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author | darkvater <darkvater@openttd.org> | 2004-09-14 15:46:21 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-09-14 15:46:21 +0000 |
commit | 6d55489368c8f2324d0ff43d4caad60478902b58 (patch) | |
tree | b6add901b8e56e6c5d39c4469633322ca831b82b | |
parent | 586fdf7254f45703293a8c9144d6753fcadf63b9 (diff) | |
download | openttd-6d55489368c8f2324d0ff43d4caad60478902b58.tar.xz |
(svn r247) -Fix: Town exclusivity was not shown in town-window because stringformat ({YELLOW}) overrode colour-code. Now the exclusive player gets a red icon in front of its name
-rw-r--r-- | town_gui.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/town_gui.c b/town_gui.c index 36d856c84..c024b9c4b 100644 --- a/town_gui.c +++ b/town_gui.c @@ -133,7 +133,10 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e) So we'll just shift the rating one back if player is AI and all is fine */ SET_DPARAM16((IS_HUMAN_PLAYER(p->index) ? 4 : 3), str); - DrawString(19, y, STR_2024, (t->exclusivity==p->index)?3:0); + if (t->exclusivity == p->index) // red icon for player with exclusive rights + DrawSprite((SPR_OPENTTD_BASE + 10) | 0x30b8000, 18, y); + + DrawString(28, y, STR_2024, 0); y+=10; } } |