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author | Yexo <yexo@openttd.org> | 2009-02-06 23:58:16 +0000 |
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committer | Yexo <yexo@openttd.org> | 2009-02-06 23:58:16 +0000 |
commit | 430127851499ee9da4c2a30260424ab23feca8b1 (patch) | |
tree | 704d7185e6e469e445e05c612930425abba3f43a | |
parent | 4cc07196ac2d8780f23bc6ae8f427c726586b466 (diff) | |
download | openttd-430127851499ee9da4c2a30260424ab23feca8b1.tar.xz |
(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
-rw-r--r-- | src/genworld_gui.cpp | 6 | ||||
-rw-r--r-- | src/openttd.cpp | 4 |
2 files changed, 4 insertions, 6 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 1146894e8..b242de56d 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -248,8 +248,8 @@ void StartGeneratingLandscape(glwp_modes mode) { DeleteAllNonVitalWindows(); - /* Copy all XXX_newgame to XXX when coming from outside the editor */ - MakeNewgameSettingsLive(); + /* Copy the settings needed for creating a new map. */ + _settings_game.game_creation = _settings_newgame.game_creation; ResetGRFConfig(true); SndPlayFx(SND_15_BEEP); @@ -441,8 +441,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { break; case GLAND_GENERATE_BUTTON: // Generate - MakeNewgameSettingsLive(); - if (mode == GLWP_HEIGHTMAP && (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) || this->x / 2 > (1U << _settings_newgame.game_creation.map_x) || diff --git a/src/openttd.cpp b/src/openttd.cpp index ac729c206..3d7bdc094 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -661,8 +661,8 @@ int ttd_main(int argc, char *argv[]) /* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */ if (_settings_newgame.difficulty.diff_level == 9) SetDifficultyLevel(0, &_settings_newgame.difficulty); - /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */ - if (_switch_mode != SM_NONE) MakeNewgameSettingsLive(); + /* Copy the settings needed for creating a new map. */ + _settings_game.game_creation = _settings_newgame.game_creation; /* initialize the ingame console */ IConsoleInit(); |