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authorCharles Pigott <charlespigott@googlemail.com>2021-01-13 13:01:17 +0000
committerPatric Stout <github@truebrain.nl>2021-01-22 11:13:57 +0100
commitb61670f9297dc52adff1a8cb6d57a86faec552f1 (patch)
treeaf20d0575d53a1f92445f34ed4c800113dbdcc26
parentbab7de6cf23dce124ef8b1e284d0d1f3996dc8b8 (diff)
downloadopenttd-b61670f9297dc52adff1a8cb6d57a86faec552f1.tar.xz
Doc: Forwardport changelog & doc changes from 1.10 branch
-rw-r--r--changelog.txt119
-rw-r--r--known-bugs.txt4
2 files changed, 121 insertions, 2 deletions
diff --git a/changelog.txt b/changelog.txt
index 143513dbe..33a9a06b1 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,3 +1,122 @@
+1.10.3 (2020-08-09)
+------------------------------------------------------------------------
+Change: Also make roadside trees match the tree transparency option (#8245)
+Fix: Center text and icons in the status bar vertically (#8273)
+Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
+Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
+Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
+Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
+Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
+Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
+Fix #8221: Use more specific error message when a bridge is too long (#8240)
+Fix #8230: Resolve ".." when opening files in .tar (#8231)
+Fix: A few race conditions in netcode (#8227, #8228, #8229)
+Fix #7838: Crash relating to group creation and renaming (#8223)
+Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
+Fix: Display banlist's indexes correctly (#8209)
+Fix: Possible desync with subsidy creation (#8159)
+Fix #8131: Draw small bridges pillars in more places (#8149)
+
+
+1.10.2 (2020-06-01)
+------------------------------------------------------------------------
+Add: Ubuntu 20.04 packages (#8127)
+Fix: [OSX] Possible crash on failure to set colourspace (#8181)
+Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
+Fix #8024: Make Online Content GUI more responsive while loading (#8179)
+Fix #7970: Disable event loop when generating crash dump (#8176)
+Fix: [Build] Compatibility with modern Visual Studio (#8170)
+Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
+Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
+Fix: Desync after house replacement (#8151)
+Fix #8137: New clients can't join (desync) after funding an industry (#8140)
+Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
+Fix: Stop gamelog when recovering from a savegame load error (#8133)
+Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
+Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
+Fix #8117: Memory leak for incoming admin port packets (#8122)
+Fix: Non-roadbridges potentially had roadtype information set (#8111)
+Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
+Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
+Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
+
+
+1.10.1 (2020-04-13)
+------------------------------------------------------------------------
+Fix #8081: Crash when placing a ship depot next to a dock (#8082)
+Fix: [GS] A Goal's QuestionID was getting truncated (#8072)
+Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065)
+Fix #8060: Restore admin network API compatibility (#8061)
+Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)
+
+
+1.10.0 (2020-04-01)
+------------------------------------------------------------------------
+Change: Open company window when clicking on a company goal (#8033)
+Change: [SDL2] Support pasting from clipboard on Linux (#8004)
+Fix: [Script] Random deviation upper bound range should be inclusive (#8052)
+Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044)
+Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040)
+Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036)
+Fix: Ignore clicks on non-applicable global goals (#8035)
+Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026)
+Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023)
+Fix #8020: Add missing docking tiles around industry neutral stations (#8021)
+Fix: GUI tramway icon only contained a single set of tram tracks (#8015)
+Fix: Station with multiple docks had the wrong tile area (#8014)
+Fix #8011: Crash when loading TTD scenario containing a dock (#8012)
+Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010)
+Fix: Crash when attempting to draw a string containing nonprintable characters (#8005)
+Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003)
+Fix #7958: Custom catenary missing on road bridges (#7991)
+Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946)
+
+
+1.10.0-RC1 (2020-02-09)
+------------------------------------------------------------------------
+Feature: Allow server to supply a reason to kicked/banned clients (#7859)
+Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
+Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
+Feature: Highlight the item under mouse cursor in file browser (#7900)
+Feature: [GS] Methods to change town rating of companies (#7898)
+Feature: [NewGRF] Callback profiling command (#7868)
+Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
+Feature: Ability to filter industry directory window by cargo (#7843)
+Feature: Minimap screenshot type (#7817)
+Feature: [GS] Methods to control engine availability of a specific company (#7791)
+Feature: Configurable game ending year (#7747)
+Feature: Separate window for taking screenshots (#7550)
+Change: Move autorenew setting to basic category (#7984)
+Change: Improved algorithm for transfer feeder payments (#7935)
+Change: Show volume sliders with wedges instead of boxy slider (#7902)
+Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688)
+Change: Improve readability of integer lists saved to config files (#7396)
+Fix #7976: Crash when attempting to kick the host via rcon (#7985)
+Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979)
+Fix: Station rating effects affecting too large area (#7977)
+Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975)
+Fix #7969: Crash when executing a recursive console alias (#7973)
+Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968)
+Fix #7952: Crash when switching input languages (#7953)
+Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934)
+Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932)
+Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930)
+Fix: Invalid string usage within music window (#7928)
+Fix: Non-deterministic name sorting in industry directory window (#7915)
+Fix #7899: Various issues with town list window sorting (#7906, #7916)
+Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894)
+Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894)
+Fix: Possible crash when post road-works cleanup removes all road pieces (#7903)
+Fix #7891: Fix crash when loading save from 1.7.2 (#7892)
+Fix #7887: Missing sound effects for some main toolbar buttons (#7888)
+Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884)
+Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882)
+Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878)
+Fix: Missing keycodes for hotkeys.cfg (#7850)
+Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628)
+Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094)
+
+
1.10.0-beta2 (2019-12-25)
------------------------------------------------------------------------
- Feature: [Script] More error mappings (#7857)
diff --git a/known-bugs.txt b/known-bugs.txt
index 440a4709f..99abb83a8 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -1,6 +1,6 @@
OpenTTD's known bugs
-Last updated: 2019-12-25
-Release version: 1.10.0-beta2
+Last updated: 2020-08-09
+Release version: 1.10.3
------------------------------------------------------------------------