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author | xdavidwu <xdavidwuph@gmail.com> | 2020-01-16 04:16:53 +0800 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2020-01-15 20:16:53 +0000 |
commit | 8fe38afd2b335831a5659e5ef44254fde769c727 (patch) | |
tree | c542382deebbcb870d76718fa1afb8682fb7f801 | |
parent | d7a928a08b0d614bc06f4a6e8a275582a100599f (diff) | |
download | openttd-8fe38afd2b335831a5659e5ef44254fde769c727.tar.xz |
Fix: [SDL2] Correct name of the video driver in debug log
SDL_GetVideoDriver(0) returns name of first video driver included in
the library, not the driver currently used.
SDL_GetCurrentVideoDriver() does what we want here.
-rw-r--r-- | src/video/sdl2_v.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp index 9ae8c3ca2..0b3b9b8e3 100644 --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -647,7 +647,7 @@ const char *VideoDriver_SDL::Start(const char * const *parm) return SDL_GetError(); } - const char *dname = SDL_GetVideoDriver(0); + const char *dname = SDL_GetCurrentVideoDriver(); DEBUG(driver, 1, "SDL2: using driver '%s'", dname); MarkWholeScreenDirty(); |