diff options
author | Darkvater <darkvater@openttd.org> | 2007-02-01 23:39:48 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2007-02-01 23:39:48 +0000 |
commit | 4ebb009ab4bf21cce506fc64ecf57468f04a9204 (patch) | |
tree | 603eeb463a11e3d3775a2f19ed1bfd2cbb0dd079 | |
parent | 16ce6def09f83351328ad326eb329c96ca13fe70 (diff) | |
download | openttd-4ebb009ab4bf21cce506fc64ecf57468f04a9204.tar.xz |
(svn r8524) -Cleanup: Ala r8509 add some enum names to the generate landscape window
-rw-r--r-- | src/genworld_gui.cpp | 213 |
1 files changed, 122 insertions, 91 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 5faa3e94a..b89113ad8 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -24,15 +24,6 @@ #include "date.h" #include "newgrf_config.h" -enum { - START_DATE_QUERY, - SNOW_LINE_QUERY, - FLAT_WORLD_HEIGHT_QUERY, - - LEN_RND_SEED = 11, - SEED_EDIT = 15, -}; - /** * In what 'mode' the GenerateLandscapeWindowProc is. */ @@ -56,6 +47,50 @@ static inline void SetNewLandscapeType(byte landscape) InvalidateWindowClasses(WC_GENERATE_LANDSCAPE); } +enum GenerateLandscapeWindowWidgets { + GLAND_TEMPERATE = 3, + GLAND_ARCTIC, + GLAND_TROPICAL, + GLAND_TOYLAND, + + GLAND_MAPSIZE_X_TEXT, + GLAND_MAPSIZE_X_PULLDOWN, + GLAND_MAPSIZE_Y_TEXT, + GLAND_MAPSIZE_Y_PULLDOWN, + + GLAND_TOWN_TEXT, + GLAND_TOWN_PULLDOWN, + GLAND_INDUSTRY_TEXT, + GLAND_INDUSTRY_PULLDOWN, + + GLAND_RANDOM_EDITBOX, + GLAND_RANDOM_BUTTON, + + GLAND_GENERATE_BUTTON, + + GLAND_START_DATE_DOWN, + GLAND_START_DATE_TEXT, + GLAND_START_DATE_UP, + + GLAND_SNOW_LEVEL_DOWN, + GLAND_SNOW_LEVEL_TEXT, + GLAND_SNOW_LEVEL_UP, + + GLAND_TREE_TEXT, + GLAND_TREE_PULLDOWN, + GLAND_LANDSCAPE_TEXT, + GLAND_LANDSCAPE_PULLDOWN, + GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT, + GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN, + + GLAND_TERRAIN_TEXT, + GLAND_TERRAIN_PULLDOWN, + GLAND_WATER_TEXT, + GLAND_WATER_PULLDOWN, + GLAND_SMOOTHNESS_TEXT, + GLAND_SMOOTHNESS_PULLDOWN +}; + static const Widget _generate_landscape_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL}, @@ -91,7 +126,6 @@ static const Widget _generate_landscape_widgets[] = { { WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer - { WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator { WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, 0x0, STR_NULL}, @@ -182,14 +216,14 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) /* Data used for the generate seed edit box */ static querystr_d _genseed_query; - static char _genseed_buffer[LEN_RND_SEED]; + static char _genseed_buffer[11]; glwp_modes mode = (glwp_modes)w->window_number; uint y; switch (e->event) { case WE_CREATE: - LowerWindowWidget(w, _opt_newgame.landscape + 3); + LowerWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE); snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed); InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120); @@ -200,28 +234,28 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) case WE_PAINT: /* You can't select smoothness if not terragenesis */ if (mode == GLWP_GENERATE) { - SetWindowWidgetDisabledState(w, 32, _patches_newgame.land_generator == 0); - SetWindowWidgetDisabledState(w, 33, _patches_newgame.land_generator == 0); + SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_TEXT, _patches_newgame.land_generator == 0); + SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0); } /* Disable snowline if not hilly */ - SetWindowWidgetDisabledState(w, 22, _opt_newgame.landscape != LT_HILLY); - /* Disable town and industry in SE */ - SetWindowWidgetDisabledState(w, 11, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, 12, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, 13, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, 14, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, 24, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, 25, _game_mode == GM_EDITOR); - - SetWindowWidgetDisabledState(w, 18, _patches_newgame.starting_year <= MIN_YEAR); - SetWindowWidgetDisabledState(w, 20, _patches_newgame.starting_year >= MAX_YEAR); - SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY); - SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY); - - SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL); - SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY); - SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT); - SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY); + SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_HILLY); + /* Disable town, industry and trees in SE */ + SetWindowWidgetDisabledState(w, GLAND_TOWN_TEXT, _game_mode == GM_EDITOR); + SetWindowWidgetDisabledState(w, GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR); + SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_TEXT, _game_mode == GM_EDITOR); + SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); + SetWindowWidgetDisabledState(w, GLAND_TREE_TEXT, _game_mode == GM_EDITOR); + SetWindowWidgetDisabledState(w, GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR); + + SetWindowWidgetDisabledState(w, GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); + SetWindowWidgetDisabledState(w, GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); + SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY); + SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY); + + SetWindowWidgetLoweredState(w, GLAND_TEMPERATE, _opt_newgame.landscape == LT_NORMAL); + SetWindowWidgetLoweredState(w, GLAND_ARCTIC, _opt_newgame.landscape == LT_HILLY); + SetWindowWidgetLoweredState(w, GLAND_TROPICAL, _opt_newgame.landscape == LT_DESERT); + SetWindowWidgetLoweredState(w, GLAND_TOYLAND, _opt_newgame.landscape == LT_CANDY); DrawWindowWidgets(w); y = (mode == GLWP_HEIGHTMAP) ? 22 : 0; @@ -242,7 +276,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) } DrawString( 12, 153 + y, STR_RANDOM_SEED, 0); - DrawEditBox(w, &_genseed_query, SEED_EDIT); + DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX); DrawString(182, 113 + y, STR_DATE, 0); SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); @@ -295,29 +329,29 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->we.click.widget) { case 0: DeleteWindow(w); break; - case 3: case 4: case 5: case 6: - RaiseWindowWidget(w, _opt_newgame.landscape + 3); - SetNewLandscapeType(e->we.click.widget - 3); + case GLAND_TEMPERATE: case GLAND_ARCTIC: case GLAND_TROPICAL: case GLAND_TOYLAND: + RaiseWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE); + SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE); break; - case 7: case 8: // Mapsize X - ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0); + case GLAND_MAPSIZE_X_TEXT: case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X + ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, GLAND_MAPSIZE_X_PULLDOWN, 0, 0); break; - case 9: case 10: // Mapsize Y - ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0); + case GLAND_MAPSIZE_Y_TEXT: case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y + ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, GLAND_MAPSIZE_Y_PULLDOWN, 0, 0); break; - case 11: case 12: // Number of towns - ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, 12, 0, 0); + case GLAND_TOWN_TEXT: case GLAND_TOWN_PULLDOWN: // Number of towns + ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0); break; - case 13: case 14: // Number of industries - ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, 14, 0, 0); + case GLAND_INDUSTRY_TEXT: case GLAND_INDUSTRY_PULLDOWN: // Number of industries + ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0); break; - case 16: // Random seed + case GLAND_RANDOM_BUTTON: // Random seed _patches_newgame.generation_seed = InteractiveRandom(); snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed); UpdateTextBufferSize(&_genseed_query.text); SetWindowDirty(w); break; - case 17: // Generate + case GLAND_GENERATE_BUTTON: // Generate if (mode == GLWP_HEIGHTMAP && ( _heightmap_x * 2 < (1U << _patches_newgame.map_x) || _heightmap_x / 2 > (1U << _patches_newgame.map_x) || _heightmap_y * 2 < (1U << _patches_newgame.map_y) || _heightmap_y / 2 > (1U << _patches_newgame.map_y))) { @@ -330,64 +364,65 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) StartGeneratingLandscape(mode); } break; - case 18: case 20: // Year buttons + case GLAND_START_DATE_DOWN: case GLAND_START_DATE_UP: // Year buttons /* Don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { HandleButtonClick(w, e->we.click.widget); SetWindowDirty(w); - _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 19, MIN_YEAR, MAX_YEAR); + _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); } _left_button_clicked = false; break; - case 19: // Year text - WP(w, def_d).data_3 = START_DATE_QUERY; + case GLAND_START_DATE_TEXT: // Year text + WP(w, def_d).data_3 = GLAND_START_DATE_TEXT; SetDParam(0, _patches_newgame.starting_year); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL); break; - case 21: case 23: // Snow line buttons + case GLAND_SNOW_LEVEL_DOWN: case GLAND_SNOW_LEVEL_UP: // Snow line buttons /* Don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { HandleButtonClick(w, e->we.click.widget); SetWindowDirty(w); - _patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - 22, 2, 13); + _patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, 13); } _left_button_clicked = false; break; - case 22: // Snow line text - WP(w, def_d).data_3 = SNOW_LINE_QUERY; + case GLAND_SNOW_LEVEL_TEXT: // Snow line text + WP(w, def_d).data_3 = GLAND_SNOW_LEVEL_TEXT; SetDParam(0, _patches_newgame.snow_line_height); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL); break; - case 24: case 25: // Tree placer - ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0); + case GLAND_TREE_TEXT: case GLAND_TREE_PULLDOWN: // Tree placer + ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0); break; - case 26: case 27: // Landscape generator OR Heightmap rotation + case GLAND_LANDSCAPE_TEXT: case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation + /*case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/ if (mode == GLWP_HEIGHTMAP) { - ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0); + ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); } else { - ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0); + ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0); } break; - case 28: case 29: // Terrain type - ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0); + case GLAND_TERRAIN_TEXT: case GLAND_TERRAIN_PULLDOWN: // Terrain type + ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0); break; - case 30: case 31: // Water quantity - ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0); + case GLAND_WATER_TEXT: case GLAND_WATER_PULLDOWN: // Water quantity + ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0); break; - case 32: case 33: // Map smoothness - ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0); + case GLAND_SMOOTHNESS_TEXT: case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness + ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0); break; } break; case WE_MOUSELOOP: - HandleEditBox(w, &_genseed_query, SEED_EDIT); + HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX); break; case WE_KEYPRESS: - HandleEditBoxKey(w, &_genseed_query, SEED_EDIT, e); + HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e); /* the seed is unsigned, therefore atoi cannot be used. * As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value * (use random seed) it should not be possible to be @@ -398,41 +433,39 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) case WE_DROPDOWN_SELECT: switch (e->we.dropdown.button) { - case 8: _patches_newgame.map_x = e->we.dropdown.index + 6; break; - case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break; - case 12: + case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break; + case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index + 6; break; + case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break; + case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break; + + case GLAND_TOWN_PULLDOWN: _opt_newgame.diff.number_towns = e->we.dropdown.index; if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); break; - case 14: + case GLAND_INDUSTRY_PULLDOWN: _opt_newgame.diff.number_industries = e->we.dropdown.index; if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); break; - case 25: - _patches_newgame.tree_placer = e->we.dropdown.index; - break; - case 27: + case GLAND_LANDSCAPE_PULLDOWN: + /*case GLAND_HEIGHTMAP_PULLDOWN: */ if (mode == GLWP_HEIGHTMAP) { _patches_newgame.heightmap_rotation = e->we.dropdown.index; } else { _patches_newgame.land_generator = e->we.dropdown.index; } break; - case 29: + case GLAND_TERRAIN_PULLDOWN: _opt_newgame.diff.terrain_type = e->we.dropdown.index; if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); break; - case 31: + case GLAND_WATER_PULLDOWN: _opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index; if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); break; - case 33: - _patches_newgame.tgen_smoothness = e->we.dropdown.index; - break; } SetWindowDirty(w); break; @@ -442,12 +475,12 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) int32 value = atoi(e->we.edittext.str); switch (WP(w, def_d).data_3) { - case START_DATE_QUERY: - InvalidateWidget(w, 19); + case GLAND_START_DATE_TEXT: + InvalidateWidget(w, GLAND_START_DATE_TEXT); _patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR); break; - case SNOW_LINE_QUERY: - InvalidateWidget(w, 22); + case GLAND_SNOW_LEVEL_TEXT: + InvalidateWidget(w, GLAND_SNOW_LEVEL_TEXT); _patches_newgame.snow_line_height = clamp(value, 2, 13); break; } @@ -477,9 +510,7 @@ static const WindowDesc _heightmap_load_desc = { static void _ShowGenerateLandscape(glwp_modes mode) { - DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE); - DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP); - DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_SCENARIO); + DeleteWindowByClass(WC_GENERATE_LANDSCAPE); /* Always give a new seed if not editor */ if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom(); @@ -605,7 +636,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e) _left_button_clicked = false; break; case CSCEN_START_DATE_TEXT: // Year text - WP(w, def_d).data_3 = START_DATE_QUERY; + WP(w, def_d).data_3 = CSCEN_START_DATE_TEXT; SetDParam(0, _patches_newgame.starting_year); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL); break; @@ -620,7 +651,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e) _left_button_clicked = false; break; case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text - WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY; + WP(w, def_d).data_3 = CSCEN_FLAT_LAND_HEIGHT_TEXT; SetDParam(0, _patches_newgame.se_flat_world_height); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL); break; @@ -640,11 +671,11 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e) int32 value = atoi(e->we.edittext.str); switch (WP(w, def_d).data_3) { - case START_DATE_QUERY: + case CSCEN_START_DATE_TEXT: InvalidateWidget(w, CSCEN_START_DATE_TEXT); _patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR); break; - case FLAT_WORLD_HEIGHT_QUERY: + case CSCEN_FLAT_LAND_HEIGHT_TEXT: InvalidateWidget(w, CSCEN_FLAT_LAND_HEIGHT_TEXT); _patches_newgame.se_flat_world_height = clamp(value, 0, 15); break; |