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authorrubidium <rubidium@openttd.org>2008-12-22 21:15:02 +0000
committerrubidium <rubidium@openttd.org>2008-12-22 21:15:02 +0000
commit5b7cd460e9b75838de5732a56a01ad6311356cb3 (patch)
tree6a54ea9e5c67b1b74f443bacaae9ba48deb5a787
parenta68766744802ea1c895e9b09f04f966bf71581fa (diff)
downloadopenttd-5b7cd460e9b75838de5732a56a01ad6311356cb3.tar.xz
(svn r14715) -Codechange: move some network code from the main gui file into one of the the network files.
-rw-r--r--src/main_gui.cpp15
-rw-r--r--src/network/network_client.cpp18
-rw-r--r--src/network/network_func.h1
3 files changed, 20 insertions, 14 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index ffa2b7feb..1befb36e7 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -317,22 +317,9 @@ struct MainWindow : Window
case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
if (_networking) {
const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_id);
- bool teamchat = false;
-
if (cio == NULL) break;
- /* Only companies actually playing can speak to team. Eg spectators cannot */
- if (_settings_client.gui.prefer_teamchat && IsValidCompanyID(cio->client_playas)) {
- const NetworkClientInfo *ci;
- FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
- if (ci->client_playas == cio->client_playas && ci != cio) {
- teamchat = true;
- break;
- }
- }
- }
-
- ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
+ ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
}
break;
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index d1ff4e078..1ef35508b 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -956,4 +956,22 @@ void NetworkClientSetPassword(const char *password)
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(password);
}
+/**
+ * Tell whether the client has team members where he/she can chat to.
+ * @param cio client to check members of.
+ * @return true if there is at least one team member.
+ */
+bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
+{
+ /* Only companies actually playing can speak to team. Eg spectators cannot */
+ if (!_settings_client.gui.prefer_teamchat || !IsValidCompanyID(cio->client_playas)) return false;
+
+ const NetworkClientInfo *ci;
+ FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+ if (ci->client_playas == cio->client_playas && ci != cio) return true;
+ }
+
+ return false;
+}
+
#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_func.h b/src/network/network_func.h
index c4c0cd6be..9d45035b7 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -41,6 +41,7 @@ bool NetworkClientConnectGame(const char *host, uint16 port);
void NetworkClientSendRcon(const char *password, const char *command);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg);
void NetworkClientSetPassword(const char *password);
+bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
/*** Commands ran by the server ***/
void NetworkServerMonthlyLoop();