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author | rubidium <rubidium@openttd.org> | 2009-07-23 08:47:14 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-07-23 08:47:14 +0000 |
commit | fefc8809719a50e35143215d017400f26759eee9 (patch) | |
tree | e6981a6a8dc7a01866589d8b6454ae85c2afd5ed | |
parent | f48cc9d4bf9c3b29a747c04ff72d2ed160609296 (diff) | |
download | openttd-fefc8809719a50e35143215d017400f26759eee9.tar.xz |
(svn r16924) -Fix (r16922): selling or sending to depot, what's the difference? :)
-rw-r--r-- | src/vehicle_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp index 3fcb06034..0cc03b9fa 100644 --- a/src/vehicle_cmd.cpp +++ b/src/vehicle_cmd.cpp @@ -172,7 +172,7 @@ CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32 CommandCost cost(EXPENSES_NEW_VEHICLES); VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8); - uint sell_command = GetCmdSendToDepot(vehicle_type);; + uint sell_command = GetCmdSellVeh(vehicle_type);; /* Get the list of vehicles in the depot */ BuildDepotVehicleList(vehicle_type, tile, &list, &list); |