summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authororudge <orudge@openttd.org>2007-01-10 19:39:54 +0000
committerorudge <orudge@openttd.org>2007-01-10 19:39:54 +0000
commit6b58c1c2ffffb2fed4bbbdb9642fb2ccaab629ec (patch)
treedf258d6c86cff26b105c8f2f0a64a2069abb5cd1
parentae0a92b51a35f8450b2cca88debc1f3ac85717fb (diff)
downloadopenttd-6b58c1c2ffffb2fed4bbbdb9642fb2ccaab629ec.tar.xz
(svn r8042) - Fix: OS/2 compilation with GCC (thanks to Paul Smedley and TrueBrain for their help)
-rw-r--r--docs/Readme_OS2.txt66
-rw-r--r--src/os2.cpp110
-rw-r--r--src/stdafx.h2
3 files changed, 114 insertions, 64 deletions
diff --git a/docs/Readme_OS2.txt b/docs/Readme_OS2.txt
index 7a370385c..d5641f9e4 100644
--- a/docs/Readme_OS2.txt
+++ b/docs/Readme_OS2.txt
@@ -67,16 +67,25 @@ BUILDING THE OS/2 VERSION
Compiler
--------
-Open Watcom 1.3 was used to build OpenTTD (earlier versions will
-NOT work). See http://www.openwatcom.org/ to download it. It may
-also be possible to build OpenTTD with GCC: I attempted this
-before using Open Watcom, but found the tools available for OS/2
-at the time to be a bit more tricky to get working.
+Innotek GCC, an OS/2 port of the popular GCC compiler, was used to build OpenTTD.
+See www.innotek.de for more information. You WILL need a reasonably UNIX-like
+build environment in order to build OpenTTD successfully - the following link
+may help to set one up (although some of the links from that page are broken):
-Due to complexities in my set-up, I actually used the Win32 version
-of Open Watcom to initially compile OpenTTD for OS/2. There should
-be no reason of course why the OS/2 version cannot be used, and I
-have subsequently built OpenTTD successfully this way.
+ http://www.mozilla.org/ports/os2/gccsetup.html
+
+To build, you should, if your environment is set up well enough, be able to just
+type `./configure' (or `sh configure' if you're using the OS/2 shell) and `make'.
+
+A note on Open Watcom
+---------------------
+
+Open Watcom C/C++ was previously used to build OpenTTD (version 0.4.x and earlier).
+However, due to advanced C++ features used in the YAPF portion of OpenTTD 0.5
+in particular, the compiler is no longer able to build the game at the moment.
+Hopefully one day Open Watcom will be able to catch up and we will be able to build
+the game once again (it's easier than getting an OS/2 UNIX-like environment set up
+in my opinion!), but until then, OpenTTD 0.5 and later can only be built with GCC.
Libraries Required
------------------
@@ -87,41 +96,22 @@ to an IDE project file and built a library. Do not use the makefiles
provided, they are not designed for Watcom (apart from SDL):
- zlib
- http://www.zlib.org/ - contains a makefile for OS/2, but is out
- of date and uses EMX, ignore this
+ http://www.zlib.org/
- libpng
- http://www.libpng.org/ - contains an EMX/gcc makefile, ignore this
+ http://www.libpng.org/
- SDL for OS/2
ftp://ftp.netlabs.org/pub/sdl/sdl-1.2.7-src-20051222.zip used for
0.4.7
-If you do not wish to build the libraries yourself, pre-built versions
-can be downloaded from the Files section at
-http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip".
-
-A Note About Subversion Revision Numbers
-----------------------------------------
+- Freetype
+ http://freetype.sourceforge.net/
-The project file uses a bit of a hack to find out the SVN revision number and
-create an appropriate rev.c file. You'll need the SVN tools in your path
-(specifically, "svnversion"). If "svnversion" can't be found, a generic rev.c
-with the revision set to "norev000" will be created. To specifically force a
-version number, set the environment variable "RELEASE" to the number (eg, "0.3.6")
--before- starting the Open Watcom IDE (which must be launched from the same shell
-session). Also, beware, as you WILL cause incompatibilities if you try to
-play a multiplayer game with a different version.
-
-Compiling
----------
-
-To compile, open the os/os2/openttd.wpj file in the IDE and first build
-the strgen.exe target. This will build the .lng file generator, and will
-also attempt to build all the language files (plus the table\strings.h
-file which is required for openttd.exe to be built). Once strgen.exe and
-the language files are built successfully, you can build the openttd.exe
-target.
+Currently, there are no pre-built libraries available for GCC. If you manage to get
+OpenTTD working on Watcom though (do let us know if this is the case!), pre-built
+versions can be downloaded from the Files section at
+http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip".
Contact Information
-------------------
@@ -130,4 +120,6 @@ If you have any questions regarding OS/2 issues, please contact me
(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
issues, see the Contacting section of readme.txt.
-- Owen Rudge
+Thanks to Paul Smedley for his help with getting OpenTTD to compile under GCC on OS/2.
+
+- Owen Rudge, 8th January 2007
diff --git a/src/os2.cpp b/src/os2.cpp
index e01d7c0d2..88ca2fddf 100644
--- a/src/os2.cpp
+++ b/src/os2.cpp
@@ -9,52 +9,81 @@
#include "gui.h"
#include "functions.h"
#include "macros.h"
+#include "fios.h"
-#include <direct.h>
+#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
#include <stdlib.h>
#include <time.h>
-#include <dos.h>
+#ifndef __INNOTEK_LIBC__
+ #include <dos.h>
+#endif
#define INCL_WIN
#define INCL_WINCLIPBOARD
#include <os2.h>
-#include <i86.h>
+#ifndef __INNOTEK_LIBC__
+ #include <i86.h>
+#endif
bool FiosIsRoot(const char *file)
{
- return path[3] == '\0';
+ return file[3] == '\0';
}
void FiosGetDrives(void)
{
- FiosItem *fios;
unsigned disk, disk2, save, total;
+#ifndef __INNOTEK_LIBC__
_dos_getdrive(&save); // save original drive
+#else
+ save = _getdrive(); // save original drive
+ total = 'z';
+#endif
/* get an available drive letter */
+#ifndef __INNOTEK_LIBC__
for (disk = 1;; disk++) {
_dos_setdrive(disk, &total);
+#else
+ for (disk = 'A';; disk++) {
+ _chdrive(disk);
+#endif
if (disk >= total) return;
+
+#ifndef __INNOTEK_LIBC__
_dos_getdrive(&disk2);
+#else
+ disk2 = _getdrive();
+#endif
if (disk == disk2) {
FiosItem *fios = FiosAlloc();
fios->type = FIOS_TYPE_DRIVE;
fios->mtime = 0;
+#ifndef __INNOTEK_LIBC__
snprintf(fios->name, lengthof(fios->name), "%c:", 'A' + disk - 1);
+#else
+ snprintf(fios->name, lengthof(fios->name), "%c:", disk);
+#endif
ttd_strlcpy(fios->title, fios->name, lengthof(fios->title));
}
}
- _dos_setdrive(save, &total); // restore the original drive
+ /* Restore the original drive */
+#ifndef __INNOTEK_LIBC__
+ _dos_setdrive(save, &total);
+#else
+ _chdrive(save);
+#endif
}
bool FiosGetDiskFreeSpace(const char *path, uint32 *tot)
{
+#ifndef __INNOTEK_LIBC__
struct diskfree_t free;
char drive = path[0] - 'A' + 1;
@@ -64,6 +93,20 @@ bool FiosGetDiskFreeSpace(const char *path, uint32 *tot)
}
return false;
+#else
+ uint32 free = 0;
+
+#ifdef HAS_STATVFS
+ {
+ struct statvfs s;
+
+ if (statvfs(path, &s) != 0) return false;
+ free = (uint64)s.f_frsize * s.f_bavail >> 20;
+ }
+#endif
+ if (tot != NULL) *tot = free;
+ return true;
+#endif
}
bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb)
@@ -78,15 +121,16 @@ bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb
static void ChangeWorkingDirectory(char *exe)
{
- char *s = strrchr(exe, '\\');
+ char *s = strrchr(exe, PATHSEPCHAR);
+
if (s != NULL) {
*s = '\0';
chdir(exe);
- *s = '\\';
+ *s = PATHSEPCHAR;
}
}
-void ShowInfo(const char *str)
+void ShowInfo(const unsigned char *str)
{
HAB hab;
HMQ hmq;
@@ -96,14 +140,14 @@ void ShowInfo(const char *str)
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
// display the box
- rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
+ rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, (const unsigned char *)"OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
// terminate PM env.
WinDestroyMsgQueue(hmq);
WinTerminate(hab);
}
-void ShowOSErrorBox(const char *buf)
+void ShowOSErrorBox(const unsigned char *buf)
{
HAB hab;
HMQ hmq;
@@ -113,7 +157,7 @@ void ShowOSErrorBox(const char *buf)
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
// display the box
- rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
+ rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, (const unsigned char *)"OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
// terminate PM env.
WinDestroyMsgQueue(hmq);
@@ -134,12 +178,12 @@ void DeterminePaths(void)
{
char *s;
- _paths.game_data_dir = malloc(MAX_PATH);
+ _paths.game_data_dir = (char *)malloc(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
- #if defined SECOND_DATA_DIR
+#if defined SECOND_DATA_DIR
_paths.second_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
- #endif
+#endif
#if defined(USE_HOMEDIR)
{
@@ -155,17 +199,17 @@ void DeterminePaths(void)
#else /* not defined(USE_HOMEDIR) */
- _paths.personal_dir = malloc(MAX_PATH);
+ _paths.personal_dir = (char *)malloc(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
- s = strchr(_paths.personal_dir, '\\');
+ s = strchr(_paths.personal_dir, PATHSEPCHAR);
// add absolute path
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
s = strchr(_paths.personal_dir, 0);
- *s++ = '\\';
+ *s++ = PATHSEPCHAR;
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
}
@@ -174,14 +218,14 @@ void DeterminePaths(void)
s = strchr(_paths.personal_dir, 0);
// append a / ?
- if (s[-1] != '\\') strcpy(s, "\\");
+ if (s[-1] != PATHSEPCHAR) strcpy(s, PATHSEP);
_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
- _paths.autosave_dir = str_fmt("%s\\autosave", _paths.save_dir);
+ _paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
_paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
- _paths.heightmap_dir = str_fmt("%sscenario\\heightmap", _paths.personal_dir);
- _paths.gm_dir = str_fmt("%sgm\\", _paths.game_data_dir);
- _paths.data_dir = str_fmt("%sdata\\", _paths.game_data_dir);
+ _paths.heightmap_dir = str_fmt("%sscenario" PATHSEP "heightmap", _paths.personal_dir);
+ _paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
+ _paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
if (_config_file == NULL)
_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
@@ -194,15 +238,23 @@ void DeterminePaths(void)
_paths.lang_dir = malloc( MAX_PATH );
ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
- _paths.lang_dir = str_fmt("%slang\\", _paths.game_data_dir);
+ _paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
#endif
// create necessary folders
+#ifndef __INNOTEK_LIBC__
mkdir(_paths.personal_dir);
mkdir(_paths.save_dir);
mkdir(_paths.autosave_dir);
mkdir(_paths.scenario_dir);
mkdir(_paths.heightmap_dir);
+#else
+ mkdir(_paths.personal_dir, 0755);
+ mkdir(_paths.save_dir, 0755);
+ mkdir(_paths.autosave_dir, 0755);
+ mkdir(_paths.scenario_dir, 0755);
+ mkdir(_paths.heightmap_dir, 0755);
+#endif
}
/**
@@ -214,6 +266,8 @@ void DeterminePaths(void)
*/
bool InsertTextBufferClipboard(Textbuf *tb)
{
+/* XXX -- Currently no clipboard support implemented with GCC */
+#ifndef __INNOTEK_LIBC__
HAB hab = 0;
if (WinOpenClipbrd(hab))
@@ -252,14 +306,18 @@ bool InsertTextBufferClipboard(Textbuf *tb)
WinCloseClipbrd(hab);
}
-
+#endif
return false;
}
void CSleep(int milliseconds)
{
- delay(milliseconds);
+#ifndef __INNOTEK_LIBC__
+ delay(milliseconds);
+#else
+ usleep(milliseconds * 1000);
+#endif
}
const char *FS2OTTD(const char *name) {return name;}
diff --git a/src/stdafx.h b/src/stdafx.h
index 89d51c477..c854e4a61 100644
--- a/src/stdafx.h
+++ b/src/stdafx.h
@@ -183,7 +183,7 @@
# endif
#endif /* WIN32 || __OS2__ || WIN64 */
-#if defined(WIN32) || defined(WIN64) || defined(__OS2__)
+#if defined(WIN32) || defined(WIN64) || defined(__OS2__) && !defined(__INNOTEK_LIBC__)
# define PATHSEP "\\"
# define PATHSEPCHAR '\\'
#else