summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMichael Lutz <michi@icosahedron.de>2020-04-11 17:12:26 +0200
committerNiels Martin Hansen <nielsm@indvikleren.dk>2020-06-28 15:33:37 +0200
commit6d3c2edc599c3f74cf1aa3e69ddb6d301af62fa0 (patch)
treeb8a42af45490c959096d72843ffc51766837a3dd
parent7a09413a1aabc934c201c19bcae3ad03d7b801c7 (diff)
downloadopenttd-6d3c2edc599c3f74cf1aa3e69ddb6d301af62fa0.tar.xz
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy.
Smooth economy is only used when the corresponding setting is enabled and the industries does not use the production callback.
-rw-r--r--src/industry_cmd.cpp2
-rw-r--r--src/industrytype.h1
2 files changed, 2 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 35def4609..bd1d28ef6 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -2677,7 +2677,7 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
/* Prevent production to overflow or Oil Rig passengers to be over-"produced" */
new_prod = Clamp(new_prod, 1, 255);
- if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1) {
+ if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1 && !(indspec->behaviour & INDUSTRYBEH_WATER_NO_CLAMP_PROD)) {
new_prod = Clamp(new_prod, 0, 16);
}
diff --git a/src/industrytype.h b/src/industrytype.h
index ec4f8f85d..8af486c21 100644
--- a/src/industrytype.h
+++ b/src/industrytype.h
@@ -80,6 +80,7 @@ enum IndustryBehaviour {
INDUSTRYBEH_NOBUILT_MAPCREATION = 1 << 16, ///< Do not force one instance of this type to appear on map generation
INDUSTRYBEH_CANCLOSE_LASTINSTANCE = 1 << 17, ///< Allow closing down the last instance of this type
INDUSTRYBEH_CARGOTYPES_UNLIMITED = 1 << 18, ///< Allow produced/accepted cargoes callbacks to supply more than 2 and 3 types
+ INDUSTRYBEH_WATER_NO_CLAMP_PROD = 1 << 19, ///< Do not clamp production of second cargo for water industries
};
DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour)