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authorrubidium <rubidium@openttd.org>2007-11-18 16:41:25 +0000
committerrubidium <rubidium@openttd.org>2007-11-18 16:41:25 +0000
commitdc81ea6454c3a5465b611c9a698229598d2ec401 (patch)
tree5a4786de8c25f87bc84636f27ce6440d4af2200b
parentb1393d1169bebbf2b9604a5fc570ac6e60082e84 (diff)
downloadopenttd-dc81ea6454c3a5465b611c9a698229598d2ec401.tar.xz
(svn r11463) -Fix: some OSes seem not to handle allocating 0 bytes in the same manner as others do.
-rw-r--r--src/group_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp
index 1ecb8172b..807039133 100644
--- a/src/group_gui.cpp
+++ b/src/group_gui.cpp
@@ -40,7 +40,7 @@ static void BuildGroupList(grouplist_d* gl, PlayerID owner, VehicleType vehicle_
const Group *g;
uint n = 0;
- if (!(gl->l.flags & VL_REBUILD)) return;
+ if (!(gl->l.flags & VL_REBUILD) || GetGroupArraySize() == 0) return;
list = MallocT<const Group*>(GetGroupArraySize());
if (list == NULL) {