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author | SamuXarick <43006711+SamuXarick@users.noreply.github.com> | 2021-02-19 15:06:00 +0000 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2021-02-20 17:59:04 +0000 |
commit | cb95b1d2e7cac8ec0e9abbf773ee1c08300103c9 (patch) | |
tree | f760208851d8d1996d02d756c67031317e4ed749 | |
parent | 058f13bdf9b161b616bded9e7c6bf831e886ebcc (diff) | |
download | openttd-cb95b1d2e7cac8ec0e9abbf773ee1c08300103c9.tar.xz |
Codechange: Apply coding style
-rw-r--r-- | src/object_gui.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/object_gui.cpp b/src/object_gui.cpp index bab951303..5f9f205b6 100644 --- a/src/object_gui.cpp +++ b/src/object_gui.cpp @@ -42,7 +42,7 @@ class BuildObjectWindow : public Window { int line_height; ///< The height of a single line. int info_height; ///< The height of the info box. - Scrollbar* vscroll; ///< The scrollbar. + Scrollbar *vscroll; ///< The scrollbar. static Listing last_sorting; ///< Default sorting of #GUIObjectClassList. static Filtering last_filtering; ///< Default filtering of #GUIObjectClassList. @@ -114,7 +114,7 @@ public: ResetObjectToPlace(); - this->vscroll->SetCount((int) this->object_classes.size()); + this->vscroll->SetCount((int)this->object_classes.size()); EnsureSelectedObjectClassIsVisible(); @@ -122,7 +122,7 @@ public: } /** Sort object classes by class name. */ - static bool NameSorter(const ObjectClass *const& a, const ObjectClass *const& b) + static bool NameSorter(const ObjectClass * const &a, const ObjectClass * const &b) { char buffer_a[DRAW_STRING_BUFFER]; GetString(buffer_a, a->name, lastof(buffer_a)); @@ -134,7 +134,7 @@ public: } /** Filter object classes by class name. */ - static bool CDECL TagNameFilter(const ObjectClass *const* oc, StringFilter& filter) + static bool CDECL TagNameFilter(const ObjectClass * const *oc, StringFilter &filter) { char buffer[DRAW_STRING_BUFFER]; GetString(buffer, (*oc)->name, lastof(buffer)); @@ -180,7 +180,7 @@ public: * result of starting a new game without the corresponding NewGRF. */ bool available = false; for (uint i = 0; ObjectClass::GetClassCount(); ++i) { - ObjectClass* objclass = ObjectClass::Get((ObjectClassID)i); + ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i); if (objclass == _selected_object_class) { available = true; break; @@ -588,11 +588,11 @@ public: Listing BuildObjectWindow::last_sorting = { false, 0 }; Filtering BuildObjectWindow::last_filtering = { false, 0 }; -BuildObjectWindow::GUIObjectClassList::SortFunction* const BuildObjectWindow::sorter_funcs[] = { +BuildObjectWindow::GUIObjectClassList::SortFunction * const BuildObjectWindow::sorter_funcs[] = { &NameSorter, }; -BuildObjectWindow::GUIObjectClassList::FilterFunction* const BuildObjectWindow::filter_funcs[] = { +BuildObjectWindow::GUIObjectClassList::FilterFunction * const BuildObjectWindow::filter_funcs[] = { &TagNameFilter, }; |