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author | Patric Stout <truebrain@openttd.org> | 2021-02-27 00:32:51 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-02-27 00:32:51 +0100 |
commit | d068d61f3c412b4e146d5665c17bcbc01acffa1e (patch) | |
tree | f28fa3f961f55edc8c95398d96f30ca0dff33c49 | |
parent | af326753a95489459c509088010350d09b0af1f8 (diff) | |
download | openttd-d068d61f3c412b4e146d5665c17bcbc01acffa1e.tar.xz |
Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#8746)
SendError() notifies all clients of the disconnect. This calls
CloseConnection() at the end, which also notified the clients
of the disconnect. Really no need to do it twice.
The status NETWORK_RECV_STATUS_SERVER_ERROR is only set by
SendError(), so in case that is the status, don't let
ClientConnection() send another notification.
-rw-r--r-- | src/network/network_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 6ae8e7cdc..e03a60465 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -265,7 +265,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta */ if (this->sock == INVALID_SOCKET) return status; - if (status != NETWORK_RECV_STATUS_CONN_LOST && !this->HasClientQuit() && this->status >= STATUS_AUTHORIZED) { + if (status != NETWORK_RECV_STATUS_CONN_LOST && status != NETWORK_RECV_STATUS_SERVER_ERROR && !this->HasClientQuit() && this->status >= STATUS_AUTHORIZED) { /* We did not receive a leave message from this client... */ char client_name[NETWORK_CLIENT_NAME_LENGTH]; |