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author | Darkvater <darkvater@openttd.org> | 2006-03-15 21:27:19 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-03-15 21:27:19 +0000 |
commit | 748d082a7932fcf83e01db6040bdf02d819c2ecf (patch) | |
tree | d0e05fc1051ce979b584ab2f173ea4a7fb64b030 | |
parent | c51c86b2c8e4d456b42330122ad4852d772463cd (diff) | |
download | openttd-748d082a7932fcf83e01db6040bdf02d819c2ecf.tar.xz |
(svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town.
-rw-r--r-- | rail_cmd.c | 4 | ||||
-rw-r--r-- | tunnelbridge_cmd.c | 3 |
2 files changed, 3 insertions, 4 deletions
diff --git a/rail_cmd.c b/rail_cmd.c index 7c8468034..61b5d3f07 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -427,7 +427,6 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2) break; case MP_STREET: { - uint town; if (!IsLevelCrossing(tile)) return CMD_ERROR; /* This is a crossing, let's check if the direction is correct */ @@ -436,8 +435,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (!(flags & DC_EXEC)) return _price.remove_rail; - town = (_m[tile].m3 == OWNER_TOWN) ? _m[tile].m2 : 0; - MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), town); + MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), _m[tile].m2); break; } diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 0034f10f7..191343845 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -714,7 +714,8 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) if (GB(_m[c].m5, 3, 2) == TRANSPORT_RAIL) { MakeRailNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? TRACK_BIT_X : TRACK_BIT_Y, GB(_m[c].m3, 0, 3)); } else { - MakeRoadNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? ROAD_X : ROAD_Y, 0); // XXX Determine town, missing till now + uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0; + MakeRoadNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? ROAD_X : ROAD_Y, town); } MarkTileDirtyByTile(c); } else { |