diff options
author | planetmaker <planetmaker@openttd.org> | 2010-11-24 23:29:59 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2010-11-24 23:29:59 +0000 |
commit | 974cff72993b61f5592a98860f9986bd84459248 (patch) | |
tree | ccd01d55b65353d52603f51285787223a3438fd9 | |
parent | bfbb2bdc3f76e43d5a06e8f7d01fd6ecdf42bcf0 (diff) | |
download | openttd-974cff72993b61f5592a98860f9986bd84459248.tar.xz |
(svn r21316) -Fix: Some more strings where 'player' actually meant 'company'
-rw-r--r-- | src/lang/english.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 08cbd1e35..2c9b5f2f9 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1487,10 +1487,10 @@ STR_FACE_LOAD :{BLACK}Load STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file STR_FACE_FACECODE :{BLACK}Player face no. -STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number -STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number +STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president +STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number STR_FACE_FACECODE_SET :{WHITE}New face number code has been set. -STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! +STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295! STR_FACE_SAVE :{BLACK}Save STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file @@ -1607,9 +1607,9 @@ STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server STR_NETWORK_START_SERVER_START_GAME :{BLACK}Start Game -STR_NETWORK_START_SERVER_START_GAME_TOOLTIP :{BLACK}Start a new network game from a random map, or scenario +STR_NETWORK_START_SERVER_START_GAME_TOOLTIP :{BLACK}Start a new network game from a random map, or the selected scenario STR_NETWORK_START_SERVER_LOAD_GAME :{BLACK}Load Game -STR_NETWORK_START_SERVER_LOAD_GAME_TOOLTIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) +STR_NETWORK_START_SERVER_LOAD_GAME_TOOLTIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect to the correct company) STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game @@ -2095,10 +2095,10 @@ STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape -STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map +STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape -STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? +STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property? # Town generation window (SE) STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation |