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authorrubidium <rubidium@openttd.org>2007-10-06 13:18:43 +0000
committerrubidium <rubidium@openttd.org>2007-10-06 13:18:43 +0000
commite485669d2cf32ad7c5f39e1da4734b4ad196748b (patch)
tree4acda4c3b4bae44db055bdeab4f85358d6ecacaf
parent62ab3678004e4bb49ff2aabe1f4352a295145444 (diff)
downloadopenttd-e485669d2cf32ad7c5f39e1da4734b4ad196748b.tar.xz
(svn r11217) -Update: the readme as some things weren't quite right anymore.
-rw-r--r--Makefile.in3
-rw-r--r--readme.txt24
2 files changed, 14 insertions, 13 deletions
diff --git a/Makefile.in b/Makefile.in
index 7a2710e2d..abc096ca5 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -212,6 +212,9 @@ endif
ifeq ($(shell if test -n "`ls -l \"$(BIN_DIR)/scenario/heightmaps/\"* 2>/dev/null`"; then echo 1; fi), 1)
$(Q)cp "$(BIN_DIR)/scenario/heightmaps/"* "$(BUNDLE_DIR)/scenario/heightmap/"
endif
+ifeq ($(TTD), "openttd.exe")
+ $(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING"
+endif
### Packing the current bundle into several compressed file formats ###
#
diff --git a/readme.txt b/readme.txt
index 25ced8546..c6284e773 100644
--- a/readme.txt
+++ b/readme.txt
@@ -10,7 +10,7 @@ Table of Contents:
2.0) Contacting
* 2.1 Reporting Bugs
3.0) Supported Platforms
-4.0) Running OpenTTD
+4.0) Installing and running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
@@ -80,12 +80,19 @@ are:
Windows - Win32 GDI (faster) or SDL
-4.0) Running OpenTTD:
----- ----------------
+4.0) Installing and running OpenTTD:
+---- -------------------------------
+
+Installing OpenTTD is fairly straightforward. Either you have downloaded an
+archive which you have to extract to a directory where you want OpenTTD to
+be installed, or you have downloaded an installer, which will automatically
+extract OpenTTD in the given directory.
Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
-of TTD as OpenTTD makes use of the original TTD artwork.
+of TTD as OpenTTD makes use of the original TTD artwork. The Windows
+installer optionally can copy these files from your Transport Tycoon Deluxe
+CD-ROM.
List of the required files:
sample.cat
@@ -103,9 +110,6 @@ look as nice as with the Windows graphics.)
If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.
-You can change the data path (which contains savegames as well) in
-Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.
-
5.0) OpenTTD features:
---- -----------------
@@ -119,7 +123,6 @@ features known from TTDPatch (http://www.ttdpatch.net/).
Several important non-standard controls:
* Use Ctrl to place semaphore signals
-* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
http://wiki.openttd.org/index.php/Console
@@ -210,10 +213,6 @@ Here are some translation guidelines which you should follow closely.
* Please contact the development team before beginning the translation
process! This avoids double work, as someone else may have already
started translating to the same language.
- * Translators must use the character set ISO 8859-15.
- Otherwise, some characters will not display correctly in the game.
- * Currently it is not possible to translate into character sets other than
- Latin.
8.2) Translation:
---- -------------------
@@ -306,7 +305,6 @@ Retired Developers:
Thanks to:
Josef Drexler - For his great work on TTDPatch.
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
- Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
Petr Baudis (pasky) - Many patches, newgrf support, etc.
Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
Stefan Meißner (sign_de) - For his work on the console