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authorbjarni <bjarni@openttd.org>2007-02-15 20:58:45 +0000
committerbjarni <bjarni@openttd.org>2007-02-15 20:58:45 +0000
commit6460d5b441884c76131df128872049a56b1f48b6 (patch)
tree153f3ac438174cefa0b2a1e9d2619b446f4dba67
parent0697701b33df7c16bd79d2c072e9f7b40b30ef8d (diff)
downloadopenttd-6460d5b441884c76131df128872049a56b1f48b6.tar.xz
(svn r8749) -Regression r8331: fixed signed/unsigned issue that could create too many lines in build vehicle windows and crash the game
-rw-r--r--src/build_vehicle_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 283667f30..050d9bf5a 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -931,7 +931,7 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e)
if (e->we.sizing.diff.x != 0) ResizeButtons(w, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
if (e->we.sizing.diff.y == 0) break;
- w->vscroll.cap += e->we.sizing.diff.y / GetVehicleListHeight(bv->vehicle_type);
+ w->vscroll.cap += e->we.sizing.diff.y / (int)GetVehicleListHeight(bv->vehicle_type);
w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
break;
}