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author | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-03-23 11:17:27 +0100 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-05-11 14:58:00 +0200 |
commit | c9fe6e7b8fde3a23f6aab3b55fd8cca639d49696 (patch) | |
tree | da89620223aef75b521239c31c36ba9431da0f65 | |
parent | 0344e7a0a14e0e2661cc0fb4fca142720aabf2b5 (diff) | |
download | openttd-c9fe6e7b8fde3a23f6aab3b55fd8cca639d49696.tar.xz |
Fix #7371: Avoid dependency on foundations of town tile during saveload
-rw-r--r-- | src/viewport.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp index 8a1319072..da1e01feb 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -2183,7 +2183,9 @@ ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeTown(TownID id) item.id.town = id; const Town *town = Town::Get(id); - Point pt = RemapCoords2(TileX(town->xy) * TILE_SIZE, TileY(town->xy) * TILE_SIZE); + /* Avoid using RemapCoords2, it has dependency on the foundations status of the tile, and that can be unavailable during saveload, leading to crashes. + * Instead "fake" foundations by taking the highest Z coordinate of any corner of the tile. */ + Point pt = RemapCoords(TileX(town->xy) * TILE_SIZE, TileY(town->xy) * TILE_SIZE, GetTileMaxZ(town->xy) * TILE_HEIGHT); pt.y -= 24 * ZOOM_LVL_BASE; |