diff options
author | smatz <smatz@openttd.org> | 2009-07-01 23:57:20 +0000 |
---|---|---|
committer | smatz <smatz@openttd.org> | 2009-07-01 23:57:20 +0000 |
commit | d86e17d65adebad6f0213451b99645be3494ea45 (patch) | |
tree | 9e09a7d8cff8a641c8ee90ad463362fe534e6e44 | |
parent | ecfaa0564d9588b9f6826b1033d93b827751f410 (diff) | |
download | openttd-d86e17d65adebad6f0213451b99645be3494ea45.tar.xz |
(svn r16719) -Codechange: make IsArticulatedPart(), IsTrainEngine(), IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
-rw-r--r-- | src/ai/api/ai_vehicle.cpp | 2 | ||||
-rw-r--r-- | src/articulated_vehicles.cpp | 4 | ||||
-rw-r--r-- | src/autoreplace_cmd.cpp | 14 | ||||
-rw-r--r-- | src/depot_gui.cpp | 4 | ||||
-rw-r--r-- | src/newgrf_engine.cpp | 6 | ||||
-rw-r--r-- | src/rail_cmd.cpp | 11 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 27 | ||||
-rw-r--r-- | src/settings.cpp | 2 | ||||
-rw-r--r-- | src/train.h | 127 | ||||
-rw-r--r-- | src/train_cmd.cpp | 78 | ||||
-rw-r--r-- | src/train_gui.cpp | 14 | ||||
-rw-r--r-- | src/vehicle.cpp | 10 | ||||
-rw-r--r-- | src/vehicle_cmd.cpp | 6 | ||||
-rw-r--r-- | src/vehicle_gui.cpp | 4 | ||||
-rw-r--r-- | src/vehiclelist.cpp | 2 |
15 files changed, 140 insertions, 171 deletions
diff --git a/src/ai/api/ai_vehicle.cpp b/src/ai/api/ai_vehicle.cpp index 45e50ca4d..bd9f76c36 100644 --- a/src/ai/api/ai_vehicle.cpp +++ b/src/ai/api/ai_vehicle.cpp @@ -413,7 +413,7 @@ const Vehicle *v = ::Vehicle::Get(vehicle_id); switch (v->type) { case VEH_ROAD: return ::RoadVehHasArticPart(v); - case VEH_TRAIN: return ::EngineHasArticPart(v); + case VEH_TRAIN: return ::Train::From(v)->EngineHasArticPart(); default: NOT_REACHED(); } } diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index e325642f2..7936b1273 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -207,7 +207,7 @@ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *carg switch (v->type) { case VEH_TRAIN: - v = (EngineHasArticPart(Train::From(v)) ? GetNextArticPart(Train::From(v)) : NULL); + v = Train::From(v)->EngineHasArticPart() ? GetNextArticPart(Train::From(v)) : NULL; break; case VEH_ROAD: @@ -254,7 +254,7 @@ void CheckConsistencyOfArticulatedVehicle(const Vehicle *v) switch (v->type) { case VEH_TRAIN: - v = (EngineHasArticPart(Train::From(v)) ? GetNextArticPart(Train::From(v)) : NULL); + v = Train::From(v)->EngineHasArticPart() ? GetNextArticPart(Train::From(v)) : NULL; break; case VEH_ROAD: diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index f8faeab10..8512d6386 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -92,7 +92,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai assert(!part_of_chain || new_head->IsPrimaryVehicle()); /* Loop through source parts */ for (Vehicle *src = old_veh; src != NULL; src = src->Next()) { - if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !IsArticulatedPart(src)) { + if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !Train::From(src)->IsArticulatedPart()) { /* Skip vehicles, which do not belong to old_veh */ src = GetLastEnginePart(Train::From(src)); continue; @@ -101,7 +101,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai /* Find free space in the new chain */ for (Vehicle *dest = new_head; dest != NULL && src->cargo.Count() > 0; dest = dest->Next()) { - if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !IsArticulatedPart(dest)) { + if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !Train::From(dest)->IsArticulatedPart()) { /* Skip vehicles, which do not belong to new_head */ dest = GetLastEnginePart(Train::From(dest)); continue; @@ -214,9 +214,9 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool */ static EngineID GetNewEngineType(const Vehicle *v, const Company *c) { - assert(v->type != VEH_TRAIN || !IsArticulatedPart(v)); + assert(v->type != VEH_TRAIN || !Train::From(v)->IsArticulatedPart()); - if (v->type == VEH_TRAIN && IsRearDualheaded(v)) { + if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) { /* we build the rear ends of multiheaded trains with the front ones */ return INVALID_ENGINE; } @@ -347,8 +347,8 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, */ static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlag flags, bool *nothing_to_do) { - Vehicle *old_v = *single_unit; - assert(old_v->type == VEH_TRAIN && !IsArticulatedPart(old_v) && !IsRearDualheaded(old_v)); + Train *old_v = Train::From(*single_unit); + assert(!old_v->IsArticulatedPart() && !old_v->IsRearDualheaded()); CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0); @@ -618,7 +618,7 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1 bool free_wagon = false; if (v->type == VEH_TRAIN) { Train *t = Train::From(v); - if (IsArticulatedPart(t) || IsRearDualheaded(t)) return CMD_ERROR; + if (t->IsArticulatedPart() || t->IsRearDualheaded()) return CMD_ERROR; free_wagon = !t->IsFrontEngine(); if (free_wagon && t->First()->IsFrontEngine()) return CMD_ERROR; } else { diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index e1612c680..e1710c8ed 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -453,7 +453,7 @@ struct DepotWindow : Window { while (v != NULL && (x -= v->tcache.cached_veh_length) >= 0) v = v->Next(); /* if an articulated part was selected, find its parent */ - while (v != NULL && IsArticulatedPart(v)) v = v->Previous(); + while (v != NULL && v->IsArticulatedPart()) v = v->Previous(); d->wagon = v; @@ -860,7 +860,7 @@ struct DepotWindow : Window { loaded [w->cargo_type] += w->cargo.Count(); } - if (w->type == VEH_TRAIN && !EngineHasArticPart(w)) { + if (w->type == VEH_TRAIN && !Train::From(w)->EngineHasArticPart()) { num++; if (!whole_chain) break; } diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index ecf69a9eb..df2622941 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -134,7 +134,7 @@ static int MapOldSubType(const Vehicle *v) { switch (v->type) { case VEH_TRAIN: - if (IsTrainEngine(v)) return 0; + if (Train::From(v)->IsEngine()) return 0; if (Train::From(v)->IsFreeWagon()) return 4; return 2; case VEH_ROAD: @@ -679,9 +679,9 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by if (v->type == VEH_TRAIN) { const Train *t = Train::From(v); - const Train *u = IsTrainWagon(v) && HasBit(v->vehicle_flags, VRF_POWEREDWAGON) ? t->First() : t; + const Train *u = t->IsWagon() && HasBit(t->vehicle_flags, VRF_POWEREDWAGON) ? t->First() : t; RailType railtype = GetRailType(v->tile); - bool powered = IsTrainEngine(v) || (IsTrainWagon(v) && HasBit(v->vehicle_flags, VRF_POWEREDWAGON)); + bool powered = t->IsEngine() || (t->IsWagon() && HasBit(t->vehicle_flags, VRF_POWEREDWAGON)); bool has_power = powered && HasPowerOnRail(u->railtype, railtype); bool is_electric = powered && u->railtype == RAILTYPE_ELECTRIC; diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index b3cd88546..aa2187c81 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -1232,12 +1232,15 @@ CommandCost CmdRemoveSignalTrack(TileIndex tile, DoCommandFlag flags, uint32 p1, /** Update power of train under which is the railtype being converted */ Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data) { + if (v->type != VEH_TRAIN) return NULL; + /* Similiar checks as in TrainPowerChanged() */ - if (v->type == VEH_TRAIN && !IsArticulatedPart(v)) { - const RailVehicleInfo *rvi = RailVehInfo(v->engine_type); - if (GetVehicleProperty(v, 0x0B, rvi->power) != 0) TrainPowerChanged(Train::From(v)->First()); - } + Train *t = Train::From(v); + if (t->IsArticulatedPart()) return NULL; + + const RailVehicleInfo *rvi = RailVehInfo(t->engine_type); + if (GetVehicleProperty(t, 0x0B, rvi->power) != 0) TrainPowerChanged(t->First()); return NULL; } diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index 2f9c1e330..bbe0a5f4f 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -47,8 +47,8 @@ void ConnectMultiheadedTrains() for (Train *u = v; u != NULL; u = GetNextVehicle(u)) { if (u->other_multiheaded_part != NULL) continue; // we already linked this one - if (IsMultiheaded(u)) { - if (!IsTrainEngine(u)) { + if (u->IsMultiheaded()) { + if (!u->IsEngine()) { /* we got a rear car without a front car. We will convert it to a front one */ SetTrainEngine(u); u->spritenum--; @@ -59,10 +59,10 @@ void ConnectMultiheadedTrains() Train *w; if (sequential_matching) { for (w = GetNextVehicle(u); w != NULL; w = GetNextVehicle(w)) { - if (w->engine_type != eid || w->other_multiheaded_part != NULL || !IsMultiheaded(w)) continue; + if (w->engine_type != eid || w->other_multiheaded_part != NULL || !w->IsMultiheaded()) continue; /* we found a car to partner with this engine. Now we will make sure it face the right way */ - if (IsTrainEngine(w)) { + if (w->IsEngine()) { ClearTrainEngine(w); w->spritenum++; } @@ -71,9 +71,9 @@ void ConnectMultiheadedTrains() } else { uint stack_pos = 0; for (w = GetNextVehicle(u); w != NULL; w = GetNextVehicle(w)) { - if (w->engine_type != eid || w->other_multiheaded_part != NULL || !IsMultiheaded(w)) continue; + if (w->engine_type != eid || w->other_multiheaded_part != NULL || !w->IsMultiheaded()) continue; - if (IsTrainEngine(w)) { + if (w->IsEngine()) { stack_pos++; } else { if (stack_pos == 0) break; @@ -310,7 +310,7 @@ void AfterLoadVehicles(bool part_of_load) if (v->type == VEH_TRAIN) { Train *t = Train::From(v); - if (t->IsFrontEngine() || IsFreeWagon(t)) { + if (t->IsFrontEngine() || t->IsFreeWagon()) { t->tcache.last_speed = t->cur_speed; // update displayed train speed TrainConsistChanged(t, false); } @@ -322,11 +322,14 @@ void AfterLoadVehicles(bool part_of_load) /* Stop non-front engines */ if (CheckSavegameVersion(112)) { FOR_ALL_VEHICLES(v) { - if (v->type == VEH_TRAIN && !Train::From(v)->IsFrontEngine()) { - if (IsTrainEngine(v)) v->vehstatus |= VS_STOPPED; - /* cur_speed is now relevant for non-front parts - nonzero breaks - * moving-wagons-inside-depot- and autoreplace- code */ - v->cur_speed = 0; + if (v->type == VEH_TRAIN) { + Train *t = Train::From(v); + if (!t->IsFrontEngine()) { + if (t->IsEngine()) t->vehstatus |= VS_STOPPED; + /* cur_speed is now relevant for non-front parts - nonzero breaks + * moving-wagons-inside-depot- and autoreplace- code */ + t->cur_speed = 0; + } } /* trains weren't stopping gradually in old OTTD versions (and TTO/TTD) * other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */ diff --git a/src/settings.cpp b/src/settings.cpp index c5866204b..665a0bbbd 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -700,7 +700,7 @@ static bool UpdateConsists(int32 p1) Train *t; FOR_ALL_TRAINS(t) { /* Update the consist of all trains so the maximum speed is set correctly. */ - if (t->IsFrontEngine() || IsFreeWagon(t)) TrainConsistChanged(t, true); + if (t->IsFrontEngine() || t->IsFreeWagon()) TrainConsistChanged(t, true); } return true; } diff --git a/src/train.h b/src/train.h index 02f73ffe6..ef4b06167 100644 --- a/src/train.h +++ b/src/train.h @@ -69,16 +69,6 @@ static inline void ClearFrontEngine(Vehicle *v) ClrBit(v->subtype, TS_FRONT); } -/** Check if a vehicle is an articulated part of an engine - * @param v vehicle to check - * @return Returns true if vehicle is an articulated part - */ -static inline bool IsArticulatedPart(const Vehicle *v) -{ - assert(v->type == VEH_TRAIN); - return HasBit(v->subtype, TS_ARTICULATED_PART); -} - /** Set a vehicle to be an articulated part * @param v vehicle to change */ @@ -97,16 +87,6 @@ static inline void ClearArticulatedPart(Vehicle *v) ClrBit(v->subtype, TS_ARTICULATED_PART); } -/** Check if a vehicle is a wagon - * @param v vehicle to check - * @return Returns true if vehicle is a wagon - */ -static inline bool IsTrainWagon(const Vehicle *v) -{ - assert(v->type == VEH_TRAIN); - return HasBit(v->subtype, TS_WAGON); -} - /** Set a vehicle to be a wagon * @param v vehicle to change */ @@ -125,16 +105,6 @@ static inline void ClearTrainWagon(Vehicle *v) ClrBit(v->subtype, TS_WAGON); } -/** Check if a vehicle is an engine (can be first in a train) - * @param v vehicle to check - * @return Returns true if vehicle is an engine - */ -static inline bool IsTrainEngine(const Vehicle *v) -{ - assert(v->type == VEH_TRAIN); - return HasBit(v->subtype, TS_ENGINE); -} - /** Set engine status * @param v vehicle to change */ @@ -153,16 +123,6 @@ static inline void ClearTrainEngine(Vehicle *v) ClrBit(v->subtype, TS_ENGINE); } -/** Check if a vehicle is a free wagon (got no engine in front of it) - * @param v vehicle to check - * @return Returns true if vehicle is a free wagon - */ -static inline bool IsFreeWagon(const Vehicle *v) -{ - assert(v->type == VEH_TRAIN); - return HasBit(v->subtype, TS_FREE_WAGON); -} - /** Set if a vehicle is a free wagon * @param v vehicle to change */ @@ -181,15 +141,6 @@ static inline void ClearFreeWagon(Vehicle *v) ClrBit(v->subtype, TS_FREE_WAGON); } -/** Check if a vehicle is a multiheaded engine - * @param v vehicle to check - * @return Returns true if vehicle is a multiheaded engine - */ -static inline bool IsMultiheaded(const Vehicle *v) -{ - assert(v->type == VEH_TRAIN); - return HasBit(v->subtype, TS_MULTIHEADED); -} /** Set if a vehicle is a multiheaded engine * @param v vehicle to change @@ -209,26 +160,6 @@ static inline void ClearMultiheaded(Vehicle *v) ClrBit(v->subtype, TS_MULTIHEADED); } -/** Check if an engine has an articulated part. - * @param v Vehicle. - * @return True if the engine has an articulated part. - */ -static inline bool EngineHasArticPart(const Vehicle *v) -{ - assert(v->type == VEH_TRAIN); - return (v->Next() != NULL && IsArticulatedPart(v->Next())); -} - -/** Tell if we are dealing with the rear end of a multiheaded engine. - * @param v Vehicle. - * @return True if the engine is the rear part of a dualheaded engine. - */ -static inline bool IsRearDualheaded(const Vehicle *v) -{ - assert(v->type == VEH_TRAIN); - return (IsMultiheaded(v) && !IsTrainEngine(v)); -} - void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2); void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2); @@ -337,18 +268,56 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> { * @return Returns true if train is a free wagon */ FORCEINLINE bool IsFreeWagon() const { return HasBit(this->subtype, TS_FREE_WAGON); } + + /** + * Check if a vehicle is an engine (can be first in a train) + * @return Returns true if vehicle is an engine + */ + FORCEINLINE bool IsEngine() const { return HasBit(this->subtype, TS_ENGINE); } + + /** + * Check if a train is a wagon + * @param v vehicle to check + * @return Returns true if vehicle is a wagon + */ + FORCEINLINE bool IsWagon() const { return HasBit(this->subtype, TS_WAGON); } + + /** + * Check if train is a multiheaded engine + * @return Returns true if vehicle is a multiheaded engine + */ + FORCEINLINE bool IsMultiheaded() const { return HasBit(this->subtype, TS_MULTIHEADED); } + + /** + * Tell if we are dealing with the rear end of a multiheaded engine. + * @return True if the engine is the rear part of a dualheaded engine. + */ + FORCEINLINE bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); } + + /** + * Check if train is an articulated part of an engine + * @return Returns true if train is an articulated part + */ + FORCEINLINE bool IsArticulatedPart() const { return HasBit(this->subtype, TS_ARTICULATED_PART); } + + /** + * Check if an engine has an articulated part. + * @return True if the engine has an articulated part. + */ + FORCEINLINE bool EngineHasArticPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); } + }; #define FOR_ALL_TRAINS(var) FOR_ALL_VEHICLES_OF_TYPE(Train, var) /** * Get the next part of a multi-part engine. - * Will only work on a multi-part engine (EngineHasArticPart(v) == true), + * Will only work on a multi-part engine (v->EngineHasArticPart() == true), * Result is undefined for normal engine. */ static inline Train *GetNextArticPart(const Train *v) { - assert(EngineHasArticPart(v)); + assert(v->EngineHasArticPart()); return v->Next(); } @@ -358,8 +327,7 @@ static inline Train *GetNextArticPart(const Train *v) */ static inline Train *GetLastEnginePart(Train *v) { - assert(v->type == VEH_TRAIN); - while (EngineHasArticPart(v)) v = GetNextArticPart(v); + while (v->EngineHasArticPart()) v = GetNextArticPart(v); return v; } @@ -369,8 +337,7 @@ static inline Train *GetLastEnginePart(Train *v) */ static inline Train *GetNextVehicle(const Train *v) { - assert(v->type == VEH_TRAIN); - while (EngineHasArticPart(v)) v = GetNextArticPart(v); + while (v->EngineHasArticPart()) v = GetNextArticPart(v); /* v now contains the last artic part in the engine */ return v->Next(); @@ -382,10 +349,8 @@ static inline Train *GetNextVehicle(const Train *v) */ static inline Train *GetPrevVehicle(const Train *w) { - assert(w->type == VEH_TRAIN); - Train *v = w->Previous(); - while (v != NULL && IsArticulatedPart(v)) v = v->Previous(); + while (v != NULL && v->IsArticulatedPart()) v = v->Previous(); return v; } @@ -396,9 +361,8 @@ static inline Train *GetPrevVehicle(const Train *w) */ static inline Train *GetNextUnit(const Train *v) { - assert(v->type == VEH_TRAIN); Train *w = GetNextVehicle(v); - if (w != NULL && IsRearDualheaded(w)) w = GetNextVehicle(w); + if (w != NULL && w->IsRearDualheaded()) w = GetNextVehicle(w); return w; } @@ -409,9 +373,8 @@ static inline Train *GetNextUnit(const Train *v) */ static inline Train *GetPrevUnit(const Train *v) { - assert(v->type == VEH_TRAIN); Train *w = GetPrevVehicle(v); - if (w != NULL && IsRearDualheaded(w)) w = GetPrevVehicle(w); + if (w != NULL && w->IsRearDualheaded()) w = GetPrevVehicle(w); return w; } diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index dc7723f88..5c44604fb 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -94,7 +94,7 @@ void TrainPowerChanged(Train *v) RailType railtype = GetRailType(u->tile); /* Power is not added for articulated parts */ - if (!IsArticulatedPart(u)) { + if (!u->IsArticulatedPart()) { bool engine_has_power = HasPowerOnRail(u->railtype, railtype); const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type); @@ -103,7 +103,7 @@ void TrainPowerChanged(Train *v) uint16 power = GetVehicleProperty(u, 0x0B, rvi_u->power); if (power != 0) { /* Halve power for multiheaded parts */ - if (IsMultiheaded(u)) power /= 2; + if (u->IsMultiheaded()) power /= 2; total_power += power; /* Tractive effort in (tonnes * 1000 * 10 =) N */ @@ -142,7 +142,7 @@ static void TrainCargoChanged(Train *v) uint32 vweight = GetCargo(u->cargo_type)->weight * u->cargo.Count() * FreightWagonMult(u->cargo_type) / 16; /* Vehicle weight is not added for articulated parts. */ - if (!IsArticulatedPart(u)) { + if (!u->IsArticulatedPart()) { /* vehicle weight is the sum of the weight of the vehicle and the weight of its cargo */ vweight += GetVehicleProperty(u, 0x16, RailVehInfo(u->engine_type)->weight); } @@ -236,7 +236,7 @@ void TrainConsistChanged(Train *v, bool same_length) u->tcache.first_engine = v == u ? INVALID_ENGINE : first_engine; u->railtype = rvi_u->railtype; - if (IsTrainEngine(u)) first_engine = u->engine_type; + if (u->IsEngine()) first_engine = u->engine_type; /* Set user defined data to its default value */ u->tcache.user_def_data = rvi_u->user_def_data; @@ -266,7 +266,7 @@ void TrainConsistChanged(Train *v, bool same_length) if (rvi_u->visual_effect != 0) { u->tcache.cached_vis_effect = rvi_u->visual_effect; } else { - if (IsTrainWagon(u) || IsArticulatedPart(u)) { + if (u->IsWagon() || u->IsArticulatedPart()) { /* Wagons and articulated parts have no effect by default */ u->tcache.cached_vis_effect = 0x40; } else if (rvi_u->engclass == 0) { @@ -293,7 +293,7 @@ void TrainConsistChanged(Train *v, bool same_length) ClrBit(u->flags, VRF_POWEREDWAGON); } - if (!IsArticulatedPart(u)) { + if (!u->IsArticulatedPart()) { /* Do not count powered wagons for the compatible railtypes, as wagons always have railtype normal */ if (rvi_u->power > 0) { @@ -675,7 +675,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF Train *w; FOR_ALL_TRAINS(w) { /* do not connect new wagon with crashed/flooded consists */ - if (w->tile == tile && IsFreeWagon(w) && + if (w->tile == tile && w->IsFreeWagon() && w->engine_type == engine && !(w->vehstatus & VS_CRASHED)) { u = GetLastVehicleInChain(w); @@ -936,7 +936,7 @@ int CheckTrainInDepot(const Train *v, bool needs_to_be_stopped) * engines with more articulated parts than before works correctly. * * Also skip counting rear ends of multiheaded engines */ - if (!IsArticulatedPart(v) && !IsRearDualheaded(v)) count++; + if (!v->IsArticulatedPart() && !v->IsRearDualheaded()) count++; if (v->track != TRACK_BIT_DEPOT || v->tile != tile || (v->IsFrontEngine() && needs_to_be_stopped && !(v->vehstatus & VS_STOPPED))) { return -1; @@ -971,7 +971,7 @@ static Train *UnlinkWagon(Train *v, Train *first) v = GetNextVehicle(v); if (v == NULL) return NULL; - if (IsTrainWagon(v)) SetFreeWagon(v); + if (v->IsWagon()) SetFreeWagon(v); /* First can be an articulated engine, meaning GetNextVehicle() isn't * v->Next(). Thus set the next vehicle of the last articulated part @@ -994,7 +994,7 @@ static Train *FindGoodVehiclePos(const Train *src) Train *dst; FOR_ALL_TRAINS(dst) { - if (IsFreeWagon(dst) && dst->tile == tile && !(dst->vehstatus & VS_CRASHED)) { + if (dst->IsFreeWagon() && dst->tile == tile && !(dst->vehstatus & VS_CRASHED)) { /* check so all vehicles in the line have the same engine. */ Train *t = dst; while (t->engine_type == eng) { @@ -1035,11 +1035,11 @@ static void NormaliseTrainConsist(Train *v) assert(v->IsFrontEngine()); for (; v != NULL; v = GetNextVehicle(v)) { - if (!IsMultiheaded(v) || !IsTrainEngine(v)) continue; + if (!v->IsMultiheaded() || !v->IsEngine()) continue; /* make sure that there are no free cars before next engine */ Train *u; - for (u = v; u->Next() != NULL && !IsTrainEngine(u->Next()); u = u->Next()) {} + for (u = v; u->Next() != NULL && !u->Next()->IsEngine(); u = u->Next()) {} if (u == v->other_multiheaded_part) continue; AddWagonToConsist(v->other_multiheaded_part, u); @@ -1069,7 +1069,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u /* if nothing is selected as destination, try and find a matching vehicle to drag to. */ Train *dst; if (d == INVALID_VEHICLE) { - dst = IsTrainEngine(src) ? NULL : FindGoodVehiclePos(src); + dst = src->IsEngine() ? NULL : FindGoodVehiclePos(src); } else { dst = Train::GetIfValid(d); if (dst == NULL || !CheckOwnership(dst->owner)) return CMD_ERROR; @@ -1079,9 +1079,9 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u } /* if an articulated part is being handled, deal with its parent vehicle */ - while (IsArticulatedPart(src)) src = src->Previous(); + while (src->IsArticulatedPart()) src = src->Previous(); if (dst != NULL) { - while (IsArticulatedPart(dst)) dst = dst->Previous(); + while (dst->IsArticulatedPart()) dst = dst->Previous(); } /* don't move the same vehicle.. */ @@ -1099,7 +1099,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u dst_head = NULL; } - if (IsRearDualheaded(src)) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT); + if (src->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT); /* when moving all wagons, we can't have the same src_head and dst_head */ if (HasBit(p2, 0) && src_head == dst_head) return CommandCost(); @@ -1137,17 +1137,17 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u /* Abort if we're adding too many wagons to a train. */ if (dst_head != NULL && dst_head->IsFrontEngine()) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG); /* Abort if we're making a train on a new row. */ - if (dst_head == NULL && IsTrainEngine(src)) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG); + if (dst_head == NULL && src->IsEngine()) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG); } } else { /* Abort if we're creating a new train on an existing row. */ - if (src_len > max_len && src == src_head && IsTrainEngine(GetNextVehicle(src_head))) + if (src_len > max_len && src == src_head && GetNextVehicle(src_head)->IsEngine()) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG); } } /* moving a loco to a new line?, then we need to assign a unitnumber. */ - if (dst == NULL && !src->IsFrontEngine() && IsTrainEngine(src)) { + if (dst == NULL && !src->IsFrontEngine() && src->IsEngine()) { UnitID unit_num = ((flags & DC_AUTOREPLACE) != 0 ? 0 : GetFreeUnitNumber(VEH_TRAIN)); if (unit_num > _settings_game.vehicle.max_trains) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME); @@ -1156,9 +1156,9 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u } /* When we move the front vehicle, the second vehicle might need a unitnumber */ - if (!HasBit(p2, 0) && (IsFreeWagon(src) || (src->IsFrontEngine() && dst == NULL)) && (flags & DC_AUTOREPLACE) == 0) { - Vehicle *second = GetNextUnit(src); - if (second != NULL && IsTrainEngine(second) && GetFreeUnitNumber(VEH_TRAIN) > _settings_game.vehicle.max_trains) { + if (!HasBit(p2, 0) && (src->IsFreeWagon() || (src->IsFrontEngine() && dst == NULL)) && (flags & DC_AUTOREPLACE) == 0) { + Train *second = GetNextUnit(src); + if (second != NULL && second->IsEngine() && GetFreeUnitNumber(VEH_TRAIN) > _settings_game.vehicle.max_trains) { return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME); } } @@ -1200,7 +1200,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u while (next_to_attach != NULL) { /* Don't check callback for articulated or rear dual headed parts */ - if (!IsArticulatedPart(next_to_attach) && !IsRearDualheaded(next_to_attach)) { + if (!next_to_attach->IsArticulatedPart() && !next_to_attach->IsRearDualheaded()) { /* Back up and clear the first_engine data to avoid using wagon override group */ EngineID first_engine = next_to_attach->tcache.first_engine; next_to_attach->tcache.first_engine = INVALID_ENGINE; @@ -1268,9 +1268,9 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u /* If we move the front Engine and if the second vehicle is not an engine add the whole vehicle to the DEFAULT_GROUP */ if (src->IsFrontEngine() && !IsDefaultGroupID(src->group_id)) { - Vehicle *v = GetNextVehicle(src); + Train *v = GetNextVehicle(src); - if (v != NULL && IsTrainEngine(v)) { + if (v != NULL && v->IsEngine()) { v->group_id = src->group_id; src->group_id = DEFAULT_GROUP; } @@ -1299,7 +1299,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile); /* move the train to an empty line. for locomotives, we set the type to TS_Front. for wagons, 4. */ - if (IsTrainEngine(src)) { + if (src->IsEngine()) { if (!src->IsFrontEngine()) { /* setting the type to 0 also involves setting up the orders field. */ SetFrontEngine(src); @@ -1329,7 +1329,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u RemoveVehicleFromGroup(src); } - if (src->IsFrontEngine() || IsFreeWagon(src)) { + if (src->IsFrontEngine() || src->IsFreeWagon()) { InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile); ClearFrontEngine(src); ClearFreeWagon(src); @@ -1356,7 +1356,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u /* If there is an engine behind first_engine we moved away, it should become new first_engine * To do this, CmdMoveRailVehicle must be called once more * we can't loop forever here because next time we reach this line we will have a front engine */ - if (src_head != NULL && !src_head->IsFrontEngine() && IsTrainEngine(src_head)) { + if (src_head != NULL && !src_head->IsFrontEngine() && src_head->IsEngine()) { /* As in CmdMoveRailVehicle src_head->group_id will be equal to DEFAULT_GROUP * we need to save the group and reaffect it to src_head */ const GroupID tmp_g = src_head->group_id; @@ -1417,7 +1417,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE); - while (IsArticulatedPart(v)) v = v->Previous(); + while (v->IsArticulatedPart()) v = v->Previous(); Train *first = v->First(); /* make sure the vehicle is stopped in the depot */ @@ -1425,7 +1425,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT); } - if (IsRearDualheaded(v)) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT); + if (v->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT); if (flags & DC_EXEC) { if (v == first && first->IsFrontEngine()) { @@ -1446,8 +1446,8 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin /* 1. Delete the engine, if it is dualheaded also delete the matching * rear engine of the loco (from the point of deletion onwards) */ - Train *rear = (IsMultiheaded(v) && - IsTrainEngine(v)) ? v->other_multiheaded_part : NULL; + Train *rear = (v->IsMultiheaded() && + v->IsEngine()) ? v->other_multiheaded_part : NULL; if (rear != NULL) { cost.AddCost(-rear->value); @@ -1465,8 +1465,8 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin /* 2.2 If there are wagons present after the deleted front engine, check * if the second wagon (which will be first) is an engine. If it is one, * promote it as a new train, retaining the unitnumber, orders */ - if (new_f != NULL && IsTrainEngine(new_f)) { - if (IsTrainEngine(first)) { + if (new_f != NULL && new_f->IsEngine()) { + if (first->IsEngine()) { /* Let the new front engine take over the setup of the old engine */ switch_engine = true; @@ -1523,8 +1523,8 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin for (Train *tmp; v != NULL; v = tmp) { tmp = GetNextVehicle(v); - if (IsMultiheaded(v)) { - if (IsTrainEngine(v)) { + if (v->IsMultiheaded()) { + if (v->IsEngine()) { /* We got a front engine of a multiheaded set. Now we will sell the rear end too */ Train *rear = v->other_multiheaded_part; @@ -1974,7 +1974,7 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32 if (p2 != 0) { /* turn a single unit around */ - if (IsMultiheaded(v) || HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) { + if (v->IsMultiheaded() || HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) { return_cmd_error(STR_ONLY_TURN_SINGLE_UNIT); } @@ -4436,7 +4436,7 @@ Money Train::GetRunningCost() const if (cost_factor == 0) continue; /* Halve running cost for multiheaded parts */ - if (IsMultiheaded(v)) cost_factor /= 2; + if (v->IsMultiheaded()) cost_factor /= 2; cost += cost_factor * GetPriceByIndex(rvi->running_cost_class); } while ((v = GetNextVehicle(v)) != NULL); @@ -4536,7 +4536,7 @@ void Train::OnNewDay() InvalidateWindow(WC_VEHICLE_DETAILS, this->index); InvalidateWindowClasses(WC_TRAINS_LIST); } - } else if (IsTrainEngine(this)) { + } else if (this->IsEngine()) { /* Also age engines that aren't front engines */ AgeVehicle(this); } diff --git a/src/train_gui.cpp b/src/train_gui.cpp index 9f0373065..fb4230fb7 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -200,8 +200,8 @@ int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab) } num++; // needs one more because first line is description string } else { - for (const Vehicle *v = Vehicle::Get(veh_id) ; v != NULL ; v = v->Next()) { - if (!IsArticulatedPart(v) || v->cargo_cap != 0) num++; + for (const Train *v = Train::Get(veh_id) ; v != NULL ; v = v->Next()) { + if (!v->IsArticulatedPart() || v->cargo_cap != 0) num++; } } @@ -219,11 +219,11 @@ int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab) * @param vscroll_cap Number of lines currently displayed * @param det_tab Selected details tab */ -void DrawTrainDetails(const Vehicle *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab) +void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab) { /* draw the first 3 details tabs */ if (det_tab != TDW_TAB_TOTALS) { - const Vehicle *u = v; + const Train *u = v; int x = 1; for (;;) { if (--vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) { @@ -235,7 +235,7 @@ void DrawTrainDetails(const Vehicle *v, int left, int right, int y, int vscroll_ DrawSprite(u->GetImage(DIR_W), pal, x + WagonLengthToPixels(4 + dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0)); dx += Train::From(u)->tcache.cached_veh_length; u = u->Next(); - } while (u != NULL && IsArticulatedPart(u) && u->cargo_cap == 0); + } while (u != NULL && u->IsArticulatedPart() && u->cargo_cap == 0); int px = x + WagonLengthToPixels(dx) + 2; int py = y + 2; @@ -248,7 +248,7 @@ void DrawTrainDetails(const Vehicle *v, int left, int right, int y, int vscroll_ case TDW_TAB_INFO: /* Only show name and value for the 'real' part */ - if (!IsArticulatedPart(v)) { + if (!v->IsArticulatedPart()) { TrainDetailsInfoTab(v, px, right, py); } break; @@ -264,7 +264,7 @@ void DrawTrainDetails(const Vehicle *v, int left, int right, int y, int vscroll_ /* Move to the next line */ do { v = v->Next(); - } while (v != NULL && IsArticulatedPart(v) && v->cargo_cap == 0); + } while (v != NULL && v->IsArticulatedPart() && v->cargo_cap == 0); } if (v == NULL) return; } diff --git a/src/vehicle.cpp b/src/vehicle.cpp index f982c0fca..57f9c641e 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -481,8 +481,8 @@ bool IsEngineCountable(const Vehicle *v) switch (v->type) { case VEH_AIRCRAFT: return IsNormalAircraft(v); // don't count plane shadows and helicopter rotors case VEH_TRAIN: - return !IsArticulatedPart(v) && // tenders and other articulated parts - !IsRearDualheaded(v); // rear parts of multiheaded engines + return !Train::From(v)->IsArticulatedPart() && // tenders and other articulated parts + !Train::From(v)->IsRearDualheaded(); // rear parts of multiheaded engines case VEH_ROAD: return IsRoadVehFront(v); case VEH_SHIP: return true; default: return false; // Only count company buildable vehicles @@ -518,7 +518,7 @@ void Vehicle::PreDestructor() } } - if (this->type != VEH_TRAIN || (this->type == VEH_TRAIN && (Train::From(this)->IsFrontEngine() || IsFreeWagon(this)))) { + if (this->Previous() == NULL) { InvalidateWindowData(WC_VEHICLE_DEPOT, this->tile); } @@ -601,7 +601,7 @@ void CallVehicleTicks() case VEH_ROAD: case VEH_AIRCRAFT: case VEH_SHIP: - if (v->type == VEH_TRAIN && IsTrainWagon(v)) continue; + if (v->type == VEH_TRAIN && Train::From(v)->IsWagon()) continue; if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue; if (v->type == VEH_ROAD && !IsRoadVehFront(v)) continue; @@ -1277,7 +1277,7 @@ const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID default: NOT_REACHED(); case VEH_TRAIN: { const RailVehicleInfo *rvi = RailVehInfo(engine_type); - if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (IsArticulatedPart(v) && rvi->railveh_type != RAILVEH_WAGON))) { + if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (Train::From(v)->IsArticulatedPart() && rvi->railveh_type != RAILVEH_WAGON))) { /* Wagonoverrides use the coloir scheme of the front engine. * Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */ engine_type = parent_engine_type; diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp index 071cc170c..19b84219f 100644 --- a/src/vehicle_cmd.cpp +++ b/src/vehicle_cmd.cpp @@ -367,7 +367,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint v = v_front; do { - if (v->type == VEH_TRAIN && IsRearDualheaded(v)) { + if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) { /* we build the rear ends of multiheaded trains with the front ones */ continue; } @@ -437,7 +437,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint if (CmdSucceeded(cost)) total_cost.AddCost(cost); } - if (w->type == VEH_TRAIN && EngineHasArticPart(w)) { + if (w->type == VEH_TRAIN && Train::From(w)->EngineHasArticPart()) { w = GetNextArticPart(Train::From(w)); } else if (w->type == VEH_ROAD && RoadVehHasArticPart(w)) { w = w->Next(); @@ -453,7 +453,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint } } - if (v->type == VEH_TRAIN && EngineHasArticPart(v)) { + if (v->type == VEH_TRAIN && Train::From(v)->EngineHasArticPart()) { v = GetNextArticPart(Train::From(v)); } else if (v->type == VEH_ROAD && RoadVehHasArticPart(v)) { v = v->Next(); diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 9813f8696..4bfb86e47 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1327,7 +1327,7 @@ static const NWidgetPart _nested_vehicle_details_widgets[] = { extern int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab); -extern void DrawTrainDetails(const Vehicle *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab); +extern void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab); extern void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y); extern void DrawShipDetails(const Vehicle *v, int left, int right, int y); extern void DrawAircraftDetails(const Vehicle *v, int left, int right, int y); @@ -1420,7 +1420,7 @@ struct VehicleDetailsWindow : Window { static void DrawVehicleDetails(const Vehicle *v, int left, int right, int y, int vscroll_pos, uint vscroll_cap, TrainDetailsWindowTabs det_tab) { switch (v->type) { - case VEH_TRAIN: DrawTrainDetails(v, left, right, y, vscroll_pos, vscroll_cap, det_tab); break; + case VEH_TRAIN: DrawTrainDetails(Train::From(v), left, right, y, vscroll_pos, vscroll_cap, det_tab); break; case VEH_ROAD: DrawRoadVehDetails(v, left, right, y); break; case VEH_SHIP: DrawShipDetails(v, left, right, y); break; case VEH_AIRCRAFT: DrawAircraftDetails(v, left, right, y); break; diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp index efd1f8093..a9d4f6358 100644 --- a/src/vehiclelist.cpp +++ b/src/vehiclelist.cpp @@ -29,7 +29,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine switch (type) { case VEH_TRAIN: { const Train *t = Train::From(v); - if (IsArticulatedPart(t) || IsRearDualheaded(t)) continue; + if (t->IsArticulatedPart() || t->IsRearDualheaded()) continue; if (t->track != TRACK_BIT_DEPOT) continue; if (wagons != NULL && t->First()->IsFreeWagon()) { if (individual_wagons || t->IsFreeWagon()) *wagons->Append() = t; |