diff options
author | rubidium <rubidium@openttd.org> | 2010-01-18 21:44:31 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-01-18 21:44:31 +0000 |
commit | a8749ffa5be6a0392330324b7756a3f923ab1e35 (patch) | |
tree | 82e76e4667002aa43eb3606f338b682601c646ae | |
parent | a203eaf18fc55d1b817fac72764487c18260230b (diff) | |
download | openttd-a8749ffa5be6a0392330324b7756a3f923ab1e35.tar.xz |
(svn r18864) -Fix [FS#3532]: town noise population settings could not be changed in-game
-rw-r--r-- | src/settings.cpp | 15 | ||||
-rw-r--r-- | src/table/settings.h | 9 |
2 files changed, 4 insertions, 20 deletions
diff --git a/src/settings.cpp b/src/settings.cpp index 703012c81..8a091816f 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -896,21 +896,6 @@ static int32 ConvertLandscape(const char *value) return lookup_oneofmany("normal|hilly|desert|candy", value); } -/** - * Check for decent values been supplied by the user for the noise tolerance setting. - * The primary idea is to avoid division by zero in game mode. - * The secondary idea is to make it so the values will be somewhat sane and that towns will - * not be overcrowed with airports. It would be easy to abuse such a feature - * So basically, 200, 400, 800 are the lowest allowed values */ -static int32 CheckNoiseToleranceLevel(const char *value) -{ - GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; - for (uint16 i = 0; i < lengthof(s->economy.town_noise_population); i++) { - s->economy.town_noise_population[i] = max(uint16(200 * (i + 1)), s->economy.town_noise_population[i]); - } - return 0; -} - static bool CheckFreeformEdges(int32 p1) { if (_game_mode == GM_MENU) return true; diff --git a/src/table/settings.h b/src/table/settings.h index 74fa1d105..83ddeb0cf 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -30,7 +30,6 @@ static bool DifficultyChange(int32); static bool DifficultyNoiseChange(int32 i); static bool CheckRoadSide(int p1); static int32 ConvertLandscape(const char *value); -static int32 CheckNoiseToleranceLevel(const char *value); static bool CheckFreeformEdges(int32 p1); static bool ChangeDynamicEngines(int32 p1); static bool StationCatchmentChanged(int32 p1); @@ -147,8 +146,6 @@ static bool UpdateClientConfigValues(int32 p1); SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to) #define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\ SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) -#define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc, load)\ - SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, 0, NULL, str, proc, load, from, to) #define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\ SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to) @@ -453,7 +450,9 @@ const SettingDesc _settings[] = { SDT_VAR(GameSettings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 255, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 255, 0, STR_NULL, NULL), - SDT_CONDLISTO(GameSettings, economy.town_noise_population, 3, SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000", STR_NULL, NULL, CheckNoiseToleranceLevel), + SDT_CONDVAR(GameSettings, economy.town_noise_population[0], SLE_UINT16, 96, SL_MAX_VERSION, 0, 0, 800, 200, 65535, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, economy.town_noise_population[1], SLE_UINT16, 96, SL_MAX_VERSION, 0, 0, 2000, 400, 65535, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, economy.town_noise_population[2], SLE_UINT16, 96, SL_MAX_VERSION, 0, 0, 4000, 800, 65535, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path, SLE_UINT8,100, SL_MAX_VERSION, 0, 0, 30, 2, 255, 0, STR_NULL, NULL), SDT_CONDBOOL(GameSettings, pf.reserve_paths, 100, SL_MAX_VERSION, 0, 0, false, STR_NULL, NULL), @@ -468,7 +467,7 @@ const SettingDesc _settings[] = { SDT_VAR(GameSettings, pf.npf.npf_rail_lastred_penalty, SLE_UINT, 0, 0, ( 10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_rail_station_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty, SLE_UINT, 0, 0, ( 50 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_cross_penalty, SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_signal_back_penalty, SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), |