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author | rubidium <rubidium@openttd.org> | 2007-11-18 16:41:25 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-11-18 16:41:25 +0000 |
commit | dc81ea6454c3a5465b611c9a698229598d2ec401 (patch) | |
tree | 5a4786de8c25f87bc84636f27ce6440d4af2200b | |
parent | b1393d1169bebbf2b9604a5fc570ac6e60082e84 (diff) | |
download | openttd-dc81ea6454c3a5465b611c9a698229598d2ec401.tar.xz |
(svn r11463) -Fix: some OSes seem not to handle allocating 0 bytes in the same manner as others do.
-rw-r--r-- | src/group_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp index 1ecb8172b..807039133 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -40,7 +40,7 @@ static void BuildGroupList(grouplist_d* gl, PlayerID owner, VehicleType vehicle_ const Group *g; uint n = 0; - if (!(gl->l.flags & VL_REBUILD)) return; + if (!(gl->l.flags & VL_REBUILD) || GetGroupArraySize() == 0) return; list = MallocT<const Group*>(GetGroupArraySize()); if (list == NULL) { |