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authorrubidium42 <rubidium@openttd.org>2021-05-23 11:37:56 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-27 18:49:43 +0200
commitf58611298e17e925f98e9e36d1297f47650d4067 (patch)
treee07bafdcd589bec686e4018dc23692453c02d968
parentf6723b53dabfb7d0610fb1a482ea34a933b5fae7 (diff)
downloadopenttd-f58611298e17e925f98e9e36d1297f47650d4067.tar.xz
Codechange: use IntSettingDesc in the settings GUI
-rw-r--r--src/settings_gui.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index f4570624d..ef1024278 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -74,7 +74,7 @@ static const StringID _font_zoom_dropdown[] = {
static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window.
-static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd);
+static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const IntSettingDesc *sd);
/**
* Get index of the current screen resolution.
@@ -824,8 +824,8 @@ protected:
/** Standard setting */
struct SettingEntry : BaseSettingEntry {
- const char *name; ///< Name of the setting
- const SettingDesc *setting; ///< Setting description of the setting
+ const char *name; ///< Name of the setting
+ const IntSettingDesc *setting; ///< Setting description of the setting
SettingEntry(const char *name);
@@ -1029,8 +1029,7 @@ SettingEntry::SettingEntry(const char *name)
void SettingEntry::Init(byte level)
{
BaseSettingEntry::Init(level);
- this->setting = GetSettingFromName(this->name);
- assert(this->setting != nullptr);
+ this->setting = GetSettingFromName(this->name)->AsIntSetting();
}
/* Sets the given setting entry to its default value */
@@ -1078,7 +1077,7 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
if (mode == RM_ALL) return true;
GameSettings *settings_ptr = &GetGameSettings();
- const SettingDesc *sd = this->setting;
+ const IntSettingDesc *sd = this->setting;
if (mode == RM_BASIC) return (this->setting->cat & SC_BASIC_LIST) != 0;
if (mode == RM_ADVANCED) return (this->setting->cat & SC_ADVANCED_LIST) != 0;
@@ -1122,7 +1121,7 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
bool visible = true;
- const SettingDesc *sd = this->setting;
+ const IntSettingDesc *sd = this->setting;
if (!force_visible && !filter.string.IsEmpty()) {
/* Process the search text filter for this item. */
filter.string.ResetState();
@@ -1149,7 +1148,7 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
return visible;
}
-static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
+static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const IntSettingDesc *sd)
{
if ((sd->flags & SGF_PER_COMPANY) != 0) {
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
@@ -1194,7 +1193,7 @@ void SettingEntry::SetValueDParams(uint first_param, int32 value) const
*/
void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
{
- const SettingDesc *sd = this->setting;
+ const IntSettingDesc *sd = this->setting;
const void *var = ResolveVariableAddress(settings_ptr, sd);
int state = this->flags & SEF_BUTTONS_MASK;
@@ -2075,7 +2074,7 @@ struct GameSettingsWindow : Window {
case WID_GS_HELP_TEXT:
if (this->last_clicked != nullptr) {
- const SettingDesc *sd = this->last_clicked->setting;
+ const IntSettingDesc *sd = this->last_clicked->setting;
int y = r.top;
switch (sd->GetType()) {
@@ -2179,7 +2178,7 @@ struct GameSettingsWindow : Window {
SettingEntry *pe = dynamic_cast<SettingEntry*>(clicked_entry);
assert(pe != nullptr);
- const SettingDesc *sd = pe->setting;
+ const IntSettingDesc *sd = pe->setting;
/* return if action is only active in network, or only settable by server */
if (!sd->IsEditable()) {
@@ -2314,7 +2313,7 @@ struct GameSettingsWindow : Window {
if (str == nullptr) return;
assert(this->valuewindow_entry != nullptr);
- const SettingDesc *sd = this->valuewindow_entry->setting;
+ const IntSettingDesc *sd = this->valuewindow_entry->setting;
int32 value;
if (!StrEmpty(str)) {
@@ -2361,7 +2360,7 @@ struct GameSettingsWindow : Window {
if (widget < 0) {
/* Deal with drop down boxes on the panel. */
assert(this->valuedropdown_entry != nullptr);
- const SettingDesc *sd = this->valuedropdown_entry->setting;
+ const IntSettingDesc *sd = this->valuedropdown_entry->setting;
assert(sd->flags & SGF_MULTISTRING);
SetSettingValue(sd, index);