104adbdb3ab9f6a8da64ff46e9706247a6161141 (patch) | |
tree | 17a078550386fbe17a6c6ebc54e4d18ca785caa3 | |
parent | 435b5a08c4f9a3b9a079da6651bac0b287f0218d (diff) | |
download | openttd-104adbdb3ab9f6a8da64ff46e9706247a6161141.tar.xz |
(svn r23337) -Fix [FS#4826]: don't send chat messages to clients that haven't joined yet
-rw-r--r-- | src/network/network_server.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index ebf78a320..9780a537e 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -702,6 +702,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCommand(const CommandPacke */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data) { + if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_OKAY; + Packet *p = new Packet(PACKET_SERVER_CHAT); p->Send_uint8 (action); |