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author | terkhen <terkhen@openttd.org> | 2011-01-14 11:55:40 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2011-01-14 11:55:40 +0000 |
commit | 998246430aec028eb78b30c187bf872ea521c0f5 (patch) | |
tree | cd8485634e675f033da6e7c4ef36bdca57bfbc20 | |
parent | e8e535f58c74c47de40df3aad32f1857e438ec9f (diff) | |
download | openttd-998246430aec028eb78b30c187bf872ea521c0f5.tar.xz |
(svn r21776) -Codechange: Give a more appropriate name to the road connection function.
-Document: Add doxygen comments to the function.
-rw-r--r-- | src/road_gui.cpp | 13 | ||||
-rw-r--r-- | src/road_gui.h | 1 |
2 files changed, 10 insertions, 4 deletions
diff --git a/src/road_gui.cpp b/src/road_gui.cpp index eda9c95df..520da319e 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -135,7 +135,12 @@ static const RoadTypeInfo _road_type_infos[] = { }, }; -static void BuildRoadOutsideStation(TileIndex tile, DiagDirection direction) +/** + * If required, connects a new structure to an existing road or tram by building the missing roadbit. + * @param tile Tile containing the structure to connect. + * @param direction Direction to check. + */ +void ConnectRoadToStructure(TileIndex tile, DiagDirection direction) { tile += TileOffsByDiagDir(direction); /* if there is a roadpiece just outside of the station entrance, build a connecting route */ @@ -153,7 +158,7 @@ void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2 DiagDirection dir = (DiagDirection)GB(p1, 0, 2); SndPlayTileFx(SND_1F_SPLAT, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); - BuildRoadOutsideStation(tile, dir); + ConnectRoadToStructure(tile, dir); } /** @@ -179,9 +184,9 @@ void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8)); TILE_AREA_LOOP(cur_tile, roadstop_area) { - BuildRoadOutsideStation(cur_tile, dir); + ConnectRoadToStructure(cur_tile, dir); /* For a drive-through road stop build connecting road for other entrance. */ - if (HasBit(p2, 1)) BuildRoadOutsideStation(cur_tile, ReverseDiagDir(dir)); + if (HasBit(p2, 1)) ConnectRoadToStructure(cur_tile, ReverseDiagDir(dir)); } } diff --git a/src/road_gui.h b/src/road_gui.h index 929610dde..a2c1ae6b2 100644 --- a/src/road_gui.h +++ b/src/road_gui.h @@ -16,5 +16,6 @@ struct Window *ShowBuildRoadToolbar(RoadType roadtype); struct Window *ShowBuildRoadScenToolbar(); +void ConnectRoadToStructure(TileIndex tile, DiagDirection direction); #endif /* ROAD_GUI_H */ |