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authorsmatz <smatz@openttd.org>2011-01-21 17:35:17 +0000
committersmatz <smatz@openttd.org>2011-01-21 17:35:17 +0000
commit8b9f0d5adeb2ccacb30230907a2e11b2fe97d772 (patch)
tree2e9525fcfeb893ae72fa0673d2b27481849c2042
parente860075a16daf1194d5c7a859450dafb1da05490 (diff)
downloadopenttd-8b9f0d5adeb2ccacb30230907a2e11b2fe97d772.tar.xz
(svn r21883) -Codechange: make UpdateZPosition() faster by not calling GetSlopeZ() when not needed
-rw-r--r--src/ground_vehicle.hpp67
-rw-r--r--src/roadveh.h30
-rw-r--r--src/train.h10
3 files changed, 102 insertions, 5 deletions
diff --git a/src/ground_vehicle.hpp b/src/ground_vehicle.hpp
index 4fa9eb4fa..141f99731 100644
--- a/src/ground_vehicle.hpp
+++ b/src/ground_vehicle.hpp
@@ -148,16 +148,73 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
/**
* Updates vehicle's Z position.
* Inclination can't change in the middle of a tile.
+ * The faster code is used for trains and road vehicles unless they are
+ * reversing on a sloped tile.
*/
FORCEINLINE void UpdateZPosition()
{
- /* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set */
+#if 0
+ /* The following code does this: */
+
+ if (HasBit(this->gv_flags, GVF_GOINGUP_BIT)) {
+ switch (this->direction) {
+ case DIR_NE:
+ this->z_pos += (this->x_pos & 1); break;
+ case DIR_SW:
+ this->z_pos += (this->x_pos & 1) ^ 1; break;
+ case DIR_NW:
+ this->z_pos += (this->y_pos & 1); break;
+ case DIR_SE:
+ this->z_pos += (this->y_pos & 1) ^ 1; break;
+ default: break;
+ }
+ } else if (HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
+ switch (this->direction) {
+ case DIR_NE:
+ this->z_pos -= (this->x_pos & 1); break;
+ case DIR_SW:
+ this->z_pos -= (this->x_pos & 1) ^ 1; break;
+ case DIR_NW:
+ this->z_pos -= (this->y_pos & 1); break;
+ case DIR_SE:
+ this->z_pos -= (this->y_pos & 1) ^ 1; break;
+ default: break;
+ }
+ }
+
+ /* But gcc 4.4.5 isn't able to nicely optimise it, and the resulting
+ * code is full of conditional jumps. */
+#endif
+
+ /* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set.
+ * Furthermore, if this function is called once every time the vehicle's position changes,
+ * we know the Z position changes by +/-1 at certain moments - when x_pos, y_pos is odd/even,
+ * depending on orientation of the slope and vehicle's direction */
+
if (HasBit(this->gv_flags, GVF_GOINGUP_BIT) || HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
- this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
- } else {
- /* Verify that assumption. */
- assert(this->z_pos == GetSlopeZ(this->x_pos, this->y_pos));
+ if (T::From(this)->HasToUseGetSlopeZ()) {
+ /* In some cases, we have to use GetSlopeZ() */
+ this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
+ return;
+ }
+ /* DirToDiagDir() is a simple right shift */
+ DiagDirection dir = DirToDiagDir(this->direction);
+ /* Read variables, so the compiler knows the access doesn't trap */
+ int8 x_pos = this->x_pos;
+ int8 y_pos = this->y_pos;
+ /* DiagDirToAxis() is a simple mask */
+ int8 d = DiagDirToAxis(dir) == AXIS_X ? x_pos : y_pos;
+ /* We need only the least significant bit */
+ d &= 1;
+ /* Conditional "^ 1". Optimised to "(dir - 1) <= 1". */
+ d ^= (int8)(dir == DIAGDIR_SW || dir == DIAGDIR_SE);
+ /* Subtraction instead of addition because we are testing for GVF_GOINGUP_BIT.
+ * GVF_GOINGUP_BIT is used because it's bit 0, so simple AND can be used,
+ * without any shift */
+ this->z_pos += HasBit(this->gv_flags, GVF_GOINGUP_BIT) ? d : -d;
}
+
+ assert(this->z_pos == GetSlopeZ(this->x_pos, this->y_pos));
}
/**
diff --git a/src/roadveh.h b/src/roadveh.h
index c73575a13..e49badbec 100644
--- a/src/roadveh.h
+++ b/src/roadveh.h
@@ -262,6 +262,36 @@ protected: // These functions should not be called outside acceleration code.
return trackbits == TRACK_BIT_X || trackbits == TRACK_BIT_Y;
}
+
+ /**
+ * Road vehicles have to use GetSlopeZ() to compute their height
+ * if they are reversing because in that case, their direction
+ * is not parallel with the road. It is safe to return \c true
+ * even if it is not reversing.
+ * @return are we (possibly) reversing?
+ */
+ FORCEINLINE bool HasToUseGetSlopeZ()
+ {
+ const RoadVehicle *rv = this->First();
+
+ /* Check if this vehicle is in the same direction as the road under.
+ * We already know it has either GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set. */
+
+ if (rv->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)rv->state)) {
+ /* If the first vehicle is reversing, this vehicle may be reversing too
+ * (especially if this is the first, and maybe the only, vehicle).*/
+ return true;
+ }
+
+ while (rv != this) {
+ /* If any previous vehicle has different direction,
+ * we may be in the middle of reversing. */
+ if (this->direction != rv->direction) return true;
+ rv = rv->Next();
+ }
+
+ return false;
+ }
};
#define FOR_ALL_ROADVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(RoadVehicle, var)
diff --git a/src/train.h b/src/train.h
index bfeffa554..f7142e47a 100644
--- a/src/train.h
+++ b/src/train.h
@@ -380,6 +380,16 @@ protected: // These functions should not be called outside acceleration code.
/* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. */
return this->track == TRACK_BIT_X || this->track == TRACK_BIT_Y;
}
+
+ /**
+ * Trains can always use the faster algorithm because they
+ * have always the same direction as the track under them.
+ * @return false
+ */
+ FORCEINLINE bool HasToUseGetSlopeZ()
+ {
+ return false;
+ }
};
#define FOR_ALL_TRAINS(var) FOR_ALL_VEHICLES_OF_TYPE(Train, var)