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author | PeterN <peter@fuzzle.org> | 2019-03-04 19:00:11 +0000 |
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committer | GitHub <noreply@github.com> | 2019-03-04 19:00:11 +0000 |
commit | 7f00a420cbd2e4311a34937bc33966981b0ef5e5 (patch) | |
tree | 8363e69a4beb50ebb72d19dffecc5e2b7017b2df | |
parent | 585957b2269fac01292756a4f9f6c70426bd7b93 (diff) | |
download | openttd-7f00a420cbd2e4311a34937bc33966981b0ef5e5.tar.xz |
Fix: Runway too short for large aircraft message should not depend on plane crashes setting. (#7325)
-rw-r--r-- | src/order_cmd.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index c2805bef3..007cfa5ec 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -1798,7 +1798,6 @@ void CheckOrders(const Vehicle *v) } else if (v->type == VEH_AIRCRAFT && (AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) && (st->airport.GetFTA()->flags & AirportFTAClass::SHORT_STRIP) && - _settings_game.vehicle.plane_crashes != 0 && !_cheats.no_jetcrash.value && message == INVALID_STRING_ID) { message = STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY; |