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authorfrosch <frosch@openttd.org>2016-10-16 14:57:13 +0000
committerfrosch <frosch@openttd.org>2016-10-16 14:57:13 +0000
commitf5409c713b002012c6a2218de1720a91282eab67 (patch)
treedcd78c4add1c6237ddc36fb52393b780edee2531
parent7c4e5242ba77635c6e4aee4075d7e9a6c02ac09c (diff)
downloadopenttd-f5409c713b002012c6a2218de1720a91282eab67.tar.xz
(svn r27665) -Fix: When dragging crashed vehicles, also draw them as crashed at the mouse cursor.
-rw-r--r--src/vehicle_gui.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 021c56294..87c119074 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -2881,8 +2881,10 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
if (_cursor.sprite_count == lengthof(_cursor.sprite_seq)) break;
if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break;
+ PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
+
_cursor.sprite_seq[_cursor.sprite_count].sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
- _cursor.sprite_seq[_cursor.sprite_count].pal = GetVehiclePalette(v);
+ _cursor.sprite_seq[_cursor.sprite_count].pal = pal;
_cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width;
_cursor.sprite_pos[_cursor.sprite_count].y = 0;