diff options
author | smatz <smatz@openttd.org> | 2008-12-26 23:53:07 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-12-26 23:53:07 +0000 |
commit | 53679122af1e0a68bbe4e9c1f73526dd7e118df6 (patch) | |
tree | b9fbdb2305fad7754de07a1e731285f63be3c4b9 | |
parent | b8d82cc28c8f133008fe3794b7b52b43593aa209 (diff) | |
download | openttd-53679122af1e0a68bbe4e9c1f73526dd7e118df6.tar.xz |
(svn r14753) -Fix (r1): after buying a company, one could have more vehicles with the same UnitID
-rw-r--r-- | src/economy.cpp | 31 | ||||
-rw-r--r-- | src/vehicle.cpp | 67 | ||||
-rw-r--r-- | src/vehicle_base.h | 22 |
3 files changed, 60 insertions, 60 deletions
diff --git a/src/economy.cpp b/src/economy.cpp index f3039b46d..fb8e04928 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -363,25 +363,12 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) } { - int num_train = 0; - int num_road = 0; - int num_ship = 0; - int num_aircraft = 0; - Vehicle *v; - - /* Determine Ids for the new vehicles */ - FOR_ALL_VEHICLES(v) { - if (v->owner == new_owner) { - switch (v->type) { - case VEH_TRAIN: if (IsFrontEngine(v)) num_train++; break; - case VEH_ROAD: if (IsRoadVehFront(v)) num_road++; break; - case VEH_SHIP: num_ship++; break; - case VEH_AIRCRAFT: if (IsNormalAircraft(v)) num_aircraft++; break; - default: break; - } - } - } + FreeUnitIDGenerator unitidgen[] = { + FreeUnitIDGenerator(VEH_TRAIN, new_owner), FreeUnitIDGenerator(VEH_ROAD, new_owner), + FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner) + }; + Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) { if (new_owner == INVALID_OWNER) { @@ -391,13 +378,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) v->colormap = PAL_NONE; v->group_id = DEFAULT_GROUP; if (IsEngineCountable(v)) GetCompany(new_owner)->num_engines[v->engine_type]++; - switch (v->type) { - case VEH_TRAIN: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break; - case VEH_ROAD: if (IsRoadVehFront(v)) v->unitnumber = ++num_road; break; - case VEH_SHIP: v->unitnumber = ++num_ship; break; - case VEH_AIRCRAFT: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break; - default: NOT_REACHED(); - } + if (v->IsPrimaryVehicle()) v->unitnumber = unitidgen[v->type].NextID(); } } } diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 51166d6c0..5bdbc228d 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -53,6 +53,7 @@ #include "core/alloc_func.hpp" #include "core/smallmap_type.hpp" #include "vehiclelist.h" +#include "core/mem_func.hpp" #include "depot_func.h" #include "table/sprites.h" @@ -1867,51 +1868,47 @@ VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y); } -UnitID GetFreeUnitNumber(VehicleType type) +FreeUnitIDGenerator::FreeUnitIDGenerator(VehicleType type, CompanyID owner) : cache(NULL), maxid(0), curid(0) { - UnitID max = 0; - const Vehicle *u; - static bool *cache = NULL; - static UnitID gmax = 0; - - switch (type) { - case VEH_TRAIN: max = _settings_game.vehicle.max_trains; break; - case VEH_ROAD: max = _settings_game.vehicle.max_roadveh; break; - case VEH_SHIP: max = _settings_game.vehicle.max_ships; break; - case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break; - default: NOT_REACHED(); + /* Find maximum */ + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == type && v->owner == owner) { + this->maxid = max<UnitID>(this->maxid, v->unitnumber); + } } - if (max == 0) { - /* we can't build any of this kind of vehicle, so we just return 1 instead of looking for a free number - * a max of 0 will cause the following code to write to a NULL pointer - * We know that 1 is bigger than the max allowed vehicle number, so it's the same as returning something, that is too big - */ - return 1; - } + if (this->maxid == 0) return; - if (max > gmax) { - gmax = max; - free(cache); - cache = MallocT<bool>(max + 1); - } + this->maxid++; // so there is space for last item (with v->unitnumber == maxid) + this->maxid++; // this one will always be free (well, it will fail when there are 65535 units, so this overflows) + + this->cache = MallocT<bool>(this->maxid); - /* Clear the cache */ - memset(cache, 0, (max + 1) * sizeof(*cache)); + MemSetT(this->cache, 0, this->maxid); /* Fill the cache */ - FOR_ALL_VEHICLES(u) { - if (u->type == type && u->owner == _current_company && u->unitnumber != 0 && u->unitnumber <= max) - cache[u->unitnumber] = true; + FOR_ALL_VEHICLES(v) { + if (v->type == type && v->owner == owner) { + this->cache[v->unitnumber] = true; + } } +} - /* Find the first unused unit number */ - UnitID unit = 1; - for (; unit <= max; unit++) { - if (!cache[unit]) break; - } +UnitID FreeUnitIDGenerator::NextID() +{ + if (this->maxid <= this->curid) return ++this->curid; + + while (this->cache[++this->curid]) { } // it will stop, we reserved more space than needed + + return this->curid; +} + +UnitID GetFreeUnitNumber(VehicleType type) +{ + FreeUnitIDGenerator gen(type, _current_company); - return unit; + return gen.NextID(); } diff --git a/src/vehicle_base.h b/src/vehicle_base.h index d051f79d9..15f2df1aa 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -647,6 +647,28 @@ static inline bool IsValidVehicleID(uint index) return index < GetVehiclePoolSize() && GetVehicle(index)->IsValid(); } + +/** Generates sequence of free UnitID numbers */ +struct FreeUnitIDGenerator { + bool *cache; ///< array of occupied unit id numbers + UnitID maxid; ///< maximum ID at the moment of constructor call + UnitID curid; ///< last ID returned ; 0 if none + + /** Initializes the structure. Vehicle unit numbers are supposed not to change after + * struct initialization, except after each call to this->NextID() the returned value + * is assigned to a vehicle. + * @param type type of vehicle + * @param owner owner of vehicles + */ + FreeUnitIDGenerator(VehicleType type, CompanyID owner); + + /** Returns next free UnitID. Supposes the last returned value was assigned to a vehicle. */ + UnitID NextID(); + + /** Releases allocated memory */ + ~FreeUnitIDGenerator() { free(this->cache); } +}; + /* Returns order 'index' of a vehicle or NULL when it doesn't exists */ static inline Order *GetVehicleOrder(const Vehicle *v, int index) { |