diff options
author | tron <tron@openttd.org> | 2004-11-15 11:54:35 +0000 |
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committer | tron <tron@openttd.org> | 2004-11-15 11:54:35 +0000 |
commit | 2f35fea0975fe5242d5383331aa2f16e9849135b (patch) | |
tree | 237d0fe88d9b9e72918861db823b6302db8c8a1c | |
parent | 57c472e093aad072d5c4113790dfafbca0f40fa6 (diff) | |
download | openttd-2f35fea0975fe5242d5383331aa2f16e9849135b.tar.xz |
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
-rw-r--r-- | engine.c | 155 | ||||
-rw-r--r-- | sprite.h | 15 | ||||
-rw-r--r-- | station_cmd.c | 5 |
3 files changed, 153 insertions, 22 deletions
@@ -243,6 +243,153 @@ void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group) _engine_custom_sprites[engine][cargo] = *group; } +static struct RealSpriteGroup * +ResolveVehicleSpriteGroup(struct SpriteGroup *spritegroup, struct Vehicle *veh) +{ + switch (spritegroup->type) { + case SGT_REAL: + return &spritegroup->g.real; + + case SGT_DETERMINISTIC: { + struct DeterministicSpriteGroup *dsg = &spritegroup->g.determ; + struct SpriteGroup *target; + int value = -1; + + //debug("[%p] Having fun resolving variable %x", dsg->variable); + + if ((dsg->variable >> 6) == 0) { + /* General property */ + value = GetDeterministicSpriteValue(dsg->variable); + + } else { + /* Station-specific property. */ + if (dsg->var_scope == VSG_SCOPE_PARENT) { + /* First engine in the vehicle chain */ + if (veh != NULL && veh->type == VEH_Train) + veh = GetFirstVehicleInChain(veh); + } + + if (dsg->variable == 0x40) { + if (veh && veh->type == VEH_Train) { + Vehicle *u = GetFirstVehicleInChain(veh); + byte chain_before = 0, chain_after = 0; + + while (u != veh) { + u = u->next; + chain_before++; + } + while (u->next != NULL) { + u = u->next; + chain_after++; + }; + + value = chain_before << 16 | chain_after << 8 + | (chain_before + chain_after + 1); + } else { + value = 1; /* 1 vehicle in the chain */ + } + + } else { + // TTDPatch runs on little-endian arch; + // Variable is 0x80 + offset in TTD's vehicle structure + switch (dsg->variable - 0x80) { +#define veh_prop(id_, value_) case id_: if (veh != NULL) value = value_; break /* XXX factorise "if" */ + veh_prop(0x00, veh->type); + veh_prop(0x01, veh->subtype); + veh_prop(0x04, veh->index); + veh_prop(0x05, veh->index & 0xFF); + /* XXX? Is THIS right? */ + veh_prop(0x0A, veh->next_order_param << 8 | veh->next_order); + veh_prop(0x0B, veh->next_order); + veh_prop(0x0C, veh->num_orders); + veh_prop(0x0D, veh->cur_order_index); + veh_prop(0x10, veh->load_unload_time_rem); + veh_prop(0x11, veh->load_unload_time_rem & 0xFF); + veh_prop(0x12, veh->date_of_last_service); + veh_prop(0x13, veh->date_of_last_service & 0xFF); + veh_prop(0x14, veh->service_interval); + veh_prop(0x15, veh->service_interval & 0xFF); + veh_prop(0x16, veh->last_station_visited); + veh_prop(0x17, veh->tick_counter); + veh_prop(0x18, veh->max_speed); + veh_prop(0x19, veh->max_speed & 0xFF); + veh_prop(0x1F, veh->direction); + veh_prop(0x28, veh->cur_image); + veh_prop(0x29, veh->cur_image & 0xFF); + veh_prop(0x32, veh->vehstatus); + veh_prop(0x33, veh->vehstatus); + veh_prop(0x34, veh->cur_speed); + veh_prop(0x35, veh->cur_speed & 0xFF); + veh_prop(0x36, veh->subspeed); + veh_prop(0x37, veh->acceleration); + veh_prop(0x39, veh->cargo_type); + veh_prop(0x3A, veh->cargo_cap); + veh_prop(0x3B, veh->cargo_cap & 0xFF); + veh_prop(0x3C, veh->cargo_count); + veh_prop(0x3D, veh->cargo_count & 0xFF); + veh_prop(0x3E, veh->cargo_source); // Probably useless; so what + veh_prop(0x3F, veh->cargo_days); + veh_prop(0x40, veh->age); + veh_prop(0x41, veh->age & 0xFF); + veh_prop(0x42, veh->max_age); + veh_prop(0x43, veh->max_age & 0xFF); + veh_prop(0x44, veh->build_year); + veh_prop(0x45, veh->unitnumber); + veh_prop(0x46, veh->engine_type); + veh_prop(0x47, veh->engine_type & 0xFF); + veh_prop(0x48, veh->spritenum); + veh_prop(0x49, veh->day_counter); + veh_prop(0x4A, veh->breakdowns_since_last_service); + veh_prop(0x4B, veh->breakdown_ctr); + veh_prop(0x4C, veh->breakdown_delay); + veh_prop(0x4D, veh->breakdown_chance); + veh_prop(0x4E, veh->reliability); + veh_prop(0x4F, veh->reliability & 0xFF); + veh_prop(0x50, veh->reliability_spd_dec); + veh_prop(0x51, veh->reliability_spd_dec & 0xFF); + veh_prop(0x52, veh->profit_this_year); + veh_prop(0x53, veh->profit_this_year & 0xFFFFFF); + veh_prop(0x54, veh->profit_this_year & 0xFFFF); + veh_prop(0x55, veh->profit_this_year & 0xFF); + veh_prop(0x56, veh->profit_last_year); + veh_prop(0x57, veh->profit_last_year & 0xFF); + veh_prop(0x58, veh->profit_last_year); + veh_prop(0x59, veh->profit_last_year & 0xFF); + veh_prop(0x5A, veh->next_in_chain_old); + veh_prop(0x5B, veh->next_in_chain_old & 0xFF); + veh_prop(0x5C, veh->value); + veh_prop(0x5D, veh->value & 0xFFFFFF); + veh_prop(0x5E, veh->value & 0xFFFF); + veh_prop(0x5F, veh->value & 0xFF); + veh_prop(0x60, veh->string_id); + veh_prop(0x61, veh->string_id & 0xFF); + /* 00h..07h=sub image? 40h=in tunnel; actually some kind of status + * aircraft: >=13h when in flight + * train, ship: 80h=in depot + * rv: 0feh=in depot */ + /* TODO veh_prop(0x62, veh->???); */ + + /* TODO: The rest is per-vehicle, I hope no GRF file looks so far. + * But they won't let us have an easy ride so surely *some* GRF + * file does. So someone needs to do this too. --pasky */ + +#undef veh_prop + } + } + } + + target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group; + //debug("Resolved variable %x: %d", dsg->variable, value); + return ResolveVehicleSpriteGroup(target, veh); + } + + default: + case SGT_RANDOM: + error("I don't know how to handle random spritegroups yet!"); + return NULL; + } +} + int GetCustomEngineSprite(byte engine, Vehicle *v, byte direction) { struct SpriteGroup *group; @@ -270,13 +417,11 @@ int GetCustomEngineSprite(byte engine, Vehicle *v, byte direction) if (overset) group = overset; } - /* TODO: Resolve surreal groups properly. --pasky */ - rsg = TriviallyGetRSG(group); + rsg = ResolveVehicleSpriteGroup(group, v); - if (!rsg->sprites_per_set && cargo != 29) { + if (rsg->sprites_per_set == 0 && cargo != 29) { /* XXX magic number */ // This group is empty but perhaps there'll be a default one. - /* TODO: Resolve surreal groups properly. --pasky */ - rsg = TriviallyGetRSG(&_engine_custom_sprites[engine][29]); + rsg = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][29], v); } if (!rsg->sprites_per_set) { @@ -101,10 +101,6 @@ struct DeterministicSpriteGroupRange { byte high; }; -/* This is a temporary helper for SpriteGroup users not supporting variational - * sprite groups yet - it just traverses those cowardly, always taking the - * default choice until it hits a real sprite group, returning it. */ -static struct RealSpriteGroup *TriviallyGetRSG(struct SpriteGroup *sg); /* This takes value (probably of the variable specified in the group) and * chooses corresponding SpriteGroup accordingly to the given * DeterministicSpriteGroup. */ @@ -112,15 +108,4 @@ struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup /* Get value of a common deterministic SpriteGroup variable. */ int GetDeterministicSpriteValue(byte var); - - -/**** Inline functions ****/ - -static INLINE struct RealSpriteGroup *TriviallyGetRSG(struct SpriteGroup *sg) -{ - if (sg->type == SGT_REAL) - return &sg->g.real; - return TriviallyGetRSG(sg->g.determ.default_group); -} - #endif diff --git a/station_cmd.c b/station_cmd.c index d8181610a..bb110011b 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -1035,7 +1035,8 @@ ResolveStationSpriteGroup(struct SpriteGroup *spritegroup, struct Station *stat) value = 0x01010000; } else { /* TODO: Only small fraction done. */ - // 0x80 + offset - 0x10 + // TTDPatch runs on little-endian arch; + // Variable is 0x70 + offset in the TTD's station structure switch (dsg->variable - 0x70) { case 0x80: if (stat) value = stat->facilities; @@ -1053,7 +1054,7 @@ ResolveStationSpriteGroup(struct SpriteGroup *spritegroup, struct Station *stat) if (stat) value = stat->airport_flags & 0xFFFF; break; case 0x87: - if (stat) value = (stat->airport_flags >> 8) & 0xFF; + if (stat) value = stat->airport_flags & 0xFF; break; case 0x8A: if (stat) value = stat->build_date; |