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author | maedhros <maedhros@openttd.org> | 2007-04-04 14:21:46 +0000 |
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committer | maedhros <maedhros@openttd.org> | 2007-04-04 14:21:46 +0000 |
commit | abf88b687ccbc7e344b3eacf8a84c1f71cac73a3 (patch) | |
tree | 5c1252fe5c41c1984b403c774027a6871a9000b6 | |
parent | 3b8dd00bae0ca79bdab4c76c6fc9b73c31dd4615 (diff) | |
download | openttd-abf88b687ccbc7e344b3eacf8a84c1f71cac73a3.tar.xz |
(svn r9562) -Fix: When cloning, pay for the refit costs as well.
-rw-r--r-- | src/command.cpp | 8 | ||||
-rw-r--r-- | src/vehicle.cpp | 20 |
2 files changed, 19 insertions, 9 deletions
diff --git a/src/command.cpp b/src/command.cpp index 7bd6a3992..e72f6963a 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -455,13 +455,17 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, * restrictions which may cause the test run to fail (the previous * road fragments still stay there and the town won't let you * disconnect the road system), but the exec will succeed and this - * fact will trigger an assertion failure. --pasky */ + * fact will trigger an assertion failure. --pasky + * CMD_CLONE_VEHICLE: You can only refit vehicles once they have been + * bought, so you can't estimate the cost of cloning if the vehicle to be + * cloned has been refitted. */ notest = (cmd & 0xFF) == CMD_CLEAR_AREA || (cmd & 0xFF) == CMD_CONVERT_RAIL || (cmd & 0xFF) == CMD_LEVEL_LAND || (cmd & 0xFF) == CMD_REMOVE_ROAD || - (cmd & 0xFF) == CMD_REMOVE_LONG_ROAD; + (cmd & 0xFF) == CMD_REMOVE_LONG_ROAD || + (cmd & 0xFF) == CMD_CLONE_VEHICLE; _docommand_recursive = 1; diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 870a291f2..1b1db2197 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1807,10 +1807,9 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) w_front = NULL; w_rear = NULL; - /* * v_front is the front engine in the original vehicle - * v is the car/vehicle of the original vehicle, that is currently being copied + * v is the car/vehicle of the original vehicle that is currently being copied * w_front is the front engine of the cloned vehicle * w is the car/vehicle currently being cloned * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains @@ -1855,11 +1854,18 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v2 = v; do { if (v2->cargo_type != w2->cargo_type || v2->cargo_subtype != w2->cargo_subtype) { - /* We can't pay for refitting because we can't estimate refitting costs for a vehicle before it's build. - * If we pay for it anyway, the cost and the estimated cost will not be the same and we will have an assert. - * We need to check the whole chain if it is a train because some newgrf articulated engines can refit some units only (and not the front) */ - DoCommand(0, w->index, v2->cargo_type | (v2->cargo_subtype << 8), flags, GetCmdRefitVeh(v)); - break; // We learned that the engine in question needed a refit. No need to check anymore + /* We need to check the whole chain if it is a train + * because some newgrf articulated engines can refit some + * units only (and not the front). */ + cost = DoCommand(0, w->index, v2->cargo_type | (v2->cargo_subtype << 8), flags, GetCmdRefitVeh(v)); + if (CmdFailed(cost)) return cost; + + total_cost += cost; + + /* The refit command will refit all the remaining + * articulated parts if possible, so we don't need to + * carry on checking. */ + break; } } while (v->type == VEH_TRAIN && (w2 = w2->next) != NULL && (v2 = v2->next) != NULL); |