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author | planetmaker <planetmaker@openttd.org> | 2010-12-29 13:32:35 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2010-12-29 13:32:35 +0000 |
commit | 6331923653250c3d2bd8311cab605b12653b061e (patch) | |
tree | da37fe95e6410a03338fd921143420ea21b13c4b | |
parent | bfc386fe10ceb58116e88b8000c461da17be810a (diff) | |
download | openttd-6331923653250c3d2bd8311cab605b12653b061e.tar.xz |
(svn r21656) -Fix [FS#4345] (r3722, r15301): Use a bool instead of uint8 to store a bool and use the dedicated accessor function when reading boolean settings (glx, rubidium)
-rw-r--r-- | src/settings_gui.cpp | 2 | ||||
-rw-r--r-- | src/settings_type.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 69e3d7372..9ab299594 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1153,7 +1153,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd if (sdb->cmd == SDT_BOOLX) { static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}}; /* Draw checkbox for boolean-value either on/off */ - bool on = (*(bool*)var); + bool on = (bool)ReadValue(var, sd->save.conv); DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); diff --git a/src/settings_type.h b/src/settings_type.h index ae9b1bcd8..2521caa8d 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -99,7 +99,7 @@ struct GUISettings { bool station_dragdrop; ///< whether drag and drop is enabled for stations bool station_show_coverage; ///< whether to highlight coverage area bool persistent_buildingtools; ///< keep the building tools active after usage - uint8 expenses_layout; ///< layout of expenses window + bool expenses_layout; ///< layout of expenses window uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity. uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed. |