diff options
author | terkhen <terkhen@openttd.org> | 2010-03-06 13:03:17 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2010-03-06 13:03:17 +0000 |
commit | 3ed1442e055fdc5217378fba14d8003009b048a2 (patch) | |
tree | 9cab13c9e8a1e18dfc8eb205b173fc84bd094153 | |
parent | be3b839ded1372ad6a3802118bb70fead2ccd4ce (diff) | |
download | openttd-3ed1442e055fdc5217378fba14d8003009b048a2.tar.xz |
(svn r19348) -Add: Allow to sort road vehicles by power and by power vs running cost at the engine preview window.
-rw-r--r-- | src/build_vehicle_gui.cpp | 31 | ||||
-rw-r--r-- | src/settings.cpp | 2 |
2 files changed, 26 insertions, 7 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 1ac9936e9..74396bb4a 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -203,8 +203,7 @@ static int CDECL EngineRunningCostSorter(const EngineID *a, const EngineID *b) return _internal_sort_order ? -r : r; } -/* Train sorting functions */ -static int CDECL TrainEnginePowerVsRunningCostSorter(const EngineID *a, const EngineID *b) +static int CDECL EnginePowerVsRunningCostSorter(const EngineID *a, const EngineID *b) { const Engine *e_a = Engine::Get(*a); const Engine *e_b = Engine::Get(*b); @@ -224,6 +223,8 @@ static int CDECL TrainEnginePowerVsRunningCostSorter(const EngineID *a, const En return _internal_sort_order ? -r : r; } +/* Train sorting functions */ + static int CDECL TrainEngineCapacitySorter(const EngineID *a, const EngineID *b) { const RailVehicleInfo *rvi_a = RailVehInfo(*a); @@ -308,7 +309,7 @@ static EngList_SortTypeFunction * const _sorter[][10] = {{ &EngineIntroDateSorter, &EngineNameSorter, &EngineRunningCostSorter, - &TrainEnginePowerVsRunningCostSorter, + &EnginePowerVsRunningCostSorter, &EngineReliabilitySorter, &TrainEngineCapacitySorter, }, { @@ -321,6 +322,8 @@ static EngList_SortTypeFunction * const _sorter[][10] = {{ &EngineRunningCostSorter, &EngineReliabilitySorter, &RoadVehEngineCapacitySorter, + &EnginePowerSorter, + &EnginePowerVsRunningCostSorter, }, { /* Ships */ &EngineNumberSorter, @@ -366,6 +369,8 @@ static const StringID _sort_listing[][11] = {{ STR_SORT_BY_RUNNING_COST, STR_SORT_BY_RELIABILITY, STR_SORT_BY_CARGO_CAPACITY, + STR_SORT_BY_POWER, + STR_SORT_BY_POWER_VS_RUNNING_COST, INVALID_STRING_ID }, { /* Ships */ @@ -1047,9 +1052,16 @@ struct BuildVehicleWindow : Window { break; } - case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN: // Select sorting criteria dropdown menu - ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0); - break; + case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN: { // Select sorting criteria dropdown menu + uint32 hidden_mask = 0; + /* Disable sorting by power when the original acceleration model for road vehicles is being used. */ + if (this->vehicle_type == VEH_ROAD && + _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) { + SetBit(hidden_mask, 8); + SetBit(hidden_mask, 9); + } + ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, hidden_mask); + } break; case BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN, 0, 0); @@ -1078,6 +1090,13 @@ struct BuildVehicleWindow : Window { virtual void OnInvalidateData(int data) { + /* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */ + if (this->vehicle_type == VEH_ROAD && + _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL && + this->sort_criteria > 7) { + this->sort_criteria = 0; + _last_sort_criteria[VEH_ROAD] = 0; + } this->eng_list.ForceRebuild(); } diff --git a/src/settings.cpp b/src/settings.cpp index 2aa30d750..9826d0c3a 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -793,7 +793,7 @@ static bool RoadVehAccelerationModelChanged(int32 p1) /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */ SetWindowClassesDirty(WC_ENGINE_PREVIEW); - SetWindowClassesDirty(WC_BUILD_VEHICLE); + InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0); SetWindowClassesDirty(WC_VEHICLE_DETAILS); return true; |