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authorrubidium <rubidium@openttd.org>2009-11-20 14:52:55 +0000
committerrubidium <rubidium@openttd.org>2009-11-20 14:52:55 +0000
commite170c14cfd9184fa56057c599c796adf8992a582 (patch)
tree8d7084b15cd5e1967e163ffab288ac965ccd36d6
parentd786f42427e4802e8b91fa196b9b53c7f4f1ac6f (diff)
downloadopenttd-e170c14cfd9184fa56057c599c796adf8992a582.tar.xz
(svn r18197) -Codechange: make the advanced settings window RTL aware and more big font aware
-rw-r--r--src/settings_gui.cpp69
1 files changed, 40 insertions, 29 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index b2b63b743..2669addf2 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -992,20 +992,24 @@ SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
* appropiate bit in the \a parent_last parameter.
*
* @param settings_ptr Pointer to current values of all settings
- * @param base_x Left-most position in window/panel to start drawing \a first_row
+ * @param left Left-most position in window/panel to start drawing \a first_row
+ * @param right Right-most x position to draw strings at.
* @param base_y Upper-most position in window/panel to start drawing \a first_row
- * @param max_x The maximum x position to draw strings add.
* @param first_row First row number to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @return Row number of the next row to draw
*/
-uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last)
+uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
{
if (cur_row >= max_row) return cur_row;
- int x = base_x;
+ bool rtl = _dynlang.text_dir == TD_RTL;
+ int offset = rtl ? -4 : 4;
+ int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
+
+ int x = rtl ? right : left;
int y = base_y;
if (cur_row >= first_row) {
int colour = _colour_gradient[COLOUR_ORANGE][4];
@@ -1013,29 +1017,29 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int
/* Draw vertical for parent nesting levels */
for (uint lvl = 0; lvl < this->level; lvl++) {
- if (!HasBit(parent_last, lvl)) GfxDrawLine(x + 4, y, x + 4, y + SETTING_HEIGHT - 1, colour);
- x += LEVEL_WIDTH;
+ if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
+ x += level_width;
}
/* draw own |- prefix */
int halfway_y = y + SETTING_HEIGHT / 2;
int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
- GfxDrawLine(x + 4, y, x + 4, bottom_y, colour);
+ GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
/* Small horizontal line from the last vertical line */
- GfxDrawLine(x + 4, halfway_y, x + LEVEL_WIDTH - 4, halfway_y, colour);
- x += LEVEL_WIDTH;
+ GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
+ x += level_width;
}
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
if (cur_row >= first_row) {
- DrawSetting(settings_ptr, this->d.entry.setting, x, y, max_x, this->flags & SEF_BUTTONS_MASK);
+ DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK);
}
cur_row++;
break;
case SEF_SUBTREE_KIND:
if (cur_row >= first_row) {
- DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, x, y);
- DrawString(x + 12, max_x, y, this->d.sub.title);
+ DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2);
+ DrawString(rtl ? left : x + 12, rtl ? x - 12 : right, y, this->d.sub.title);
}
cur_row++;
if (!this->d.sub.folded) {
@@ -1044,7 +1048,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int
SetBit(parent_last, this->level); // Add own last-field state
}
- cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
+ cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
}
break;
default: NOT_REACHED();
@@ -1069,18 +1073,24 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons
* Private function to draw setting value (button + text + current value)
* @param settings_ptr Pointer to current values of all settings
* @param sd Pointer to value description of setting to draw
- * @param x Left-most position in window/panel to start drawing
+ * @param left Left-most position in window/panel to start drawing
+ * @param right Right-most position in window/panel to draw
* @param y Upper-most position in window/panel to start drawing
- * @param max_x The maximum x position to draw strings add.
* @param state State of the left + right arrow buttons to draw for the setting
*/
-void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state)
+void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state)
{
const SettingDescBase *sdb = &sd->desc;
const void *var = ResolveVariableAddress(settings_ptr, sd);
bool editable = true;
bool disabled = false;
+ bool rtl = _dynlang.text_dir == TD_RTL;
+ uint buttons_left = rtl ? right - 19 : left;
+ uint text_left = left + (rtl ? 0 : 25);
+ uint text_right = right - (rtl ? 25 : 0);
+ uint button_y = y + (SETTING_HEIGHT - 11) / 2;
+
/* We do not allow changes of some items when we are a client in a networkgame */
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
@@ -1091,7 +1101,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
/* Draw checkbox for boolean-value either on/off */
bool on = (*(bool*)var);
- DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
+ DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
} else {
int32 value;
@@ -1099,7 +1109,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
value = (int32)ReadValue(var, sd->save.conv);
/* Draw [<][>] boxes for settings of an integer-type */
- DrawArrowButtons(x, y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
+ DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
if (disabled) {
@@ -1115,7 +1125,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
SetDParam(1, value);
}
}
- DrawString(x + 25, max_x, y, (sdb->str) + disabled);
+ DrawString(text_left, text_right, y, (sdb->str) + disabled);
}
@@ -1177,21 +1187,21 @@ SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
* Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
*
* @param settings_ptr Pointer to current values of all settings
- * @param base_x Left-most position in window/panel to start drawing of each setting row
+ * @param left Left-most position in window/panel to start drawing of each setting row
+ * @param right Right-most position in window/panel to draw at
* @param base_y Upper-most position in window/panel to start drawing of row number \a first_row
- * @param max_x The maximum x position to draw strings add.
* @param first_row Number of first row to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @return Row number of the next row to draw
*/
-uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) const
+uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
{
if (cur_row >= max_row) return cur_row;
for (uint i = 0; i < this->num; i++) {
- cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
+ cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
if (cur_row >= max_row) {
break;
}
@@ -1481,8 +1491,8 @@ struct GameSettingsWindow : Window {
{
if (widget != SETTINGSEL_OPTIONSPANEL) return;
- _settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
- r.right - SETTINGTREE_RIGHT_OFFSET, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
+ _settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
+ this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
}
virtual void OnPaint()
@@ -1505,7 +1515,7 @@ struct GameSettingsWindow : Window {
if (pe == NULL) return; // Clicked below the last setting of the page
- int x = pt.x - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
+ int x = (_dynlang.text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
if (x < 0) return; // Clicked left of the entry
if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
@@ -1570,7 +1580,7 @@ struct GameSettingsWindow : Window {
this->clicked_entry->SetButtons(0);
}
this->clicked_entry = pe;
- this->clicked_entry->SetButtons((x >= 10) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
+ this->clicked_entry->SetButtons((x >= 10) != (_dynlang.text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
this->flags4 |= WF_TIMEOUT_BEGIN;
_left_button_clicked = false;
}
@@ -1684,10 +1694,11 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic
DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP);
/* Grey out the buttons that aren't clickable */
- if (!clickable_left) {
+ bool rtl = _dynlang.text_dir == TD_RTL;
+ if (rtl ? !clickable_right : !clickable_left) {
GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER);
}
- if (!clickable_right) {
+ if (rtl ? !clickable_left : !clickable_right) {
GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER);
}
}