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author | rubidium <rubidium@openttd.org> | 2013-11-26 12:04:16 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2013-11-26 12:04:16 +0000 |
commit | b12205697be112c0a03d8ff0128467cfdd734dbd (patch) | |
tree | 4d4a49677e34c6465c3469c108f1bf1627f85de2 | |
parent | f6691015603cc931fb7f61d0bd3d05ebef226ed5 (diff) | |
download | openttd-b12205697be112c0a03d8ff0128467cfdd734dbd.tar.xz |
(svn r26118) -Fix-ish?: comparing the old Direction to the possibly new state containing a TrackDir... well comparing apples and pears. Occasionally they would be the same and occasionally not; at least without any logic behind it.
Since the occasions that the false branch was taken never resulted in a bug report, I highly doubt that removing it completely affects anything... except the visual speed of cornering in a numer of corners (<50%) and visual speed in an old style road stop.
-rw-r--r-- | src/roadveh_cmd.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index aa4791bf7..88bdb5622 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -1407,14 +1407,6 @@ again: if (new_dir != old_dir) { v->direction = new_dir; if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2; - if (old_dir != v->state) { - /* The vehicle is in a road stop */ - v->UpdateInclination(false, true); - /* Note, return here means that the frame counter is not incremented - * for vehicles changing direction in a road stop. This causes frames to - * be repeated. (XXX) Is this intended? */ - return true; - } } /* If the vehicle is in a normal road stop and the frame equals the stop frame OR |