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authorpeter1138 <peter1138@openttd.org>2006-01-29 12:52:07 +0000
committerpeter1138 <peter1138@openttd.org>2006-01-29 12:52:07 +0000
commit2de43319319a4434d28b71d976900b51e0ffe949 (patch)
tree01d789186124331dacd22137f62bd4d7c9e2217c
parent5fed533ce83a6f5371d0753593b622a97ffcd313 (diff)
downloadopenttd-2de43319319a4434d28b71d976900b51e0ffe949.tar.xz
(svn r3468) - Fix: Rail type availability should take climate type into account.
-rw-r--r--players.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/players.c b/players.c
index 34d458555..5266a0d69 100644
--- a/players.c
+++ b/players.c
@@ -614,8 +614,9 @@ byte GetPlayerRailtypes(PlayerID p)
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
const Engine* e = GetEngine(i);
+ const EngineInfo *ei = &_engine_info[i];
- if (e->type == VEH_Train &&
+ if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) &&
(HASBIT(e->player_avail, p) || e->intro_date <= _date) &&
!(RailVehInfo(i)->flags & RVI_WAGON)) {
assert(e->railtype < RAILTYPE_END);