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authorrubidium <rubidium@openttd.org>2011-12-28 19:48:04 +0000
committerrubidium <rubidium@openttd.org>2011-12-28 19:48:04 +0000
commit8d125a60ce2d97be1ce05c713cb3cdcc248a36dd (patch)
tree3087cbbefc1cbaca5c2f350f3780d6a639a32423
parent660e5b286fe98d4cb4b80f4d5e834ac76df6f8a8 (diff)
downloadopenttd-8d125a60ce2d97be1ce05c713cb3cdcc248a36dd.tar.xz
(svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing
-rw-r--r--src/autoreplace_cmd.cpp31
-rw-r--r--src/command_type.h7
-rw-r--r--src/train_cmd.cpp5
-rw-r--r--src/vehicle_func.h2
4 files changed, 41 insertions, 4 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp
index ea4124e1f..264354085 100644
--- a/src/autoreplace_cmd.cpp
+++ b/src/autoreplace_cmd.cpp
@@ -90,6 +90,33 @@ bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company)
}
/**
+ * Check the capacity of all vehicles in a chain and spread cargo if needed.
+ * @param v The vehicle to check.
+ */
+void CheckCargoCapacity(Vehicle *v)
+{
+ assert(v == NULL || v->First() == v);
+
+ for (Vehicle *src = v; src != NULL; src = src->Next()) {
+ /* Do we need to more cargo away? */
+ if (src->cargo.Count() <= src->cargo_cap) continue;
+
+ /* We need to move a particular amount. Try that on the other vehicles. */
+ uint to_spread = src->cargo.Count() - src->cargo_cap;
+ for (Vehicle *dest = v; dest != NULL && to_spread != 0; dest = dest->Next()) {
+ if (dest->cargo.Count() >= dest->cargo_cap || dest->cargo_type != src->cargo_type) continue;
+
+ uint amount = min(to_spread, dest->cargo_cap - dest->cargo.Count());
+ src->cargo.MoveTo(&dest->cargo, amount, VehicleCargoList::MTA_UNLOAD, NULL);
+ to_spread -= amount;
+ }
+
+ /* Any left-overs will be thrown away, but not their feeder share. */
+ src->cargo.Truncate(src->cargo_cap);
+ }
+}
+
+/**
* Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
* @param old_veh Old vehicle that will be sold
* @param new_head Head of the completely constructed new vehicle chain
@@ -297,7 +324,7 @@ static inline CommandCost CmdStartStopVehicle(const Vehicle *v, bool evaluate_ca
*/
static inline CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlag flags, bool whole_chain)
{
- return DoCommand(0, v->index | (whole_chain ? 1 : 0) << 20, after != NULL ? after->index : INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE);
+ return DoCommand(0, v->index | (whole_chain ? 1 : 0) << 20, after != NULL ? after->index : INVALID_VEHICLE, flags | DC_NO_CARGO_CAP_CHECK, CMD_MOVE_RAIL_VEHICLE);
}
/**
@@ -551,6 +578,8 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
if (i == 0) old_head = NULL;
}
}
+
+ if ((flags & DC_EXEC) != 0) CheckCargoCapacity(new_head);
}
/* If we are not in DC_EXEC undo everything, i.e. rearrange old vehicles.
diff --git a/src/command_type.h b/src/command_type.h
index 152f66618..406f58364 100644
--- a/src/command_type.h
+++ b/src/command_type.h
@@ -318,9 +318,10 @@ enum DoCommandFlag {
DC_NO_TEST_TOWN_RATING = 0x020, ///< town rating does not disallow you from building
DC_BANKRUPT = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
- DC_ALL_TILES = 0x100, ///< allow this command also on MP_VOID tiles
- DC_NO_MODIFY_TOWN_RATING = 0x200, ///< do not change town rating
- DC_FORCE_CLEAR_TILE = 0x400, ///< do not only remove the object on the tile, but also clear any water left on it
+ DC_NO_CARGO_CAP_CHECK = 0x100, ///< when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the vehicle to prevent testing the command to remove cargo
+ DC_ALL_TILES = 0x200, ///< allow this command also on MP_VOID tiles
+ DC_NO_MODIFY_TOWN_RATING = 0x400, ///< do not change town rating
+ DC_FORCE_CLEAR_TILE = 0x800, ///< do not only remove the object on the tile, but also clear any water left on it
};
DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 5bdef09a7..c3eb8c1fa 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -1281,6 +1281,11 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
NormaliseTrainHead(src_head);
NormaliseTrainHead(dst_head);
+ if ((flags & DC_NO_CARGO_CAP_CHECK) == 0) {
+ CheckCargoCapacity(src_head);
+ CheckCargoCapacity(dst_head);
+ }
+
/* We are undoubtedly changing something in the depot and train list. */
InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
diff --git a/src/vehicle_func.h b/src/vehicle_func.h
index a41f3c466..283d420a4 100644
--- a/src/vehicle_func.h
+++ b/src/vehicle_func.h
@@ -173,4 +173,6 @@ void ReleaseDisastersTargetingVehicle(VehicleID vehicle);
typedef SmallVector<VehicleID, 2> VehicleSet;
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles);
+void CheckCargoCapacity(Vehicle *v);
+
#endif /* VEHICLE_FUNC_H */