diff options
author | Darkvater <darkvater@openttd.org> | 2005-06-06 15:58:58 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-06-06 15:58:58 +0000 |
commit | 7dd5578477068d832292a4f7cd081cdf2b6eefe1 (patch) | |
tree | dc2c60bdf701e73441f15396bb65b8164bebcb5d | |
parent | 2d19785e437d7914f7c0052095ff6164d8239dff (diff) | |
download | openttd-7dd5578477068d832292a4f7cd081cdf2b6eefe1.tar.xz |
(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
-rw-r--r-- | known-bugs.txt | 1 | ||||
-rw-r--r-- | smallmap_gui.c | 240 | ||||
-rw-r--r-- | table/sprites.h | 5 |
3 files changed, 134 insertions, 112 deletions
diff --git a/known-bugs.txt b/known-bugs.txt index 23bb599fd..0c9badff0 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -18,7 +18,6 @@ Bugs for 0.4.0.1 ------------------------------------------------------------------------ URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse -- Minimap crash with certain views and certain resolutions - "Broken" autoreplace for dual-headed trains -1203319 Pre-signal exits not working when one way signal -1197116 Some stations are cargo-less diff --git a/smallmap_gui.c b/smallmap_gui.c index 4a9d2be8f..48baba862 100644 --- a/smallmap_gui.c +++ b/smallmap_gui.c @@ -2,6 +2,7 @@ #include "openttd.h" #include "spritecache.h" #include "table/strings.h" +#include "table/sprites.h" #include "map.h" #include "tile.h" #include "gui.h" @@ -14,32 +15,33 @@ #include "sound.h" static const Widget _smallmap_widgets[] = { -{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP,STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_IMGBTN, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL}, -{ WWT_6, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, 0x2E2, STR_0191_SHOW_LAND_CONTOURS_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, 0x2E3, STR_0192_SHOW_VEHICLES_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, 0x2E5, STR_0193_SHOW_INDUSTRIES_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, 0x2E4, STR_0194_SHOW_TRANSPORT_ROUTES_ON}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, 0x2E6, STR_0195_SHOW_VEGETATION_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, 0x2E7, STR_0196_SHOW_LAND_OWNERS_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, 0xFED, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF}, -{ WWT_IMGBTN, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL}, -{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON}, -{ WIDGETS_END}, +{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON}, +{ WWT_IMGBTN, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL}, +{ WWT_6, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF}, +{ WWT_IMGBTN, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL}, +{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON}, +{ WIDGETS_END}, }; static int _smallmap_type; static bool _smallmap_show_towns = true; -#define MK(a,b) a,b -#define MKEND() 0xffff -#define MS(a,b) (a|0x100),b +#define MK(a,b) a, b +#define MKEND() 0xFFFF +#define MS(a,b) (a | 0x100), b +/* Legend text giving the colours to look for on the minimap */ static const uint16 _legend_land_contours[] = { MK(0x5A,STR_00F0_100M), MK(0x5C,STR_00F1_200M), @@ -231,6 +233,7 @@ static const uint16 * const _legend_table[] = { # define MKCOLOR(x) (x) #endif +/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */ static const uint32 _map_height_bits[16] = { MKCOLOR(0x5A5A5A5A), MKCOLOR(0x5A5B5A5B), @@ -260,6 +263,7 @@ static inline uint32 ApplyMask(uint32 colour, const AndOr* mask) return (colour & mask->mand) | mask->mor; } + static const AndOr _smallmap_contours_andor[] = { {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)}, @@ -305,6 +309,36 @@ static const AndOr _smallmap_vegetation_andor[] = { {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, }; +typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function + +/** + * Draws one column of the small map in a certain mode onto the screen buffer. This + * function looks exactly the same for all types + * + * @param dst Pointer to a part of the screen buffer to write to. + * @param xc The X coordinate of the first tile in the column. + * @param yc The Y coordinate of the first tile in the column + * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. + * @param reps Number of lines to draw + * @param mask ? + * @param proc Pointer to the colour function + * @see GetSmallMapPixels(TileIndex) + */ +static void DrawSmallMapStuff(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) +{ + byte *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width; + + do { + // check if the tile (xc,yc) is within the map range + if (xc < MapSizeX() - 1 && yc < MapSizeY() - 1) { + // check if the dst pointer points to a pixel inside the screen buffer + if (dst > _screen.dst_ptr && dst < dst_ptr_end) + WRITE_PIXELS_OR(dst, proc(TILE_XY(xc, yc)) & mask ); + } + // switch to next tile in the column + } while (xc++, yc++, dst += pitch, --reps != 0); +} + static inline TileType GetEffectiveTileType(TileIndex tile) { @@ -324,7 +358,11 @@ static inline TileType GetEffectiveTileType(TileIndex tile) return t; } - +/** + * Return the color a tile would be displayed with in the small map in mode "Contour". + * @param tile The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Contour" + */ static inline uint32 GetSmallMapContoursPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); @@ -333,16 +371,12 @@ static inline uint32 GetSmallMapContoursPixels(TileIndex tile) ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); } -static void DrawSmallMapContours(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) -{ - do { - if (xc < MapMaxX() && yc < MapMaxY()) - if (dst > _screen.dst_ptr && dst < (_screen.dst_ptr + _screen.width * _screen.height - _screen.width)) - WRITE_PIXELS_OR(dst, GetSmallMapContoursPixels(TILE_XY(xc,yc)) & mask); - } while (xc++,yc++,dst+=pitch,--reps != 0); -} - - +/** + * Return the color a tile would be displayed with in the small map in mode "Vehicles". + * + * @param t The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Vehicles" + */ static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); @@ -350,15 +384,7 @@ static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); } - -static void DrawSmallMapVehicles(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) -{ - do { - if (xc < MapMaxX() && yc < MapMaxY()) - WRITE_PIXELS_OR( dst, GetSmallMapVehiclesPixels(TILE_XY(xc,yc)) & mask ); - } while (xc++,yc++,dst+=pitch,--reps != 0); -} - +/* Industry colours... a total of 175 gfx - XXX - increase if more industries */ static const byte _industry_smallmap_colors[175] = { 215,215,215,215,215,215,215,184, 184,184,184,194,194,194,194,194, @@ -384,6 +410,12 @@ static const byte _industry_smallmap_colors[175] = { 15, 15, 15, 15, 15, 15, 15, }; +/** + * Return the color a tile would be displayed with in the small map in mode "Industries". + * + * @param tile The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Industries" + */ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); @@ -391,19 +423,17 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) if (t == MP_INDUSTRY) { byte color = _industry_smallmap_colors[_map5[tile]]; return color + (color << 8) + (color << 16) + (color << 24); - } else { - return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); } -} -static void DrawSmallMapIndustries(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) -{ - do { - if (xc < MapMaxX() && yc < MapMaxY()) - WRITE_PIXELS_OR(dst, GetSmallMapIndustriesPixels(TILE_XY(xc,yc)) & mask); - } while (xc++,yc++,dst+=pitch,--reps != 0); + return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); } +/** + * Return the color a tile would be displayed with in the small map in mode "Routes". + * + * @param t The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Routes" + */ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); @@ -425,27 +455,20 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) return bits; } -static void DrawSmallMapRoutes(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) -{ - do { - if (xc < MapMaxX() && yc < MapMaxY()) - WRITE_PIXELS_OR(dst, GetSmallMapRoutesPixels(TILE_XY(xc,yc)) & mask); - } while (xc++,yc++,dst+=pitch,--reps != 0); -} static const uint32 _vegetation_clear_bits[4 + 7] = { - MKCOLOR(0x37373737), - MKCOLOR(0x37373737), - MKCOLOR(0x37373737), - MKCOLOR(0x54545454), - - MKCOLOR(0x52525252), - MKCOLOR(0x0A0A0A0A), - MKCOLOR(0x25252525), - MKCOLOR(0x98989898), - MKCOLOR(0xC2C2C2C2), - MKCOLOR(0x54545454), - MKCOLOR(0x54545454), + MKCOLOR(0x37373737), ///< bare land + MKCOLOR(0x37373737), ///< 1/3 grass + MKCOLOR(0x37373737), ///< 2/3 grass + MKCOLOR(0x54545454), ///< full grass + + MKCOLOR(0x52525252), ///< rough land + MKCOLOR(0x0A0A0A0A), ///< rocks + MKCOLOR(0x25252525), ///< fields + MKCOLOR(0x98989898), ///< snow + MKCOLOR(0xC2C2C2C2), ///< desert + MKCOLOR(0x54545454), ///< unused + MKCOLOR(0x54545454), ///< unused }; static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) @@ -481,17 +504,14 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) } -static void DrawSmallMapVegetation(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) -{ - do { - if (xc < MapMaxX() && yc < MapMaxY()) - WRITE_PIXELS_OR(dst, GetSmallMapVegetationPixels(TILE_XY(xc,yc)) & mask); - } while (xc++,yc++,dst+=pitch,--reps != 0); -} - - static uint32 _owner_colors[256]; +/** + * Return the color a tile would be displayed with in the small map in mode "Owner". + * + * @param t The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Owner" + */ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) { TileType t = GetTileType(tile); @@ -508,15 +528,6 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) } -static void DrawSmallMapOwners(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) -{ - do { - if (xc < MapMaxX() && yc < MapMaxY()) - WRITE_PIXELS_OR(dst, GetSmallMapOwnerPixels(TILE_XY(xc,yc)) & mask); - } while (xc++,yc++,dst+=pitch,--reps != 0); -} - - static const uint32 _smallmap_mask_left[3] = { MKCOLOR(0xFF000000), MKCOLOR(0xFFFF0000), @@ -531,15 +542,13 @@ static const uint32 _smallmap_mask_right[] = { /* each tile has 4 x pixels and 1 y pixel */ -typedef void SmallmapDrawProc(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask); - -static SmallmapDrawProc *_smallmap_draw_procs[] = { - DrawSmallMapContours, - DrawSmallMapVehicles, - DrawSmallMapIndustries, - DrawSmallMapRoutes, - DrawSmallMapVegetation, - DrawSmallMapOwners, +static GetSmallMapPixels *_smallmap_draw_procs[] = { + GetSmallMapContoursPixels, + GetSmallMapVehiclesPixels, + GetSmallMapIndustriesPixels, + GetSmallMapRoutesPixels, + GetSmallMapVegetationPixels, + GetSmallMapOwnerPixels, }; static const byte _vehicle_type_colors[6] = { @@ -562,6 +571,20 @@ static void DrawHorizMapIndicator(int x, int y, int x2, int y2) GfxFillRect(x2 - 3, y, x2, y2, 69); } +/** + * Draws the small map. + * + * Basically, the small map is draw column of pixels by column of pixels. The pixels + * are drawn directly into the screen buffer. The final map is drawn in multiple passes. + * The passes are: + * <ol><li>The colors of tiles in the different modes.</li> + * <li>Town names (optional)</li> + * + * @param dpi pointer to pixel to write onto + * @param w pointer to Window struct + * @param type type of map requested (vegetation, owners, routes, etc) + * @param show_towns true if the town names should be displayed, false if not. + */ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns) { DrawPixelInfo *old_dpi; @@ -569,7 +592,6 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town byte *ptr; int tile_x; int tile_y; - SmallmapDrawProc *proc; ViewPort *vp; old_dpi = _cur_dpi; @@ -594,7 +616,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town FOR_ALL_PLAYERS(p) { if (p->is_active) _owner_colors[p->index] = - dup_byte32(GetNonSprite(0x307 + p->player_color)[0xCB]); + dup_byte32(GetNonSprite(775 + p->player_color)[0xCB]); // XXX - magic pixel } } @@ -620,8 +642,6 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town } } - proc = _smallmap_draw_procs[type]; - ptr = dpi->dst_ptr - dx - 4; x = - dx - 4; y = 0; @@ -653,7 +673,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town reps = (dpi->height - y + 1) / 2; if (reps > 0) { // assert(ptr >= dpi->dst_ptr); - proc(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask); + DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask, _smallmap_draw_procs[type]); } skip_column: @@ -723,7 +743,7 @@ skip_column: } if (show_towns) { - Town *t; + const Town *t; FOR_ALL_TOWNS(t) { if (t->xy != 0) { @@ -778,7 +798,7 @@ skip_column: static void SmallMapWindowProc(Window *w, WindowEvent *e) { - switch(e->event) { + switch (e->event) { case WE_PAINT: { const uint16 *tbl; int x,y,y_org; @@ -816,8 +836,8 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e) } break; case WE_CLICK: - switch(e->click.widget) { - case 4: {/* main wnd */ + switch (e->click.widget) { + case 4: {/* Main wnd */ Window *w2; Point pt; @@ -830,12 +850,12 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e) WP(w2,vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1); } break; - case 5: /* show land contours */ - case 6: /* show vehicles */ - case 7: /* show industries */ - case 8: /* show transport routes */ - case 9: /* show vegetation */ - case 10: /* show land owners */ + case 5: /* Show land contours */ + case 6: /* Show vehicles */ + case 7: /* Show industries */ + case 8: /* Show transport routes */ + case 9: /* Show vegetation */ + case 10: /* Show land owners */ w->click_state &= ~(1<<5|1<<6|1<<7|1<<8|1<<9|1<<10); w->click_state |= 1 << e->click.widget; _smallmap_type = e->click.widget - 5; diff --git a/table/sprites.h b/table/sprites.h index c1dbfbb39..9af9bb253 100644 --- a/table/sprites.h +++ b/table/sprites.h @@ -695,7 +695,11 @@ enum Sprites { SPR_IMG_COMPANY_GENERAL = 743, SPR_IMG_GRAPHS = 745, SPR_IMG_COMPANY_LEAGUE = 684, + SPR_IMG_SHOW_COUNTOURS = 738, + SPR_IMG_SHOW_VEHICLES = 739, + SPR_IMG_SHOW_ROUTES = 740, SPR_IMG_INDUSTRY = 741, + SPR_IMG_PLANTTREES = 742, SPR_IMG_TRAINLIST = 731, SPR_IMG_TRUCKLIST = 732, SPR_IMG_SHIPLIST = 733, @@ -710,7 +714,6 @@ enum Sprites { SPR_IMG_MUSIC = 713, SPR_IMG_MESSAGES = 680, SPR_IMG_QUERY = 723, - SPR_IMG_PLANTTREES = 742, SPR_IMG_SIGN = 4082, SPR_IMG_BUY_LAND = 4791, |