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author | michi_cc <michi_cc@openttd.org> | 2014-02-23 16:08:50 +0000 |
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committer | michi_cc <michi_cc@openttd.org> | 2014-02-23 16:08:50 +0000 |
commit | e15446bc58f83dec80462429496cc1f1e67a7c89 (patch) | |
tree | 282e5dc611e8625c0e4647990432fbec9e351f63 | |
parent | d8eda06a5a598332e032b468599e71be66d8aeed (diff) | |
download | openttd-e15446bc58f83dec80462429496cc1f1e67a7c89.tar.xz |
(svn r26367) -Fix: [Win32] Use a separate event to indicate that the drawing thread has finished initialising, preventing potential deadlocks.
-rw-r--r-- | src/video/win32_v.cpp | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index 362b0ac1f..c0da6db54 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -62,6 +62,8 @@ static bool _draw_threaded; static ThreadObject *_draw_thread = NULL; /** Mutex to keep the access to the shared memory controlled. */ static ThreadMutex *_draw_mutex = NULL; +/** Event that is signaled when the drawing thread has finished initializing. */ +static HANDLE _draw_thread_initialized = NULL; /** Should we keep continue drawing? */ static volatile bool _draw_continue; /** Local copy of the palette for use in the drawing thread. */ @@ -394,11 +396,7 @@ static void PaintWindowThread(void *) { /* First tell the main thread we're started */ _draw_mutex->BeginCritical(); - _draw_mutex->SendSignal(); - - /* Do our best to make sure the main thread is the one that - * gets the signal, and not our wait below. */ - Sleep(0); + SetEvent(_draw_thread_initialized); /* Now wait for the first thing to draw! */ _draw_mutex->WaitForSignal(); @@ -1208,24 +1206,24 @@ void VideoDriver_Win32::MainLoop() /* Initialise the mutex first, because that's the thing we *need* * directly in the newly created thread. */ _draw_mutex = ThreadMutex::New(); - if (_draw_mutex == NULL) { + _draw_thread_initialized = CreateEvent(NULL, FALSE, FALSE, NULL); + if (_draw_mutex == NULL || _draw_thread_initialized == NULL) { _draw_threaded = false; } else { - _draw_mutex->BeginCritical(); _draw_continue = true; - _draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread); /* Free the mutex if we won't be able to use it. */ if (!_draw_threaded) { - _draw_mutex->EndCritical(); delete _draw_mutex; _draw_mutex = NULL; + CloseHandle(_draw_thread_initialized); + _draw_thread_initialized = NULL; } else { DEBUG(driver, 1, "Threaded drawing enabled"); - - /* Wait till the draw mutex has started itself. */ - _draw_mutex->WaitForSignal(); + /* Wait till the draw thread has started itself. */ + WaitForSingleObject(_draw_thread_initialized, INFINITE); + _draw_mutex->BeginCritical(); } } } @@ -1319,6 +1317,7 @@ void VideoDriver_Win32::MainLoop() _draw_mutex->EndCritical(); _draw_thread->Join(); + CloseHandle(_draw_thread_initialized); delete _draw_mutex; delete _draw_thread; } |