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author | frosch <frosch@openttd.org> | 2011-09-11 15:09:13 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-09-11 15:09:13 +0000 |
commit | de27360549ec0afcc5090369cf05cfeafeda5868 (patch) | |
tree | beff25700a4261b74ac951c1c9a8d6c070c3248b | |
parent | b4d7919f8ad3bc5b079422d392d15123d8880b3b (diff) | |
download | openttd-de27360549ec0afcc5090369cf05cfeafeda5868.tar.xz |
(svn r22923) -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters().
-rw-r--r-- | src/newgrf_commons.h | 19 | ||||
-rw-r--r-- | src/newgrf_house.cpp | 1 | ||||
-rw-r--r-- | src/newgrf_industrytiles.cpp | 1 | ||||
-rw-r--r-- | src/newgrf_spritegroup.cpp | 1 | ||||
-rw-r--r-- | src/newgrf_spritegroup.h | 19 |
5 files changed, 20 insertions, 21 deletions
diff --git a/src/newgrf_commons.h b/src/newgrf_commons.h index ec669d907..a77da3cd2 100644 --- a/src/newgrf_commons.h +++ b/src/newgrf_commons.h @@ -70,6 +70,25 @@ enum TileLayoutFlags { DECLARE_ENUM_AS_BIT_SET(TileLayoutFlags) /** + * Determines which sprite to use from a spriteset for a specific construction stage. + * @param construction_stage Construction stage 0 - 3. + * @param num_sprites Number of available sprites to select stage from. + * @return Sprite to use + */ +static inline uint GetConstructionStageOffset(uint construction_stage, uint num_sprites) +{ + assert(num_sprites > 0); + if (num_sprites > 4) num_sprites = 4; + switch (construction_stage) { + case 0: return 0; + case 1: return num_sprites > 2 ? 1 : 0; + case 2: return num_sprites > 2 ? num_sprites - 2 : 0; + case 3: return num_sprites - 1; + default: NOT_REACHED(); + } +} + +/** * Additional modifiers for items in sprite layouts. */ struct TileLayoutRegisters { diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 29ddb9b50..42a90e20d 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -476,7 +476,6 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id) /* Limit the building stage to the number of stages supplied. */ const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group; byte stage = GetHouseBuildingStage(ti->tile); - stage = tlgroup->GetConstructionStageOffset(stage); DrawTileLayout(ti, tlgroup, stage, house_id); } } diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp index 2aa636712..02bab3130 100644 --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -263,7 +263,6 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus /* Limit the building stage to the number of stages supplied. */ const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group; byte stage = GetIndustryConstructionStage(ti->tile); - stage = tlgroup->GetConstructionStageOffset(stage); IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx); return true; } diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp index 387366352..80b58c273 100644 --- a/src/newgrf_spritegroup.cpp +++ b/src/newgrf_spritegroup.cpp @@ -236,6 +236,7 @@ const SpriteGroup *RealSpriteGroup::Resolve(ResolverObject *object) const */ const DrawTileSprites *TileLayoutSpriteGroup::ProcessRegisters(uint8 *stage) const { + if (stage != NULL) *stage = GetConstructionStageOffset(*stage, this->num_building_stages); if (!this->dts.NeedsPreprocessing()) return &this->dts; static DrawTileSprites result; diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h index 94ec430d4..811547832 100644 --- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -292,25 +292,6 @@ struct TileLayoutSpriteGroup : SpriteGroup { NewGRFSpriteLayout dts; const DrawTileSprites *ProcessRegisters(uint8 *stage) const; - - /** - * Determines which sprite to use from a spriteset for a specific construction stage. - * @param construction_stage Construction stage 0 - 3. - * @return Sprite to use - */ - uint GetConstructionStageOffset(uint construction_stage) const - { - uint num_sprites = this->num_building_stages; - assert(num_sprites > 0); - if (num_sprites > 4) num_sprites = 4; - switch (construction_stage) { - case 0: return 0; - case 1: return num_sprites > 2 ? 1 : 0; - case 2: return num_sprites > 2 ? num_sprites - 2 : 0; - case 3: return num_sprites - 1; - default: NOT_REACHED(); - } - } }; struct IndustryProductionSpriteGroup : SpriteGroup { |