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author | frosch <frosch@openttd.org> | 2021-02-27 13:55:33 +0100 |
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committer | Michael Lutz <michi@icosahedron.de> | 2021-02-27 14:52:11 +0100 |
commit | d236c576008da14669c33ba4b628c81e4e486ec1 (patch) | |
tree | 3dd55c70d2f7da3331b4eb6dfa575f0770a17c6f | |
parent | ef4cec9382f7992d625f4c37daec20b63643ec05 (diff) | |
download | openttd-d236c576008da14669c33ba4b628c81e4e486ec1.tar.xz |
Fix: yet another place where the vehicle-cursor did not account for the interface zoom level.
-rw-r--r-- | src/vehicle_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index b44afcc51..8e2088815 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -3171,7 +3171,7 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type) total_width += GetSingleVehicleWidth(v, image_type); } - int offs = ((int)VEHICLEINFO_FULL_VEHICLE_WIDTH - total_width) / 2; + int offs = (ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH) - total_width) / 2; if (rtl) offs = -offs; for (uint i = 0; i < _cursor.sprite_count; ++i) { _cursor.sprite_pos[i].x += offs; |