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authorrubidium <rubidium@openttd.org>2006-12-26 12:56:48 +0000
committerrubidium <rubidium@openttd.org>2006-12-26 12:56:48 +0000
commit9560a1d9ec28080ab2fd49f760591da5fe85a08d (patch)
treeb5bcd33d161b6f6ae2e80e6b0e7ad2f3badc52ff
parent80c3be09fce9f7c1ae41fa9f4984dd0941073feb (diff)
downloadopenttd-9560a1d9ec28080ab2fd49f760591da5fe85a08d.tar.xz
(svn r7561) -Fix (FS#431): core and (patches) GUI were not in-sync with respect to autorenew settings. This is only a temporary fix, as the definite fix needs to move the autorenew settings to a per-company settings window.
-rw-r--r--economy.c3
-rw-r--r--genworld.c4
-rw-r--r--misc_gui.c3
-rw-r--r--network_client.c7
-rw-r--r--openttd.c41
-rw-r--r--player.h1
-rw-r--r--players.c28
7 files changed, 58 insertions, 29 deletions
diff --git a/economy.c b/economy.c
index 9ced54475..97fc55c0d 100644
--- a/economy.c
+++ b/economy.c
@@ -420,7 +420,8 @@ static void PlayersCheckBankrupt(Player *p)
p->bankrupt_timeout = 0x456;
break;
} else if (owner == _local_player) {
- _local_player = _network_playas = PLAYER_SPECTATOR;
+ _network_playas = PLAYER_SPECTATOR;
+ SetLocalPlayer(PLAYER_SPECTATOR);
}
#ifdef ENABLE_NETWORK
diff --git a/genworld.c b/genworld.c
index 70bb983c6..e6c646b0d 100644
--- a/genworld.c
+++ b/genworld.c
@@ -133,7 +133,7 @@ static void *_GenerateWorld(void *arg)
}
ResetObjectToPlace();
- _local_player = _gw.lp;
+ SetLocalPlayer(_gw.lp);
SetGeneratingWorldProgress(GWP_GAME_START, 1);
/* Call any callback */
@@ -249,7 +249,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
_gw.threaded = true;
/* This disables some commands and stuff */
- _local_player = PLAYER_SPECTATOR;
+ SetLocalPlayer(PLAYER_SPECTATOR);
/* Make sure everything is done via OWNER_NONE */
_current_player = OWNER_NONE;
diff --git a/misc_gui.c b/misc_gui.c
index a5ad7cb21..e5ffef5c3 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -1647,7 +1647,8 @@ static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
{
while (IsValidPlayer((PlayerID)p1)) {
if (_players[p1].is_active) {
- _local_player = (PlayerID)p1;
+ SetLocalPlayer((PlayerID)p1);
+
MarkWholeScreenDirty();
return _local_player;
}
diff --git a/network_client.c b/network_client.c
index c0eb71751..22d23720e 100644
--- a/network_client.c
+++ b/network_client.c
@@ -509,7 +509,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) ||
!GetPlayer(_network_playas)->is_active) {
- _local_player = PLAYER_SPECTATOR;
+ SetLocalPlayer(PLAYER_SPECTATOR);
if (_network_playas == PLAYER_SPECTATOR) {
// The client wants to be a spectator..
@@ -521,10 +521,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
}
} else {
// take control over an existing company
- _local_player = _network_playas;
- _patches.autorenew = GetPlayer(_local_player)->engine_renew;
- _patches.autorenew_months = GetPlayer(_local_player)->engine_renew_months;
- _patches.autorenew_money = GetPlayer(_local_player)->engine_renew_money;
+ SetLocalPlayer(_network_playas);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
}
}
diff --git a/openttd.c b/openttd.c
index 8ed10a6b3..4fcc78e70 100644
--- a/openttd.c
+++ b/openttd.c
@@ -301,7 +301,7 @@ static void LoadIntroGame(void)
}
_pause = 0;
- _local_player = 0;
+ SetLocalPlayer(0);
/* Make sure you can't scroll in the menu */
_scrolling_viewport = 0;
_cursor.fix_at = false;
@@ -595,14 +595,14 @@ static void MakeNewGameDone(void)
{
/* In a dedicated server, the server does not play */
if (_network_dedicated) {
- _local_player = PLAYER_SPECTATOR;
+ SetLocalPlayer(PLAYER_SPECTATOR);
return;
}
/* Create a single player */
DoStartupNewPlayer(false);
- _local_player = 0;
+ SetLocalPlayer(0);
_current_player = _local_player;
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
@@ -623,7 +623,7 @@ static void MakeNewGame(bool from_heightmap)
static void MakeNewEditorWorldDone(void)
{
- _local_player = OWNER_NONE;
+ SetLocalPlayer(OWNER_NONE);
MarkWholeScreenDirty();
}
@@ -682,7 +682,7 @@ static void StartScenario(void)
StartupEngines();
StartupDisasters();
- _local_player = 0;
+ SetLocalPlayer(0);
_current_player = _local_player;
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
@@ -773,7 +773,7 @@ void SwitchMode(int new_mode)
} else {
/* Update the local player for a loaded game. It is either always
* player #1 (eg 0) or in the case of a dedicated server a spectator */
- _local_player = _network_dedicated ? PLAYER_SPECTATOR : 0;
+ SetLocalPlayer(_network_dedicated ? PLAYER_SPECTATOR : 0);
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
if (_network_server) {
@@ -794,7 +794,7 @@ void SwitchMode(int new_mode)
break;
case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */
- _local_player = OWNER_NONE;
+ SetLocalPlayer(OWNER_NONE);
GenerateWorld(GW_HEIGHTMAP, 1 << _patches.map_x, 1 << _patches.map_y);
MarkWholeScreenDirty();
@@ -806,7 +806,7 @@ void SwitchMode(int new_mode)
_opt_ptr = &_opt;
- _local_player = OWNER_NONE;
+ SetLocalPlayer(OWNER_NONE);
_generating_world = true;
/* Delete all players */
FOR_ALL_PLAYERS(p) {
@@ -838,7 +838,7 @@ void SwitchMode(int new_mode)
break;
case SM_GENRANDLAND: /* Generate random land within scenario editor */
- _local_player = OWNER_NONE;
+ SetLocalPlayer(OWNER_NONE);
GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y);
// XXX: set date
MarkWholeScreenDirty();
@@ -1275,18 +1275,23 @@ bool AfterLoadGame(void)
* of course, we do need to initialize them for older savegames. */
if (CheckSavegameVersion(16)) {
FOR_ALL_PLAYERS(p) {
- p->engine_renew_list = NULL;
- p->engine_renew = false;
+ p->engine_renew_list = NULL;
+ p->engine_renew = false;
p->engine_renew_months = -6;
- p->engine_renew_money = 100000;
+ p->engine_renew_money = 100000;
}
- if (IsValidPlayer(_local_player)) {
- // Set the human controlled player to the patch settings
- // Scenario editor do not have any companies
- p = GetPlayer(_local_player);
- p->engine_renew = _patches.autorenew;
+
+ /* When loading a game, _local_player is not yet set to the correct value.
+ * However, in a dedicated server we are a spectator, so nothing needs to
+ * happen. In case we are not a dedicated server, the local player always
+ * becomes player 0, unless we are in the scenario editor where all the
+ * players are 'invalid'.
+ */
+ if (!_network_dedicated && IsValidPlayer(0)) {
+ p = GetPlayer(0);
+ p->engine_renew = _patches.autorenew;
p->engine_renew_months = _patches.autorenew_months;
- p->engine_renew_money = _patches.autorenew_money;
+ p->engine_renew_money = _patches.autorenew_money;
}
}
diff --git a/player.h b/player.h
index c06900257..df959c6e0 100644
--- a/player.h
+++ b/player.h
@@ -206,6 +206,7 @@ void GetNameOfOwner(Owner owner, TileIndex tile);
int64 CalculateCompanyValue(const Player* p);
void InvalidatePlayerWindows(const Player* p);
void UpdatePlayerMoney32(Player *p);
+void SetLocalPlayer(PlayerID new_player);
#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)
VARDEF PlayerID _local_player;
diff --git a/players.c b/players.c
index 1dc2b5601..c6652b7a3 100644
--- a/players.c
+++ b/players.c
@@ -28,6 +28,29 @@
#include "date.h"
#include "window.h"
+/**
+ * Sets the local player and updates the patch settings that are set on a
+ * per-company (player) basis to reflect the core's state in the GUI.
+ * @param new_player the new player
+ * @pre IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE
+ */
+void SetLocalPlayer(PlayerID new_player)
+{
+ /* Player could also be PLAYER_SPECTATOR or OWNER_NONE */
+ assert(IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE);
+
+ _local_player = new_player;
+
+ /* Do not update the patches if we are in the intro GUI */
+ if (IsValidPlayer(new_player) && _game_mode != GM_MENU) {
+ const Player *p = GetPlayer(new_player);
+ _patches.autorenew = p->engine_renew;
+ _patches.autorenew_months = p->engine_renew_months;
+ _patches.autorenew_money = p->engine_renew_money;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+}
+
uint16 GetDrawStringPlayerColor(PlayerID player)
{
@@ -838,7 +861,8 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
} else
#endif /* ENABLE_NETWORK */
{
- _local_player = _network_playas = PLAYER_SPECTATOR;
+ _network_playas = PLAYER_SPECTATOR;
+ SetLocalPlayer(PLAYER_SPECTATOR);
}
break;
}
@@ -846,7 +870,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* This is the joining client who wants a new company */
if (_local_player != _network_playas) {
assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index);
- _local_player = p->index;
+ SetLocalPlayer(p->index);
MarkWholeScreenDirty();
}