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author | rubidium <rubidium@openttd.org> | 2007-06-01 17:59:11 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-06-01 17:59:11 +0000 |
commit | ecd36dd34f5cf66a3bfc1c221796bb2e32a4ce73 (patch) | |
tree | 38fd7ef4638c75a6525e21c9501f7f631e69be70 | |
parent | 31ddab50ada1fb266698b3b7b4d889acb403ac35 (diff) | |
download | openttd-ecd36dd34f5cf66a3bfc1c221796bb2e32a4ce73.tar.xz |
(svn r10015) -Fix: one could build (only) tram tracks when that was the last built roadtype (in a normal game).
-rw-r--r-- | src/road_gui.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/road_gui.cpp b/src/road_gui.cpp index ed15fe0b9..66e566ad1 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -454,6 +454,7 @@ static const WindowDesc _build_road_scen_desc = { void ShowBuildRoadScenToolbar() { + _cur_roadtype = ROADTYPE_ROAD; AllocateWindowDescFront(&_build_road_scen_desc, 0); } |