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author | smatz <smatz@openttd.org> | 2009-06-02 12:57:47 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-06-02 12:57:47 +0000 |
commit | 78a25e84e9d7935404f13c041e8a93c4e9b6ff47 (patch) | |
tree | 7fa52e46b112e588147f29b01a0238ecd374c0ba | |
parent | be04b7e29c57290c44f2712c27e83296b7bdc163 (diff) | |
download | openttd-78a25e84e9d7935404f13c041e8a93c4e9b6ff47.tar.xz |
(svn r16504) -Fix [FS#2948](r16435): one couldn't build anything in the scenario editor
-rw-r--r-- | src/command.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/command.cpp b/src/command.cpp index 19805d7f8..f6f3b2e2e 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -526,7 +526,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac /* If the company isn't valid it may only do server command or start a new company! * The server will ditch any server commands a client sends to it, so effectively * this guards the server from executing functions for an invalid company. */ - if ((cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) == 0 && !Company::IsValidID(_current_company)) { + if (_game_mode == GM_NORMAL && (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) == 0 && !Company::IsValidID(_current_company)) { if (my_cmd) ShowErrorMessage(_error_message, error_part1, x, y); return false; } |