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authorDarkvater <darkvater@openttd.org>2006-11-07 14:41:53 +0000
committerDarkvater <darkvater@openttd.org>2006-11-07 14:41:53 +0000
commitc4e4fa98fde0570e9f45050e286fca17de7113b6 (patch)
tree1ca4455b3b05bde3c479f06083d15648630668d7
parent745a5b8cc3df16b8734f50eb08a3e017f89d3273 (diff)
downloadopenttd-c4e4fa98fde0570e9f45050e286fca17de7113b6.tar.xz
(svn r7098) -Regression (r7094): Zoom buttons were not properly updated with a new/loaded game. The
good thing is, we got rid of even more magic code (tm)
-rw-r--r--genworld.c20
-rw-r--r--genworld_gui.c2
-rw-r--r--main_gui.c11
3 files changed, 15 insertions, 18 deletions
diff --git a/genworld.c b/genworld.c
index 51bf8d246..55f7bb590 100644
--- a/genworld.c
+++ b/genworld.c
@@ -249,19 +249,23 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
/* Create toolbars */
SetupColorsAndInitialWindow();
- if (_network_dedicated || (_gw.thread = OTTDCreateThread(&_GenerateWorld, (void *)"")) == NULL) {
+ /* Load the right landscape stuff */
+ GfxLoadSprites();
+ if (_network_dedicated ||
+ (_gw.thread = OTTDCreateThread(&_GenerateWorld, NULL)) == NULL) {
+ DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");
_gw.threaded = false;
_GenerateWorld(NULL);
- } else {
- /* Remove any open window */
- DeleteAllNonVitalWindows();
-
- /* Don't show the dialog if we don't have a thread */
- ShowGenerateWorldProgress();
+ return;
}
+ /* Remove any open window */
+ DeleteAllNonVitalWindows();
/* Hide vital windows, because we don't allow to use them */
- if (_gw.thread != NULL) HideVitalWindows();
+ HideVitalWindows();
+
+ /* Don't show the dialog if we don't have a thread */
+ ShowGenerateWorldProgress();
/* Centre the view on the map */
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) {
diff --git a/genworld_gui.c b/genworld_gui.c
index cd597b893..cb1b0a135 100644
--- a/genworld_gui.c
+++ b/genworld_gui.c
@@ -164,8 +164,6 @@ static void StartGeneratingLandscape(glwp_modes mode)
UpdatePatches();
_opt_ptr = &_opt;
*_opt_ptr = _opt_newgame;
- /* Load the right landscape stuff */
- GfxLoadSprites();
SndPlayFx(SND_15_BEEP);
switch (mode) {
diff --git a/main_gui.c b/main_gui.c
index 879618953..bf34a9330 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -879,7 +879,6 @@ bool DoZoomInOutWindow(int how, Window *w)
vp->virtual_width <<= 1;
vp->virtual_height <<= 1;
break;
- default: return false;
}
SetWindowDirty(w);
@@ -2413,13 +2412,9 @@ void ShowVitalWindows(void)
{
Window *w;
- if (_game_mode != GM_EDITOR) {
- w = AllocateWindowDesc(&_toolb_normal_desc);
- DisableWindowWidget(w, 18);
- } else {
- w = AllocateWindowDesc(&_toolb_scen_desc);
- DisableWindowWidget(w, 10);
- }
+ w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
+ DoZoomInOutWindow(ZOOM_NONE, w);
+
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button