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authorpeter1138 <peter1138@openttd.org>2008-05-27 15:30:51 +0000
committerpeter1138 <peter1138@openttd.org>2008-05-27 15:30:51 +0000
commit0ce9343fb6e4094e68c5b7fd6c74547ff02f2ecb (patch)
tree9bb45306cdeda641795854a342238bdd4f6e4b58
parentf7a9c4f522ed0b929627f68012484a501677546d (diff)
downloadopenttd-0ce9343fb6e4094e68c5b7fd6c74547ff02f2ecb.tar.xz
(svn r13291) -Fix (r13266): qsort passed wrong sizeof data
-rw-r--r--src/industry_gui.cpp2
-rw-r--r--src/network/network_gui.cpp2
-rw-r--r--src/vehicle_gui.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index d8857f6e1..b6069424c 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -841,7 +841,7 @@ static void SortIndustriesList(GUIIndustryList *sl)
_internal_sort_order = (sl->sort_type << 1) | (sl->flags & VL_DESC);
_last_industry = NULL; // used for "cache" in namesorting
- qsort((void*)sl->Begin(), sl->Length(), sizeof(sl->Begin()), &GeneralIndustrySorter);
+ qsort((void*)sl->Begin(), sl->Length(), sizeof(*sl->Begin()), &GeneralIndustrySorter);
sl->flags &= ~VL_RESORT;
}
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index c3787e33d..5661b2f03 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -237,7 +237,7 @@ struct NetworkGameWindow : public QueryStringBaseWindow {
if (this->servers.Length() == 0) return;
_internal_sort_order = !!(this->servers.flags & VL_DESC);
- qsort(this->servers.Begin(), this->servers.Length(), sizeof(this->servers.Begin()), ngame_sorter[this->servers.sort_type]);
+ qsort(this->servers.Begin(), this->servers.Length(), sizeof(*this->servers.Begin()), ngame_sorter[this->servers.sort_type]);
/* After sorting ngl->sort_list contains the sorted items. Put these back
* into the original list. Basically nothing has changed, we are only
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index c0b02d823..36ee986e6 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -110,7 +110,7 @@ void SortVehicleList(VehicleListBase *vl)
_last_vehicle[0] = _last_vehicle[1] = NULL;
_internal_sort_order = (vl->vehicles.flags & VL_DESC) != 0;
- qsort((void*)vl->vehicles.Begin(), vl->vehicles.Length(), sizeof(vl->vehicles.Begin()),
+ qsort((void*)vl->vehicles.Begin(), vl->vehicles.Length(), sizeof(*vl->vehicles.Begin()),
_vehicle_sorter[vl->vehicles.sort_type]);
vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
@@ -121,7 +121,7 @@ void DepotSortList(VehicleList *list)
{
_internal_sort_order = 0;
if (list->Length() < 2) return;
- qsort((void*)list->Begin(), list->Length(), sizeof(list->Begin()), _vehicle_sorter[0]);
+ qsort((void*)list->Begin(), list->Length(), sizeof(*list->Begin()), _vehicle_sorter[0]);
}
/** draw the vehicle profit button in the vehicle list window. */