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authorpeter1138 <peter1138@openttd.org>2008-05-19 09:17:26 +0000
committerpeter1138 <peter1138@openttd.org>2008-05-19 09:17:26 +0000
commitb1e324dd47239b9870000580b8dbfe649f61f533 (patch)
treee7c93bf91dbe64a21108a8809e393f0184416527
parent6864eedb1bfb5b3cf4d82687322a808f7e523050 (diff)
downloadopenttd-b1e324dd47239b9870000580b8dbfe649f61f533.tar.xz
(svn r13180) -Codechange: make a window class of the TownDirectoryWindow.
-rw-r--r--src/town_gui.cpp158
1 files changed, 82 insertions, 76 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index ee2a80601..1b7f186ab 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -405,11 +405,6 @@ void ShowTownViewWindow(TownID town)
AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
}
-enum TownDirectoryWidget {
- TDW_SORTNAME = 3,
- TDW_SORTPOPULATION,
- TDW_CENTERTOWN,
-};
static const Widget _town_directory_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
@@ -482,107 +477,118 @@ static void MakeSortedTownList()
}
-static void TownDirectoryWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT: {
- if (_town_sort_dirty) {
- _town_sort_dirty = false;
- MakeSortedTownList();
- }
+struct TownDirectoryWindow : public Window {
+ enum TownDirectoryWidget {
+ TDW_SORTNAME = 3,
+ TDW_SORTPOPULATION,
+ TDW_CENTERTOWN,
+ };
- SetVScrollCount(w, _num_town_sort);
+ TownDirectoryWindow(const WindowDesc *desc) : Window(desc, 0)
+ {
+ this->vscroll.cap = 16;
+ this->resize.step_height = 10;
+ this->resize.height = this->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
- w->DrawWidgets();
- w->DrawSortButtonState((_town_sort_order <= 1) ? TDW_SORTNAME : TDW_SORTPOPULATION, _town_sort_order & 1 ? SBS_DOWN : SBS_UP);
+ this->FindWindowPlacementAndResize(desc);
+ }
- {
- int n = 0;
- uint16 i = w->vscroll.pos;
- int y = 28;
+ virtual void OnPaint()
+ {
+ if (_town_sort_dirty) {
+ _town_sort_dirty = false;
+ MakeSortedTownList();
+ }
- while (i < _num_town_sort) {
- const Town* t = _town_sort[i];
+ SetVScrollCount(this, _num_town_sort);
- assert(t->xy);
+ this->DrawWidgets();
+ this->DrawSortButtonState((_town_sort_order <= 1) ? TDW_SORTNAME : TDW_SORTPOPULATION, _town_sort_order & 1 ? SBS_DOWN : SBS_UP);
- SetDParam(0, t->index);
- SetDParam(1, t->population);
- DrawString(2, y, STR_2057, TC_FROMSTRING);
+ {
+ int n = 0;
+ uint16 i = this->vscroll.pos;
+ int y = 28;
- y += 10;
- i++;
- if (++n == w->vscroll.cap) break; // max number of towns in 1 window
- }
- SetDParam(0, GetWorldPopulation());
- DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, TC_FROMSTRING);
+ while (i < _num_town_sort) {
+ const Town* t = _town_sort[i];
+
+ assert(t->xy);
+
+ SetDParam(0, t->index);
+ SetDParam(1, t->population);
+ DrawString(2, y, STR_2057, TC_FROMSTRING);
+
+ y += 10;
+ i++;
+ if (++n == this->vscroll.cap) break; // max number of towns in 1 window
}
- } break;
- case WE_CLICK:
- switch (e->we.click.widget) {
- case TDW_SORTNAME: /* Sort by Name ascending/descending */
- _town_sort_order = (_town_sort_order == 0) ? 1 : 0;
- _town_sort_dirty = true;
- w->SetDirty();
- break;
+ SetDParam(0, GetWorldPopulation());
+ DrawString(3, this->height - 12 + 2, STR_TOWN_POPULATION, TC_FROMSTRING);
+ }
+ }
+
+ virtual void OnClick(Point pt, int widget)
+ {
+ switch (widget) {
+ case TDW_SORTNAME: /* Sort by Name ascending/descending */
+ _town_sort_order = (_town_sort_order == 0) ? 1 : 0;
+ _town_sort_dirty = true;
+ this->SetDirty();
+ break;
- case TDW_SORTPOPULATION: /* Sort by Population ascending/descending */
- _town_sort_order = (_town_sort_order == 2) ? 3 : 2;
- _town_sort_dirty = true;
- w->SetDirty();
- break;
+ case TDW_SORTPOPULATION: /* Sort by Population ascending/descending */
+ _town_sort_order = (_town_sort_order == 2) ? 3 : 2;
+ _town_sort_dirty = true;
+ this->SetDirty();
+ break;
- case TDW_CENTERTOWN: { /* Click on Town Matrix */
- const Town* t;
+ case TDW_CENTERTOWN: { /* Click on Town Matrix */
+ const Town* t;
- uint16 id_v = (e->we.click.pt.y - 28) / 10;
+ uint16 id_v = (pt.y - 28) / 10;
- if (id_v >= w->vscroll.cap) return; // click out of bounds
+ if (id_v >= this->vscroll.cap) return; // click out of bounds
- id_v += w->vscroll.pos;
+ id_v += this->vscroll.pos;
- if (id_v >= _num_town_sort) return; // click out of town bounds
+ if (id_v >= _num_town_sort) return; // click out of town bounds
- t = _town_sort[id_v];
- assert(t->xy);
- if (_ctrl_pressed) {
- ShowExtraViewPortWindow(t->xy);
- } else {
- ScrollMainWindowToTile(t->xy);
- }
- } break;
+ t = _town_sort[id_v];
+ assert(t->xy);
+ if (_ctrl_pressed) {
+ ShowExtraViewPortWindow(t->xy);
+ } else {
+ ScrollMainWindowToTile(t->xy);
+ }
+ break;
}
- break;
+ }
+ }
- case WE_100_TICKS:
- w->SetDirty();
- break;
+ virtual void OnHundredthTick()
+ {
+ this->SetDirty();
+ }
- case WE_RESIZE:
- w->vscroll.cap += e->we.sizing.diff.y / 10;
- break;
+ virtual void OnResize(Point new_size, Point delta)
+ {
+ this->vscroll.cap += delta.y / 10;
}
-}
+};
static const WindowDesc _town_directory_desc = {
WDP_AUTO, WDP_AUTO, 208, 202, 208, 202,
WC_TOWN_DIRECTORY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_town_directory_widgets,
- TownDirectoryWndProc
+ NULL
};
-
void ShowTownDirectory()
{
- Window *w = AllocateWindowDescFront<Window>(&_town_directory_desc, 0);
-
- if (w != NULL) {
- w->vscroll.cap = 16;
- w->resize.step_height = 10;
- w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
- }
+ new TownDirectoryWindow(&_town_directory_desc);
}
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)