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author | dominik <dominik@openttd.org> | 2004-12-19 09:33:02 +0000 |
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committer | dominik <dominik@openttd.org> | 2004-12-19 09:33:02 +0000 |
commit | cf89cb12cd49333fba3b72001f52f1032c036f62 (patch) | |
tree | a8e7e73c8803015c5e1a31da8ee6205b3fd2fbde | |
parent | f18b913493d370df69b031b8270a9ad9a7ee1ea5 (diff) | |
download | openttd-cf89cb12cd49333fba3b72001f52f1032c036f62.tar.xz |
(svn r1166) Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly exploding any more
-rw-r--r-- | water_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/water_cmd.c b/water_cmd.c index 3a878a50b..3e04e1491 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -562,9 +562,9 @@ static void FloodVehicle(Vehicle *v) NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), v->index, 0); - } CreateEffectVehicleRel(v,4,4,8,EV_CRASHED_SMOKE); // show cool destruction effects SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound + } } // called from tunnelbridge_cmd |