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authorMichael Lutz <michi@icosahedron.de>2019-04-02 21:31:41 +0200
committerMichael Lutz <michi@icosahedron.de>2019-04-09 22:45:15 +0200
commit8b1880187a15173c11b9aeed69db3d8be2fd36b3 (patch)
tree8abca4db0ddcc12e1eabee95f2b5b8624bd89ed9
parente804173595d49a537503ea08bec4663117bae047 (diff)
downloadopenttd-8b1880187a15173c11b9aeed69db3d8be2fd36b3.tar.xz
Remove: AutoFreeSmallVector.
The last use was for storing a list of memory blocks. As the way these lists are accessed is very specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
-rw-r--r--src/core/smallvec_type.hpp30
-rw-r--r--src/network/network_client.cpp9
-rw-r--r--src/saveload/saveload.cpp13
3 files changed, 18 insertions, 34 deletions
diff --git a/src/core/smallvec_type.hpp b/src/core/smallvec_type.hpp
index 6e726f556..11ceb3fa8 100644
--- a/src/core/smallvec_type.hpp
+++ b/src/core/smallvec_type.hpp
@@ -69,34 +69,4 @@ T* grow(std::vector<T>& vec, std::size_t num)
return vec.data() + pos;
}
-/**
- * Simple vector template class, with automatic free.
- *
- * @note There are no asserts in the class so you have
- * to care about that you grab an item which is
- * inside the list.
- *
- * @param T The type of the items stored, must be a pointer
- */
-template <typename T>
-class AutoFreeSmallVector : public std::vector<T> {
-public:
- ~AutoFreeSmallVector()
- {
- this->Clear();
- }
-
- /**
- * Remove all items from the list.
- */
- inline void Clear()
- {
- for (T p : *this) {
- free(p);
- }
-
- std::vector<T>::clear();
- }
-};
-
#endif /* SMALLVEC_TYPE_HPP */
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 8c68b98f8..4dc5a8041 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -42,7 +42,7 @@
struct PacketReader : LoadFilter {
static const size_t CHUNK = 32 * 1024; ///< 32 KiB chunks of memory.
- AutoFreeSmallVector<byte *> blocks; ///< Buffer with blocks of allocated memory.
+ std::vector<byte *> blocks; ///< Buffer with blocks of allocated memory.
byte *buf; ///< Buffer we're going to write to/read from.
byte *bufe; ///< End of the buffer we write to/read from.
byte **block; ///< The block we're reading from/writing to.
@@ -54,6 +54,13 @@ struct PacketReader : LoadFilter {
{
}
+ ~PacketReader() override
+ {
+ for (auto p : this->blocks) {
+ free(p);
+ }
+ }
+
/**
* Add a packet to this buffer.
* @param p The packet to add.
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 721631fe6..f03e3d659 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -126,15 +126,22 @@ struct ReadBuffer {
/** Container for dumping the savegame (quickly) to memory. */
struct MemoryDumper {
- AutoFreeSmallVector<byte *> blocks; ///< Buffer with blocks of allocated memory.
- byte *buf; ///< Buffer we're going to write to.
- byte *bufe; ///< End of the buffer we write to.
+ std::vector<byte *> blocks; ///< Buffer with blocks of allocated memory.
+ byte *buf; ///< Buffer we're going to write to.
+ byte *bufe; ///< End of the buffer we write to.
/** Initialise our variables. */
MemoryDumper() : buf(NULL), bufe(NULL)
{
}
+ ~MemoryDumper()
+ {
+ for (auto p : this->blocks) {
+ free(p);
+ }
+ }
+
/**
* Write a single byte into the dumper.
* @param b The byte to write.