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authorbelugas <belugas@openttd.org>2007-10-20 00:09:39 +0000
committerbelugas <belugas@openttd.org>2007-10-20 00:09:39 +0000
commit705f0ae90c0b17f2d051e1705569f54f687d76c7 (patch)
tree442ff03cf4716d34011b3800016bae3642f66818
parent95f2181a1dbd2ac1276bf3e044d6d9161b96ed50 (diff)
downloadopenttd-705f0ae90c0b17f2d051e1705569f54f687d76c7.tar.xz
(svn r11304) -Feature: Control-Clicking the Center Main View button on the vehicle window allows the main viewport to follow the chosen vehicle.(stevenh)
-rw-r--r--src/vehicle_gui.cpp13
-rw-r--r--src/window.cpp7
2 files changed, 17 insertions, 3 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index aac92f30c..e19086556 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -2086,9 +2086,16 @@ static void VehicleViewWndProc(Window *w, WindowEvent *e)
DoCommandP(v->tile, v->index, 0, NULL,
_vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]);
break;
- case VVW_WIDGET_CENTER_MAIN_VIEH: /* center main view */
- ScrollMainWindowTo(v->x_pos, v->y_pos);
- break;
+ case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */
+ const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0);
+ /* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */
+ if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) {
+ WP(mainwindow, vp_d).follow_vehicle = v->index;
+ } else {
+ ScrollMainWindowTo(v->x_pos, v->y_pos);
+ }
+ } break;
+
case VVW_WIDGET_GOTO_DEPOT: /* goto hangar */
DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL,
_vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]);
diff --git a/src/window.cpp b/src/window.cpp
index 82458879b..44dc9ae2a 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1466,6 +1466,13 @@ static bool HandleViewportScroll()
w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
+ if (WP(w, vp_d).follow_vehicle != INVALID_VEHICLE && w == FindWindowById(WC_MAIN_WINDOW, 0)) {
+ /* If the main window is following a vehicle, then first let go of it! */
+ const Vehicle *veh = GetVehicle(WP(w, vp_d).follow_vehicle);
+ ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); /* This also resets follow_vehicle */
+ return true;
+ }
+
if (!(_right_button_down || scrollwheel_scrolling) || w == NULL) {
_cursor.fix_at = false;
_scrolling_viewport = false;