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author | belugas <belugas@openttd.org> | 2007-05-13 00:11:13 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-05-13 00:11:13 +0000 |
commit | 2ccc060b4a263f211a43e656cdc75f10e0794ee0 (patch) | |
tree | 35703e3428d68b4362cc313ae36697bafdffd358 | |
parent | c46a00aba72b7aa3fe0d1dae8927c1f62e5aa269 (diff) | |
download | openttd-2ccc060b4a263f211a43e656cdc75f10e0794ee0.tar.xz |
(svn r9830) -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13)
-rw-r--r-- | src/town_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index db9536c1c..4f1e29b8d 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1178,7 +1178,7 @@ static bool GrowTown(Town *t) /* Let the town be a ghost town * The player wanted it in such a way. Thus there he has it. ;) * Never reached in editor mode. */ - if (_patches.town_layout == TL_NO_ROADS) { + if (_patches.town_layout == TL_NO_ROADS && _generating_world) { return false; } |