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authorbjarni <bjarni@openttd.org>2007-08-29 08:20:04 +0000
committerbjarni <bjarni@openttd.org>2007-08-29 08:20:04 +0000
commite10361a0eb0e84554a6d519af5b2c1206cbbf242 (patch)
treed7fa5d349c7dc964b9c846e0b70a567357147c3b
parent2179faf5c82c2eca3aeeaf7f08fa0f18ad4772c1 (diff)
downloadopenttd-e10361a0eb0e84554a6d519af5b2c1206cbbf242.tar.xz
(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P )
-rw-r--r--src/lang/english.txt6
-rw-r--r--src/settings.cpp4
-rw-r--r--src/settings_gui.cpp4
-rw-r--r--src/variables.h2
-rw-r--r--src/video/cocoa_v.mm26
5 files changed, 36 insertions, 6 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index abe97466a..57a13f4ec 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1103,6 +1103,12 @@ STR_CONFIG_PATCHES_SCROLLWHEEL_ZOOM :Zoom map
STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLL :Scroll map
STR_CONFIG_PATCHES_SCROLLWHEEL_OFF :Off
STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1}
+
+STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Right-click emulation: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_COMMAND :Command-click
+STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_CONTROL :Control-click
+STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_OFF :Off
+
STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_LOADING_INDICATORS :{LTBLUE}Use loading indicators: {ORANGE}{STRING1}
diff --git a/src/settings.cpp b/src/settings.cpp
index 1a64381bc..7a61d2404 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1348,6 +1348,10 @@ const SettingDesc _patch_settings[] = {
SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
SDT_VAR(Patches, scrollwheel_scrolling,SLE_UINT8,S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL),
SDT_VAR(Patches,scrollwheel_multiplier,SLE_UINT8,S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,NULL),
+#ifdef __APPLE__
+ /* We might need to emulate a right mouse button on mac */
+ SDT_VAR(Patches,right_mouse_btn_emulation,SLE_UINT8,S,MS,0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL),
+#endif
SDT_BOOL(Patches, pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL),
SDT_BOOL(Patches, advanced_vehicle_list, S, 0, true, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL),
SDT_BOOL(Patches, timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL),
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 1802e2739..72066c7aa 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -650,6 +650,10 @@ static const char *_patches_ui[] = {
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
"scrollwheel_scrolling",
"scrollwheel_multiplier",
+#ifdef __APPLE__
+ /* We might need to emulate a right mouse button on mac */
+ "right_mouse_btn_emulation",
+#endif
"pause_on_newgame",
"advanced_vehicle_list",
"loading_indicators",
diff --git a/src/variables.h b/src/variables.h
index 1d3acfb1a..83b991574 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -225,6 +225,8 @@ struct Patches {
/** YAPF settings */
YapfSettings yapf;
+ uint8 right_mouse_btn_emulation;
+
uint8 scrollwheel_scrolling;
uint8 scrollwheel_multiplier;
diff --git a/src/video/cocoa_v.mm b/src/video/cocoa_v.mm
index e410ca0f2..0b9ec1786 100644
--- a/src/video/cocoa_v.mm
+++ b/src/video/cocoa_v.mm
@@ -79,6 +79,14 @@ extern "C" void HideMenuBar();
#undef Point
#undef Rect
+/* Right Mouse Button Emulation enum */
+enum {
+ RMBE_COMMAND,
+ RMBE_CONTROL,
+ RMBE_OFF,
+};
+
+
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface OTTD_QuartzWindow : NSWindow
- (void)miniaturize:(id)sender;
@@ -359,9 +367,9 @@ static uint32 QZ_MapKey(unsigned short sym)
}
if (_cocoa_video_data.current_mods & NSShiftKeyMask) key |= WKC_SHIFT;
- if (_cocoa_video_data.current_mods & NSControlKeyMask) key |= WKC_CTRL;
+ if (_cocoa_video_data.current_mods & NSControlKeyMask) key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META);
if (_cocoa_video_data.current_mods & NSAlternateKeyMask) key |= WKC_ALT;
- if (_cocoa_video_data.current_mods & NSCommandKeyMask) key |= WKC_META;
+ if (_cocoa_video_data.current_mods & NSCommandKeyMask) key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);
return key << 16;
}
@@ -544,8 +552,14 @@ static bool QZ_PollEvent()
break;
case NSLeftMouseDown:
+ {
+ uint32 keymask = 0;
+ if (_patches.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
+ if (_patches.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
+
pt = QZ_GetMouseLocation(event);
- if (!([ event modifierFlags ] & NSCommandKeyMask) ||
+
+ if (!([ event modifierFlags ] & keymask) ||
!QZ_MouseIsInsideView(&pt)) {
[NSApp sendEvent:event];
}
@@ -559,14 +573,14 @@ static bool QZ_PollEvent()
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
/* Right mouse button emulation */
- if ([ event modifierFlags ] & NSCommandKeyMask) {
+ if ([ event modifierFlags ] & keymask) {
_cocoa_video_data.emulating_right_button = true;
QZ_MouseButtonEvent(1, YES);
} else {
QZ_MouseButtonEvent(0, YES);
}
break;
-
+ }
case NSLeftMouseUp:
[NSApp sendEvent:event];
@@ -750,7 +764,7 @@ static void QZ_GameLoop()
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
- _ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
+ _ctrl_pressed = !!(_cocoa_video_data.current_mods & ( _patches.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask));
_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
GameLoop();